Leveling Guide: Barbarian level 1-5
Level | Proficiency Bonus | Features | Rages | Rage Damage |
---|---|---|---|---|
1st | +2 | Rage, Unarmored Defense | 2 | 2 |
2nd | +2 | Reckless Attack, Danger Sense | 2 | 2 |
3rd | +2 | Primal Path | 3 | 2 |
4th | +2 | New Feat | 3 | 2 |
5th | +3 | Extra Attack, Fast Movement | 3 | 2 |
1st Level
1st Level Barbarian
2nd Level
2nd Level Barbarian
3rd Level
3rd Level Barbarian
4th Level
4th Level Barbarian
5th Level
5th Level Barbarian
1st Level
Rage
You may become enraged as a bonus action (Twice per LR), gaining the following boons if not wearing heavy armor:- Advantage on Str checks and saving throws
- Str weapon attacks gain +2 damage
- Resistance to bludgeoning, piercing, and slashing
Unarmored Defense
When not armored, your AC is 10 + Dex + Con modifiers. You may still use a shield.2nd Level
Reckless Attack
When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.Danger Sense
You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.3rd Level
Rage
You can now rage 3 times between Long Rests.Primal Path
Choose from one of the following paths:Path of the Berserker
Frenzy
You can go into a frenzy when you rage. If you do so, for the duration of your rage you can make a single melee weapon attack as a bonus action on each of your turns after this one. When your rage ends, you suffer one level of exhaustion.Herculean Path
Precocious Wrestler
You are proficient in the Athletics skill, and you are capable of grappling and shoving creatures that are up to two sizes larger than you. On your turn, you may use a bonus action to attempt to grapple a creature. While you are grappling a creature with one hand, you may use your free hand to attack that creature with two-handed weapons as if you were using both hands.Path of the Storm Herald
Storm Aura
You emanate a stormy, magical aura while you rage. The aura extends 10 feet from you in every direction, but not through total cover.Your aura has an effect that activates when you enter your rage, and you can activate the effect again on each of your turns as a bonus action. Choose desert or sea. Your aura’s effect depends on that chosen environment, as detailed below. You can change your environment choice whenever you gain a level in this class.
If your aura’s effects require a saving throw, the DC equals 8 + your proficiency bonus + your Constitution modifier.
Desert. When this effect is activated, all other creatures in your aura take 2 fire damage each.
Sea. When this effect is activated, you can choose one other creature you can see in your aura. The target must make a Dexterity saving throw. The target takes 1d6 lightning damage on a failed save, or half as much damage on a successful one.
Path of the Ancestral Guardian
Ancestral Protectors
Spectral warriors appear when you enter your rage. While you’re raging, the first creature you hit with an attack on your turn becomes the target of the warriors, which hinder its attacks. Until the start of your next turn, that target has disadvantage on any attack roll that isn't against you, and when the target hits a creature other than you with an attack, that creature has resistance to the damage of the target’s attacks.4th Level
New Feat
Select a feature you meet the prerequisite for from the list Linked Here.5th Level
Extra Attack
You can now attack twice, instead of once, whenever you take the Attack action on your turn.Fast Movement
Your speed increases by 10 feet while you aren’t wearing heavy armor.Primal Paths
Path of the Storm Herald
Storm Aura
If you choose the Desert Aura your aura’s effects Increase in damage to 3.Path of the Ancestral Guardian
You have become proficient enough a Slayer to chose a preferred monster to seek a glorious death with. There are five paths to follow; Troll Slayer, Giant Slayer, Demon Slayer, Dragon Slayer.
- Troll Slayer; You have learned to take advantage of a trolls clumsy nature, you have advantage on all attack rolls made against trolls.
- Giant Slayer; The bigger they are the harder they fall, you can use your enemies size against themselves. You gain additional damage die based on your foe's size, 1d6 for large 1d8 for huge & 1d10 for gargantuan.
- Demon Slayer; You are well versed in the trickery of the Infernals, you gain advantage on all saving throws caused by infernal entities through sheer concentrated will to kill.
- Dragon Slayer; A dragon is a tricky beast but with the right know how their hide offers no advantage, against dragon type creatures you can ignore all resistances and immunities become resistances.
Barbarian Leveling Chart
Level | Proficiency Bonus | Features | Rages | Rage Damage] |
---|---|---|---|---|
1st | +2 | Rage, Unarmored Defense | 2 | 2 |
2nd | +2 | Reckless Attack, Danger Sense | 2 | 2 |
3rd | +2 | Primal Path | 3 | 2 |
4th | +2 | New Feat | 3 | 2 |
5th | +3 | Extra Attack, Fast Movement | 3 | 2 |
6th | +3 | Path Feature | 4 | 2 |
7th | +3 | Feral Instinct | 4 | 2 |
8th | +3 | New Feat | 4 | 2 |
9th | +4 | Brutal Critical (1 die) | 4 | 3 |
10th | +4 | Path Feature | 4 | 3 |
11th | +4 | Relentless Rage | 4 | 3 |
12th | +4 | New Feat | 5 | 3 |
13th | +5 | Brutal Critical (2 die) | 5 | 3 |
14th | +5 | Path Feature | 5 | 3 |
15th | +5 | Persistent Rage | 5 | 3 |
16th | +5 | New Feat | 5 | 4 |
17th | +6 | Brutal Critical (3 die) | 6 | 4 |
18th | +6 | Indomitable Might | 6 | 4 |
19th | +6 | New Feat | 6 | 4 |
20th | +6 | Primal Champion | No Limit | 4 |
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