Level | Proficiency Bonus | Features | Cantrips Known |
---|
1st | +2 | Spellcasting, Divine Domain | 3 |
2nd | +2 | Channel Divinity (1/rest), Divine Domain Feature | 3 |
3rd | +2 | -- | 3 |
4th | +2 | New Feat | 4 |
5th | +3 | Destroy Undead (CR 1/2) | 4 |
Level | 1st | 2nd | 3rd |
---|
1st | 2 | - | - |
2nd | 3 | - | - |
3rd | 4 | 2 | - |
4th | 4 | 3 | - |
5th | 4 | 3 | 2 |
1st Level
Initial HP = 8 + Constitution (CON) Modifier
Armor Proficiency: Light Armor, Medium Armor, Shields
Weapon Proficiency: All Simple Weapons
One (1) 1d8] Hit Die
+2 Proficiency Bonus
Proficiency Bonus added to WIS and CHA saving throws
Choice of Proficiency Bonus to History, Insight, Medicine, Persuasion, and Religion (Choose two)
Three (3) Cantrips from the Cleric Spell List
Two (2) 1st level spell slots/access to 1st level Cleric spells
Spell Preparation. Only prepared spells can be used until the caster swaps them out with other spells after a long rest. Spells Prepared = Cleric Lvl + WIS Mod
Spellcasting Ability (WIS)
Divine Domain (Domain Feature + 1st access to Domain-specific spells)
2nd Level
Max HP increase. Add 1d8 + CON Modifier to the current total Max HP
One (1) additional 1d8 Hit Die
One (1) additional 1st level spell slot
Channel Divinity 1/long rest (Turn Undead + Divine Domain special channeling ability)
3rd Level
Max HP increase. Add 1d8 + CON Modifier to the current total Max HP
One (1) additional 1d8 Hit Die
One (1) additional 1st level spell slot
Two (2) new 2nd level spell slots/access to 2nd level Cleric Spells
Expanded access to Domain-specific spells
4th Level
Max HP increase. Add 1d8 + CON Modifier to the current total Max HP
One (1) additional 1d8 Hit Die
One (1) additional Cantrip from the Cleric Spell List
One (1) additional 2nd level spell slot
New Feat
5th Level
Max HP increase. Add 1d8 + CON Modifier to the current total Max HP
One (1) additional 1d8 Hit Die
Two (2) new 3rd level spell slots/access to 3rd level Cleric Spells
Destroy Undead (Improved Turn Undead)
Expanded access to Domain-specific spells
Proficiency Bonus is increased by 1
1st Level
Spellcasting
Cantrips
You know three cantrips of your choice from the cleric spell list.
Prepared Spells
You can prepare Your Wisdom Modifier + your Cleric Level each day after a long rest of 1st level Spells.
Spell Slots
You can cast two 1st level level Cleric spells you have prepared between long rests.
Divine Domains
Choose one domain related to your deity. Each domain has a list of spells—its domain spells—that you gain at the cleric levels noted in the domain description. Once you gain a domain spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. Select one of the following Domains:
Knowledge Domain
Blessing of Knowledge
You learn two languages of your choice. You also become proficient in your choice of two of the following skills: Arcana, History, Nature, or Religion. Your proficiency bonus is doubled for any ability check you make that uses either of those skills.
Auto Prepared Spells
Command and Identify
Life Domain
Bonus Proficiency
You gain proficiency with heavy armor.
Discipline of Life
Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell’s level.
Auto Prepared Spells
Bless and Cure Wounds
Tempest Domain
Bonus Proficiencies
You gain proficiency with martial weapons and heavy armor.
Wrath of the Storms
When a creature within 5 feet of you that you can see hits you with an attack, you can use your reaction to cause the creature to make a Dexterity saving throw. The creature takes 2d8 lightning or thunder damage (your choice) on a failed saving throw, and half as much damage on a successful one. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.
Auto Prepared Spells
Fog Cloud and Thunderwave
Trickery Domain
Blessing of the Trickster
You can use your action to touch a willing creature other than yourself to give it advantage on Dexterity (Stealth) checks. This blessing lasts for 1 hour or until you use this feature again.
Auto Prepared Spells
Charm Person and Disguise Self
War Domain
Bonus Proficiencies
You gain proficiency with martial weapons and heavy armor.
War Priest
When you use the Attack action, you can make one weapon attack as a bonus action. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.
Auto Prepared Spells
Divine Favor and Shield of Faith
2nd Level
Spell Casting
Prepared Spells
You can prepare an additional spell. (Wisdom Modifier + Cleric Level)
Spell Slots
You can cast three 1st level spells you have prepared between long rests.
Channel Divinity
You gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description.
When you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again. Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your cleric spell save DC.
Channel Divinity: Turn Undead
As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet o f you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.
A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet o f you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.
Knowledge Domain
Channel Divinity: Knowledge of the Ages
You can use your Channel Divinity to tap into a divine well of knowledge. As an action, you choose one skill or tool. For 10 minutes, you have proficiency with the chosen skill or tool.
Auto Prepared Spells
Command and Identify
Life Domain
Channel Divinity: Preserve Life
You can use your Channel Divinity to heal the badly injured. As an action, you present your holy symbol and evoke healing energy that can restore a number of hit points equal to five times your cleric level. Choose any creatures within 30 feet of you, and divide those hit points among them. This feature can restore a creature to no more than half of its hit point maximum. You can’t use this feature on an undead or a construct.
Auto Prepared Spells
Bless and Cure Wounds
Tempest Domain
Channel Divinity: Destructive Wrath
You can use your Channel Divinity to wield the power of the storm with unchecked ferocity. When you roll lightning or thunder damage, you can use your Channel Divinity to deal maximum damage, instead of rolling.
Auto Prepared Spells
Fog Cloud and Thunderwave
Trickery Domain
Channel Divinity: Invoke Duplicity
You can use your Channel Divinity to create an illusory duplicate of yourself. As an action, you create a perfect illusion of yourself that lasts for 1 minute, or until you lose your concentration (as if you were concentrating on a spell).
The illusion appears in an unoccupied space that you can see within 30 feet of you. As a bonus action on your turn, you can move the illusion up to 30 feet to a space you can see, but it must remain within 120 feet of you. For the duration, you can cast spells as though you were in the illusion’s space, but you must use your own senses. Additionally, when both you and your illusion are within 5 feet of a creature that can see the illusion, you have advantage on attack rolls against that creature, given how distracting the illusion is to the target.
Auto Prepared Spells
Charm Person and Disguise Self
War Domain
Channel Divinity: War Gods' Blessing
When a creature within 30 feet of you makes an attack roll, you can use your reaction to grant that creature a +10 bonus to the roll, using your Channel Divinity. You make this choice after you see the roll, but before the DM says whether the attack hits or misses.
Auto Prepared Spells
Divine Favor and Shield of Faith
3rd Level
Spellcasting
Spells Prepared
You can prepare an additional spell, (Wisdom Modifier + Cleric Level), and two can be from 2nd level Cleric Spells.
Spell Slots
You can cast four 1st level spells, and two 2nd level spells that you have prepared between Long Rests.
Knowledge Domain
Auto Prepared Spells
Command, Identify, Augury, and Suggestion
Life Domain
Auto Prepared Spells
Bless, Cure Wounds, Lesser Restoration, and Spiritual Weapon
Tempest Domain
Auto Prepared Spells
Fog Cloud, Thunderwave, Gust of Wind, and Shatter
Trickery Domain
Auto Prepared Spells
Charm Person, Disguise Self, Mirror Image, and Pass Without Trace
War Domain
Auto Prepared Spells
Divine Favor, Shield of Faith, Magic Weapon, and Spiritual Weapon
4th Level
Spellcasting
Cantrips
You can learn an additional Cantrip from the Cleric Spell list, to a total of four.
Prepared Spells
You can prepare an additional spell, (Wisdom Modifier + Cleric Level), and three can be from 2nd level Cleric Spells.
Spell Slots
You can cast four 1st level spells, and three 2nd level spells that you have prepared between Long Rests.
New Feat
Select a feature you meet the prerequisite for from the list
Linked Here.
5th Level
Spellcasting
Prepared Spells
You can prepare an additional spell, (Wisdom Modifier + Cleric Level), three can be from 2nd level, and two can be 3rd level Cleric Spells.
Spell Slots
You can cast four 1st level spells, three 2nd level spells, and two 3rd level that you have prepared between Long Rests.
Destroy Undead
When an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is at or below 1/2.
Knowledge Domain
Auto Prepared Spells
Command, Identify, Augury, Suggestion, Nondetection, and Speak with Dead
Life Domain
Auto Prepared Spells
Bless, Cure Wounds, Lesser Restoration, Spiritual Weapon, Beacon of Hope, and Revivify
Tempest Domain
Auto Prepared Spells
Fog Cloud, Thunderwave, Gust of Wind, Shatter, Call Lightning, and Sleet Storm
Trickery Domain
Auto Prepared Spells
Charm Person, Disguise Self, Mirror Image, Pass Without Trace, Blink, and Dispel Magic
War Domain
Auto Prepared Spells
Divine Favor, Shield of Faith, Magic Weapon, Spiritual Weapon, Crusader's Mantle, and Spirit Guardians
Cleric Spell List
Cleric Leveling Chart
Level | Proficiency Bonus | Features | Cantrips Known |
---|
1st | +2 | Spellcasting, Divine Domain | 3 |
2nd | +2 | Channel Divinity (1/rest), Divine Domain Feature | 3 |
3rd | +2 | -- | 3 |
4th | +2 | New Feat | 4 |
5th | +3 | Destroy Undead (CR 1/2) | 4 |
6th | +3 | Channel Divinity (2/rest), Divine Domain Feature | 4 |
7th | +3 | -- | 4 |
8th | +3 | New Feat, Destroy Undead (CR 1), Divine Domain Feature | 4 |
9th | +4 | -- | 4 |
10th | +4 | Divine Intervention | 5 |
11th | +4 | Destroy Undead (CR 2) | 5 |
12th | +4 | New Feat | 5 |
13th | +5 | -- | 5 |
14th | +5 | Destroy Undead (CR 3) | 5 |
15th | +5 | -- | 5 |
16th | +5 | New Feat | 5 |
17th | +6 | Destroy Undead (CR 4), Divine Domain Feature | 5 |
18th | +6 | Channel Divinity (3/rest) | 5 |
19th | +6 | New Feat | 5 |
20th | +6 | Divine Intervention Improvement | 5 |
Level | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |
---|
1st | 2 | - | - | - | - | - | - | - | - |
2nd | 3 | - | - | - | - | - | - | - | - |
3rd | 4 | 2 | - | - | - | - | - | - | - |
4th | 4 | 3 | - | - | - | - | - | - | - |
5th | 4 | 3 | 2 | - | - | - | - | - | - |
6th | 4 | 3 | 3 | - | - | - | - | - | - |
7th | 4 | 3 | 3 | 1 | - | - | - | - | - |
8th | 4 | 3 | 3 | 2 | - | - | - | - | - |
9th | 4 | 3 | 3 | 3 | 1 | - | - | - | - |
10th | 4 | 3 | 3 | 3 | 2 | - | - | - | - |
11th | 4 | 3 | 3 | 3 | 2 | 1 | - | - | - |
12th | 4 | 3 | 3 | 3 | 2 | 1 | - | - | - |
13th | 4 | 3 | 3 | 3 | 2 | 1 | 1 | - | - |
14th | 4 | 3 | 3 | 3 | 2 | 1 | 1 | - | - |
15th | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | - |
16th | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | - |
17th | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 |
18th | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1 |
19th | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 |
20th | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1 |
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