Leveling Guide: Barbarian level 1-5

LevelProficiency BonusFeaturesRagesRage Damage
1st+2Rage, Unarmored Defense22
2nd+2Reckless Attack, Danger Sense22
3rd+2Primal Path32
4th+2New Feat32
5th+3Extra Attack, Fast Movement32

1st Level

1st Level Barbarian

  • Initial HP = 12 + Constitution (CON) Modifier
  • Armor Proficiency: Light Armor, Medium Armor, Shields
  • Weapon Proficiency: Simple Weapons, Martial Weapons
  • One (1) 1d12 Hit Die
  • +2 Proficiency Bonus
  • Proficiency Bonus added to STR and CON saving throws
  • Choice of Proficiency Bonus to Animal Handling, Athletics, Intimidation, Nature, Perception, or Survival (Choose two)
  • Rage (2 total uses, +2 damage)
  • Unarmored Defense
  • 2nd Level

    2nd Level Barbarian

  • Max HP increase. Add 1d12 + CON Modifier to the current total Max HP
  • One (1) additional 1d12 Hit Die
  • Danger Sense
  • Reckless Attack
  • 3rd Level

    3rd Level Barbarian

  • Max HP increase. Add 1d12 + CON Modifier to the current total Max HP
  • One (1) additional 1d12 Hit Die
  • One (1) additional Rage use
  • Primal Path
  • 4th Level

    4th Level Barbarian

  • Max HP increase. Add 1d12 + CON Modifier to the current total Max HP
  • One (1) additional 1d12 Hit Die
  • Ability Score improvement (additional 2 points for one ability or 1 point for two abilities) OR a Feat of your choice
  • 5th Level

    5th Level Barbarian

  • Max HP increase. Add 1d12 + CON Modifier to the current total Max HP
  • One (1) additional 1d12 Hit Die
  • Extra Attack
  • Fast Movement
  • Proficiency Bonus is increased by 1

  • 1st Level

    Rage

    You may become enraged as a bonus action (Twice per LR), gaining the following boons if not wearing heavy armor:
    • Advantage on Str checks and saving throws
    • Str weapon attacks gain +2 damage
    • Resistance to bludgeoning, piercing, and slashing
    You may not cast magic during rage. Rage lasts for one minute and is interrupted if you do not attack on your turn or end it using a bonus action.

    Unarmored Defense

    When not armored, your AC is 10 + Dex + Con modifiers. You may still use a shield.


    2nd Level

    Reckless Attack

    When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.

    Danger Sense

    You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.


    3rd Level

    Rage

    You can now rage 3 times between Long Rests.

    Primal Path

    Choose from one of the following paths:

    Path of the Berserker

    Frenzy

    You can go into a frenzy when you rage. If you do so, for the duration of your rage you can make a single melee weapon attack as a bonus action on each of your turns after this one. When your rage ends, you suffer one level of exhaustion.

    Herculean Path

    Precocious Wrestler

    You are proficient in the Athletics skill, and you are capable of grappling and shoving creatures that are up to two sizes larger than you. On your turn, you may use a bonus action to attempt to grapple a creature. While you are grappling a creature with one hand, you may use your free hand to attack that creature with two-handed weapons as if you were using both hands.

    Path of the Storm Herald

    Storm Aura

    You emanate a stormy, magical aura while you rage. The aura extends 10 feet from you in every direction, but not through total cover.
      Your aura has an effect that activates when you enter your rage, and you can activate the effect again on each of your turns as a bonus action. Choose desert or sea. Your aura’s effect depends on that chosen environment, as detailed below. You can change your environment choice whenever you gain a level in this class.
      If your aura’s effects require a saving throw, the DC equals 8 + your proficiency bonus + your Constitution modifier.
      Desert. When this effect is activated, all other creatures in your aura take 2 fire damage each.
      Sea. When this effect is activated, you can choose one other creature you can see in your aura. The target must make a Dexterity saving throw. The target takes 1d6 lightning damage on a failed save, or half as much damage on a successful one.

    Path of the Ancestral Guardian

    Ancestral Protectors

    Spectral warriors appear when you enter your rage. While you’re raging, the first creature you hit with an attack on your turn becomes the target of the warriors, which hinder its attacks. Until the start of your next turn, that target has disadvantage on any attack roll that isn't against you, and when the target hits a creature other than you with an attack, that creature has resistance to the damage of the target’s attacks.


    4th Level

    New Feat

    Select a feature you meet the prerequisite for from the list Linked Here.


    5th Level

    Extra Attack

    You can now attack twice, instead of once, whenever you take the Attack action on your turn.

    Fast Movement

    Your speed increases by 10 feet while you aren’t wearing heavy armor.

    Primal Paths

    Path of the Storm Herald

    Storm Aura

    If you choose the Desert Aura your aura’s effects Increase in damage to 3.

    Path of the Ancestral Guardian

    You have become proficient enough a Slayer to chose a preferred monster to seek a glorious death with. There are five paths to follow; Troll Slayer, Giant Slayer, Demon Slayer, Dragon Slayer.
    • Troll Slayer; You have learned to take advantage of a trolls clumsy nature, you have advantage on all attack rolls made against trolls.
    • Giant Slayer; The bigger they are the harder they fall, you can use your enemies size against themselves. You gain additional damage die based on your foe's size, 1d6 for large 1d8 for huge & 1d10 for gargantuan.
    • Demon Slayer; You are well versed in the trickery of the Infernals, you gain advantage on all saving throws caused by infernal entities through sheer concentrated will to kill.
    • Dragon Slayer; A dragon is a tricky beast but with the right know how their hide offers no advantage, against dragon type creatures you can ignore all resistances and immunities become resistances.


    Barbarian Leveling Chart

    LevelProficiency BonusFeaturesRagesRage Damage]
    1st+2Rage, Unarmored Defense22
    2nd+2Reckless Attack, Danger Sense22
    3rd+2Primal Path32
    4th+2New Feat32
    5th+3Extra Attack, Fast Movement32
    6th+3Path Feature42
    7th+3Feral Instinct42
    8th+3New Feat42
    9th+4Brutal Critical (1 die)43
    10th+4Path Feature43
    11th+4Relentless Rage43
    12th+4New Feat53
    13th+5Brutal Critical (2 die)53
    14th+5Path Feature53
    15th+5Persistent Rage53
    16th+5New Feat54
    17th+6Brutal Critical (3 die)64
    18th+6Indomitable Might64
    19th+6New Feat64
    20th+6Primal ChampionNo Limit4

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