Leveling Guide: Paladin Level 1-5
Level | Proficiency Bonus | Features | 1st | 2nd | 3rd | 4th | 5th |
---|---|---|---|---|---|---|---|
1st | +2 | Divine Sense, Lay on Hands | — | — | — | — | -- |
2nd | +2 | Fighting Style, Spellcasting, Divine Smite | 2 | — | — | — | — |
3rd | +2 | Divine Health, Sacred Oath | 3 | — | — | — | — |
4th | +2 | New Feat | 3 | — | — | — | — |
5th | +3 | Extra Attack | 4 | 2 | — | — | — |
1st Level
1st Level Paladin
2nd Level
2nd Level Paladin
3rd Level
3rd Level Paladin
4th Level
4th Level Paladin
5th Level
5th Level Paladin
1st Level
Divine Sense
The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or Undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance).Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the Hallow spell.
You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.
Lay on Hands
Your blessed touch can heal wounds. You have a pool of healing pow er that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level x 5. As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.
This feature has no effect on Undead and constructs.
2nd Level
Spellcasting
Prepared Spells
After a long rest you can prepare a number of 1st spells equal to your your CHA mod + 1 (half your level, rounded down), with a minimum of one, from the Paladin Spell list.Spell Slots
You can cast two 1st level spells you have prepared between long rests.Spellcasting Ability
You use your Charisma whenever a Spell refers to your spellcasting ability. In addition, you use your Charisma Modifier when setting the saving throw DC for a paladin spell you cast and when making an attack roll with one.Spell Save DC = 8 + your proficiency bonus + your Charisma Modifier.
Spell Attack Modifier = your proficiency bonus + your Charisma Modifier
Divine Smite
When you hit a creature with a melee weapon attack, you can expend one paladin spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot.Fighting Style
You adopt a style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.Defense
While you are wearing armor, you gain a +1 bonus to AC.Dueling
When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.Great Weapon Fighting
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll. The weapon must have the two-handed or versatile property for you to gain this benefit.Protection
When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.3rd Level
Spellcasting
Spellslots
You can cast three 1st level spells you have prepared between Long Rests.Divine Health
The divine magic flowing through you makes you immune to disease.Sacred Oaths
You choose the Oath of Devotion, the Oath of the Ancients, or the Oath of Vengeance.OATH SPELLS
Each oath has a list of associated spells. You gain access to these spells at the levels specified in the oath description. Once you gain access to an oath spell, you always have it prepared. Oath spells don’t count against the number of spells you can prepare each day. If you gain an oath spell that doesn’t appear on the paladin spell list, the spell is nonetheless a paladin spell for you.CHANNEL DIVINITY
Your oath allows you to channel divine energy to fuel magical effects. Each Channel Divinity option provided by your oath explains how to use it. When you use your Channel Divinity, you choose which option to use. You must then finish a short or long rest to use your Channel Divinity again. Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your paladin spell save DC.Oath of Devotion
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.Sacred Weapon. As an action, you can imbue one weapon that you are holding with positive energy, using your Channel Divinity. For 1 minute, you add your Charisma modifier to attack rolls made with that weapon (with a minim um bonus of +1). The weapon also emits bright light in a 20-foot radius and dim light 20 feet beyond that. If the weapon is not already magical, it becomes magical for the duration. You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends.
Turn the Unholy. As an action, you present your holy symbol and speak a prayer censuring fiends and Undead, using your Channel Divinity. Each fiend or Undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes damage.
A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.
Oath of Devotion Spells
Paladin Level | Spells |
---|---|
3rd | Protection from Evil and Good, Sanctuary |
Oath of the Ancients
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.Nature’s Wrath. You can use your Channel Divinity to invoke primeval forces to ensnare a foe. As an action, you can cause spectral vines to spring up and reach for a creature within 10 feet of you that you can see. The creature must succeed on a Strength or Dexterity saving throw (its choice) or be restrained. While restrained by the vines, the creature repeats the saving throw at the end of each of its turns. On a success, it frees itself and the vines vanish.
Turn the Faithless. You can use your Channel Divinity to utter ancient words that are painful for fey and fiends to hear. As an action, you present your holy symbol, and each fey or fiend within 30 feet of you that can hear you must make a Wisdom saving throw. On a failed save, the creature is turned for 1 minute or until it takes damage.
A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.
If the creature’s true form is concealed by an illusion, shapeshifting, or other effect, that form is revealed while it is turned.
Oath of the Ancients Spells
Paladin Level | Spells |
---|---|
3rd | Ensnaring Strike, Speak with Animals |
Oath of Vengeance
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.Abjure Enemy. As an action, you present your holy symbol and speak a prayer of denunciation, using your Channel Divinity. Choose one creature within 60 feet of you that you can see. That creature must make a Wisdom saving throw, unless it is immune to being frightened. Fiends and Undead have disadvantage on this saving throw.
On a failed save, the creature is frightened for 1 minute or until it takes any damage. While frightened, the creature’s speed is 0, and it can’t benefit from any bonus to its speed. On a successful save, the creature’s speed is halved for 1 minute or until the creature takes any damage.
Vow of Enmity. As a bonus action, you can utter a vow of enmity against a creature you can see within 10 feet of you, using your Channel Divinity. You gain advantage on attack rolls against the creature for 1 minute or until it drops to 0 hit points or falls unconscious.
Oath of Vengeance Spells
Paladin Level | Spells |
---|---|
3rd | Bane, Hunter's Mark |
4th Level
Spellcasting
Prepared Spells
After a long rest you can prepare a number of 1st spells equal to your your CHA mod + 2 (half your level, rounded down), with a minimum of one, from the Paladin Spell list.New Feat
Select a feature you meet the prerequisite for from the list Linked Here.5th Level
Spellcasting
Prepared Spells
After a long rest you can prepare a number of spells equal to your your CHA mod + 2 (half your level, rounded down), with a minimum of one, from the Paladin Spell list, two of which can be 2nd Level Spells.Spell Slots
You can cast four 1st level spells and two 2nd level spells you have prepared between long rests.Extra Attack
You can attack twice, instead of once, whenever you take the Attack action on your turn.Oath of Devotion
Oath of Devotion Spells
Paladin Level | Spells |
---|---|
3rd | Protection from Evil and Good, Sanctuary |
5th | Lesser Restoration, Zone of Truth |
Oath of the Ancients
Oath of the Ancients Spells
Paladin Level | Spells |
---|---|
3rd | Ensnaring Strike, Speak with Animals |
5th | Moonbeam, Misty Step |
Oath of Vengeance
Oath of Vengeance Spells
Paladin Level | Spells |
---|---|
3rd | Bane, Hunter's Mark |
5th | Hold Person, Misty Step |
Paladin Spell List
1st Level
- Bless
- Ceremony
- Command
- Compelled Duel
- Cure Wounds
- Detect Evil and Good
- Detect Magic
- Detect Poison and Disease
- Divine Favor
- Heroism
- Protection from Evil and Good
- Purify Food and Drink
- Searing Smite
- Shield of Faith
- Thunderous Smite
- Wrathful Smite
2nd Level
- Aid
- Branding Smite
- Find Steed
- Gentle Repose
- Lesser Restoration
- Locate Object
- Magic Weapon
- Prayer of Healing
- Protection from Poison
- Warding Bond
- Zone of Truth
3rd Level
- Aura of Vitality
- Blinding Smite
- Create Food and Water
- Crusader's Mantle
- Daylight
- Dispel Magic
- Elemental Weapon
- Magic Circle
- Remove Curse
- Revivify
- Spirit Shroud
4th Level
- Aura of Life
- Aura of Purity
- Banishment
- Death Ward
- Find Greater Steed
- Locate Creature
- Staggering Smite
5th Level
- Banishing Smite
- Circle of Power
- Destructive Wave
- Dispel Evil and Good
- Geas
- Holy Weapon
- Raise Dead
- Summon Celestial
Paladin Leveling Chart
Level | Proficiency Bonus | Features | 1st | 2nd | 3rd | 4th | 5th |
---|---|---|---|---|---|---|---|
1st | +2 | Divine Sense, Lay on Hands | 2 | — | — | — | -- |
2nd | +2 | Fighting Style, Spellcasting, Divine Smite | 2 | — | — | — | — |
3rd | +2 | Divine Health, Sacred Oath | 3 | — | — | — | — |
4th | +2 | New Feat | 3 | — | — | — | — |
5th | +3 | Extra Attack | 4 | 2 | — | — | — |
6th | +3 | Aura of Protection | 4 | 2 | — | — | — |
7th | +3 | Sacred Oath Feature | 4 | 3 | — | — | — |
8th | +3 | New Feat | 4 | 3 | — | — | — |
9th | +4 | — | 4 | 3 | 2 | — | — |
10th | +4 | Aura of Courage | 4 | 3 | 2 | — | — |
11th | +4 | Improved Divine Smite | 4 | 3 | 3 | — | — |
12th | +4 | New Feat | 4 | 3 | 3 | — | — |
13th | +5 | — | 4 | 3 | 3 | 1 | — |
14th | +5 | Cleansing Touch | 4 | 3 | 3 | 1 | — |
15th | +5 | Sacred Oath Feature | 4 | 3 | 3 | 2 | — |
16th | +5 | New Feat | 4 | 3 | 3 | 2 | — |
17th | +6 | — | 4 | 3 | 3 | 3 | 1 |
18th | +6 | Aura Improvements | 4 | 3 | 3 | 3 | 2 |
19th | +6 | New Feat | 4 | 3 | 3 | 3 | 2 |
20th | +6 | Sacred Oath Feature | 4 | 3 | 3 | 3 | 2 |
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