Leveling Guide: Rogue Level 1-5
Level | Proficiency Bonus | Sneak Attack | Features |
---|---|---|---|
1st | +2 | 1d6 | Expertise, Sneak Attack, Thieves Cant |
2nd | +2 | 1d6 | Cunning Action |
3rd | +2 | 2d6 | Rogueish Archtype |
4th | +2 | 2d6 | New Feat |
5th | +3 | 3d6 | Uncanny Dodge |
1st Level
1st Level Rogue
2nd Level
2nd Level Rogue
3rd Level
3rd Level Rogue
AT Only
4th Level
4th Level Rogue
AT Only
5th Level
5th Level Rogue
1st Level
Expertise
Choose two of your skill or tool proficiencies. Your proficiency bonus is doubled for your chosen proficiencies.Sneak Attack
Deal 1d6 Damage when you hit with advantage (or if another enemy of the target is within 5 ft) while using a Finesse or ranged weapon.Thieves Cant
You understand the secret 'Language' of thieves and rogues. This allows you pass messages within other languages, though it takes 4 times as long to convey. This also includes quick easy signals to convey common short messages easily. Also allows you to write and interpret graffiti meant to be a message to those who understand thieves cant.2nd Level
Cunning Action
You can use now use your bonus action to Dash, Disengage, or Hide.3rd Level
Roguish Archetype
Select 1 of the following Archetypes:Arcane Trickster
Arcane Trickster
Spellcasting
Intelligence is your spellcasting ability for your wizard spells. You automatically begin with Mage Hand, Prestidigitation and two other cantrips of your choice:Choose two Cantrip from Below
- Acid Splash
- Blade Ward
- Booming Blade
- Chill Touch
- Control Flames
- Create Bonfire
- Dancing Lights
- Fire Bolt
- Friends
- Frostbite
- Green-Flame Blade
- Gust
- Infestation
- Light
- Lightning Lure
- Mending
- Message
- Mind Sliver
- Minor Illusion
- Mold Earth
- Poison Spray
- Ray of Frost
- Shape Water
- Shocking Grasp
- Sword Burst
- Thunderclap
- Toll the Dead
- True Strike
Choose Two from below:
1st level Illusion and Enchantment
- Charm Person
- Color Spray
- Disguise Self
- Illusory Script
- Silent Image
- Sleep
- Tasha's Hideous Laughter
Choose one more from above or below:
Other 1st Level Wizard Spells
- Absorb Elements
- Alarm
- Burning Hands
- Catapult
- Cause Fear
- Chromatic Orb
- Comprehend Languages
- Detect Magic
- Earth Tremor
- Expeditious Retreat
- False Life
- Feather Fall
- Find Familiar
- Fog Cloud
- Grease
- Ice Knife
- Identify
- Jump
- Longstrider
- Mage Armor
- Magic Missile
- Protection from Evil and Good
- Ray of Sickness
- Shield
- Snare
- Tasha's Hideous Laughter
- Tenser's Floating Disk
- Thunderwave
- Unseen Servant
- Witch Bolt
You can cast 2 spells
Between Long Rests
Assassin
Assassin
You gain proficiency with a Disguise Kit and the Poisoner's Kit. You also have advantage on attack rolls against any creature that's turn comes after you in combat. In addition, any surprise attack is a critical hit.Inquisitive
Inquisitive
When you make a Insight check to determine if a creature is lying, treat a roll of 7 or lower as an 8 instead. In addition you can use a bonus action to make a perception check to spot a hidden creature or object, or use an Investigation check to uncover or decipher clues. You can also make a Insight check against a targets that isn't incapacitated's deception check, and on a success use Sneak attack against them unless you have disadvantage on the attack for the next minute or until you use this on a different target.Mastermind
Mastermind
You gain Proficiency with a disguise kit, forgery kit, and a gaming set, as well as learning two additional languages. Additionally you can mimic the speech patters and accent of any creature you hear speak for 1 minute provided you know the language. In addition, you can use the Help action as a bonus action to aid an ally, who can see or hear you, in attacking a creature within 30 ft of you.Scout
Scout
You gain Proficiency in Nature and Survival skills, and the proficiency bonus is doubled for ability check's using those skills. You also can move half your speed as a reaction when an enemy ends its turn with 5 ft of you, and this doesn't provoke opportunity attacks.Swashbuckler
Swashbuckler
You have a bonus to your initiative rolls equal to your CHA mod. In addition, you don't need advantage to use your Sneak Attack if you are within 5 ft of your target, and no other creatures are within 5 ft of you, and you don't have disadvantage. You also can prevent any creature you had an melee attack against from making an opportunity attack against you for the rest of the same turn.Thief
Thief
As a thief, you can use a bonus action to make Sleight of Hand Check, the use of your thieves tools, or the Use an Object action. In addition, climbing no longer costs extra movement, and when you make a running jump, the distance you cover increases by a number of ft equal to your DEX Mod.Sneak Attack
Your sneak attack damage increases to 2d6.4th Level
New Feature
Select a feature you meet the prerequisite for from the list Linked Here. Arcane TricksterSelect one more spell:
1st level Illusion and Enchantment
- Charm Person
- Color Spray
- Disguise Self
- Illusory Script
- Silent Image
- Sleep
- Tasha's Hideous Laughter
Able to cast up to 3 Known Spells
Between Long Rests
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