Leveling Guide: Warlock Level 1-5
Level | Proficiency Bonus | Features | Cantrips | Spells Known | Spell Slots | Slot Level | Invocations Known |
---|---|---|---|---|---|---|---|
1st | +2 | Otherworldly Patron, Pact Magic | 2 | 2 | 1 | 1st | - |
2nd | +2 | Eldritch Invocations | 2 | 3 | 2 | 1st | 2 |
3rd | +2 | Pact Boon | 2 | 4 | 2 | 2nd | 2 |
4th | +2 | New Feat | 3 | 5 | 2 | 2nd | 2 |
5th | +3 | -- | 3 | 6 | 2 | 3rd | 3 |
1st Level
1st Level Warlock
2nd Level
2nd Level Warlock
3rd Level
3rd Level Warlock
4th Level
4th Level Warlock
5th Level
5th Level Warlock
1st Level
Spellcasting
Cantrips
You know two cantrips of your choice from the warlock spell list.Spells Known
You know two 1st level Spells from the warlock spell list.Spell Slots
You can cast one 1st level Spell between Long RestsSpellcasting Ability
Charisma is your spellcasting ability for your warlock spells. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a warlock spell you cast and when making an attack roll with one.Spell save DC = 8 + your proficiency bonus + your Charisma modifier
Spell Attack modifier = your proficiency bonus + your Charisma modifier
Spellcasting Focus
You can use an arcane focus as a spellcasting focus for your warlock spells.Otherworldly Patron
You have struck a bargain with an otherworldly being chosen from the list of available patrons.The Archfey
Fey Presence
Your patron bestows upon you the ability to project the beguiling and fearsome presence of the fey. As an action, you can cause each creature in a 10-foot cube originating from you to make a Wisdom saving throw against your warlock spell save DC. The creatures that fail their saving throws are all charmed or frightened by you (your choice) until the end of your next turn. Once you use this feature, you can't use it again until you finish a short or long rest.Expanded Spell List
In addition to the Warlock Spell List, you can also choose to learn Faerie Fire or Sleep, which will count as warlock spells for you.The Celestial
Healing Light
You gain the ability to channel celestial energy to heal wounds. You have a pool of d6s that you spend to fuel this healing. The number of dice in the pool equals 1 + your warlock level. As a bonus action, you can heal one creature you can see within 60 feet of you, spending dice from the pool. The maximum number of dice you can spend at once equals your Charisma modifier (minimum of one die). Roll the dice you spend, add them together, and restore a number of hit points equal to the total. Your pool regains all expended dice when you finish a long rest.Bonus Cantrips
You learn the Sacred Flame and Light Cantrips. They count as warlock cantrips, but they don't count against your number of cantrips known.Expanded Spell List
In addition to the Warlock Spell List, you can also choose to learn Cure Wounds or Guiding Bolt, which will count as warlock spells for you.The Fiend
Dark One's Blessing
hen you reduce a hostile creature to 0 hit points, you gain temporary hit points equal to your Charisma Modifier + your warlock level (minimum of 1)Expanded Spell List
In addition to the Warlock Spell List, you can also choose to learn Burning Hands or Command, which will count as warlock spells for you.The Great Old One
Awakened Mind
Your alien knowledge gives you the ability to touch the minds of other creatures. You can communicate telepathically with any creature you can see within 30 feet of you. You don't need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.Expanded Spell List
In addition to the Warlock Spell List, you can also choose to learn Dissonant Whispers or Tasha's Hideous Laughter, which will count as warlock spells for you.The Hexblade
Hexblade's Curse
You gain the ability to place a baleful curse on someone. As a bonus action, choose one creature you can see within 30 feet of you. The target is cursed for 1 minute. The curse ends early if the target dies, you die, or you are incapacitated. Until the curse ends, you gain the following benefits:- You gain a bonus to damage rolls against the cursed target. The bonus equals your proficiency bonus.
- Any attack roll you make against the cursed target is a critical hit on a roll of 19 or 20 on the d20.
- If the cursed target dies, you regain hit points equal to your warlock level + your Charisma modifier (minimum of 1 hit point).
Hex Warrior
You acquire the training necessary to effectively arm yourself for battle. You gain proficiency with medium armor, shields, and martial weapons.The influence of your patron also allows you to mystically channel your will through a particular weapon. Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest. If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon's type.
Expanded Spell List
In addition to the Warlock Spell List, you can also choose to learn Shield or Wrathful Smite, which will count as warlock spells for you.The Undying
Among the Dead
You learn the Spare the Dying cantrip, which counts as a warlock cantrip for you. You also have advantage on saving throws against any disease. Additionally, undead have difficulty harming you. If an undead targets you directly with an attack or a harmful spell, that creature must make a Wisdom saving throw against your spell save DC (an undead needn't make the save when it includes you in an area effect, such as the explosion of Fireball). On a failed save, the creature must choose a new target or forfeit targeting someone instead of you, potentially wasting the attack or spell. On a successful save, the creature is immune to this effect for 24 hours. An undead is also immune to this effect for 24 hours if you target it with an attack or a harmful spell.Expanded Spell List
In addition to the Warlock Spell List, you can also choose to False Life or Ray of Sickness which will count as warlock spells for you.2nd Level
Spellcasting
Spells Known
You can know up to three 1st Level spells from the Warlock Spell List.Spell Slots
You can cast two 1st Level Spells between Long Rests.Eldritch Invocations
You gain two eldritch invocations of your choice from the Eldritch Invocation List.3rd Level
Spellcasting
Spells Known
You can know up to Four spells of 2nd Level or lower from the Warlock Spell List.Spell Slots
You can cast two spells as 2nd Level Spells between Long Rests.Eldritch Invocations
You can choose one of the invocations you know and replace it with another invocation that you could learn at that level.Pact Boon
You gain one of the following features of your choice.Pact of the Blade
You can use your action to create a pact weapon in your empty hand. You can choose the form that this melee weapon takes each time you create it. You are proficient with it while you wield it. This weapon counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
Your pact weapon disappears if it is more than 5 feet away from you for 1 minute or more. It also disappears if you use this feature again, if you dismiss the weapon (no action required), or if you die.
You can transform one magic weapon into your pact weapon by performing a special ritual while you hold the weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. You can then dismiss the weapon, shunting it into an extradimensional space, and it appears whenever you create your pact weapon thereafter. You can't affect an artifact or a sentient weapon in this way. The weapon ceases being your pact weapon if you die, if you perform the 1-hour ritual on a different weapon, or if you use a 1-hour ritual to break your bond to it. The weapon appears at your feet if it is in the extradimensional space when the bond breaks.
Your pact weapon disappears if it is more than 5 feet away from you for 1 minute or more. It also disappears if you use this feature again, if you dismiss the weapon (no action required), or if you die.
You can transform one magic weapon into your pact weapon by performing a special ritual while you hold the weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. You can then dismiss the weapon, shunting it into an extradimensional space, and it appears whenever you create your pact weapon thereafter. You can't affect an artifact or a sentient weapon in this way. The weapon ceases being your pact weapon if you die, if you perform the 1-hour ritual on a different weapon, or if you use a 1-hour ritual to break your bond to it. The weapon appears at your feet if it is in the extradimensional space when the bond breaks.
Pact of the Chain
You learn the Find Familiar spell and can cast it as a ritual. The spell doesn't count against your number of spells known.
When you cast the spell, you can choose one of the normal forms for your familiar or one of the following special forms: imp, pseudodragon, quasit, or sprite.
Additionally, when you take the attack action, you can forgo one of your own attacks to allow your familiar to use its reaction to make one attack of its own.
When you cast the spell, you can choose one of the normal forms for your familiar or one of the following special forms: imp, pseudodragon, quasit, or sprite.
Additionally, when you take the attack action, you can forgo one of your own attacks to allow your familiar to use its reaction to make one attack of its own.
Pact of the Tome
Your patron gives you a grimoire called a Book of Shadows. When you gain this feature, choose three cantrips from any class's spell list. The cantrips do not need to be from the same spell list. While the book is on your person, you can cast those cantrips at will. They don't count against your number of cantrips known. Any cantrip you cast with this feature is considered a warlock cantrip for you. If you lose your Book of Shadows, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and it destroys the previous book. The book turns to ash when you die.
Otherworldly Patron
The Archfey
Expanded Spell List
In addition to the Warlock Spell List, you can also choose to learn Faerie Fire, Sleep, Calm Emotions or Phantasmal Force which will count as warlock spells for you.The Celestial
Expanded Spell List
In addition to the Warlock Spell List, you can also choose to learn Cure Wounds, Guiding Bolt, Flaming Sphere, or Lesser Restoration, which will count as warlock spells for you.The Fiend
Expanded Spell List
In addition to the Warlock Spell List, you can also choose to learn Burning Hands, Command, Blindness/Deafness or Scorching Ray, which will count as warlock spells for you.The Great Old One
Expanded Spell List
In addition to the Warlock Spell List, you can also choose to learn Dissonant Whispers, Tasha's Hideous Laughter, Detect Thoughts or Phantasmal Force, which will count as warlock spells for you.The Hexblade
Expanded Spell List
In addition to the Warlock Spell List, you can also choose to learn Shield, Wrathful Smite, Blur or Branding Smite, which will count as warlock spells for you.The Undying
Expanded Spell List
In addition to the Warlock Spell List, you can also choose to False Life, Ray of Sickness, Blindness/Deafness or Silence, which will count as warlock spells for you.4th Level
Spellcasting
Cantrips
You can know up to three Cantrips from the Warlock Spell List.Spells Known
You can know five 2nd Level Spells or lower.Eldritch Invocations
You can choose one of the invocations you know and replace it with another invocation that you could learn at that level.New Feat
Select a feature you meet the prerequisite for from the list Linked Here.5th Level
Spellcasting
Spells Known
You can know six 3rd Level Spells or Lower.Spell Slots
You can cast two spells as 3rd Level Spells between Long Rests.Eldritch Invocations
You can learn a new Eldritch Invocation, and choose one of the invocations you know and replace it with another invocation that you could learn at that level.Otherworldly Patron
The Archfey
Expanded Spell List
In addition to the Warlock Spell List, you can also choose to learn Faerie Fire, Sleep, Calm Emotions, Phantasmal Force, Blink or Plant Growth which will count as warlock spells for you.The Celestial
Expanded Spell List
In addition to the Warlock Spell List, you can also choose to learn Cure Wounds, Guiding Bolt, Flaming Sphere, Lesser Restoration, Daylight, or Revivify, which will count as warlock spells for you.The Fiend
Expanded Spell List
In addition to the Warlock Spell List, you can also choose to learn Burning Hands, Command, Blindness/Deafness, Scorching Ray, Fireball, Stinking Cloud, which will count as warlock spells for you.The Great Old One
Expanded Spell List
In addition to the Warlock Spell List, you can also choose to learn Dissonant Whispers, Tasha's Hideous Laughter, Detect Thoughts, Phantasmal Force, Clairvoyance or Sending, which will count as warlock spells for you.The Hexblade
Expanded Spell List
In addition to the Warlock Spell List, you can also choose to learn Shield, Wrathful Smite, Blur, Branding Smite, Blink or Elemental Weapon, which will count as warlock spells for you.The Undying
Expanded Spell List
In addition to the Warlock Spell List, you can also choose to False Life, Ray of Sickness, Blindness/Deafness or Silence, which will count as warlock spells for you.Warlock Spell List
Cantrips
- Blade Ward
- Booming Blade
- Chill Touch
- Create Bonfire
- Eldritch Blast
- Friends
- Frostbite
- Green Flame Blade
- Infestation
- Lightning Lure
- Mage Hand
1st Level
- Armor of Agathys
- Arms of Hadar
- Cause Fear
- Charm Person
- Comprehend Languages
- Expeditious Retreat
- Hellish Rebuke
- Hex
- Illusory Script
- Protection from Evil and Good
- Unseen Servant
- Witch Bolt
2nd Level
- Cloud of Daggers
- Crown of Madness
- Darkness
- Earthbind
- Enthrall
- Hold Person
- Invisibility
- Mind Spike
- Mirror Image
- Misty STep
- Ray of Enfeeblement
- Shadow Blade
- Shatter
- Spider Climb
- Suggestion
3rd Level
- Counterspell
- Dispel Magic
- Enemies Abound
- Fear
- Fly
- Gaseous Form
- Hunger of Hadar
- Hypnotic Pattern
- Intellect Fortress
- Magic Circle
- Major Image
- Remove Curse
- Spirit Shroud
- Summon Fey
- Summon Lesser Demons
- Summon Shadowspawn
- Summon Undead
- Thunder Step
- Tongues
- Vampiric Touch
4th Level
- Banishment
- Blight
- Charm Monster
- Dimension Door
- Elemental Bane
- Hallucinatory Terrain
- Shadow of Moil
- Sickening Radiance
- Summon Aberration
- Summon Greater Demon
5th Level
- Contact Other Plane
- Danse Macabre
- Dream
- Enervation
- Far Step
- Hold Monster
- Infernal Calling
- Mislead
- Negative Energy Flood
- Planar Binding
- Scrying
- Synaptic Static
- Teleportation Circle
- Wall of Light
6th Level
- Arcane Gate
- Circle of Death
- Conjure Fey
- Create Undead
- Eyebite
- Flesh to Stone
- Investiture of Flame
- Investiture of Ice
- Investiture of Stone
- Investiture of Wind
- Mass Sugestion
- Mental Prison
- Scatter
- Soul Cage
- Summon Fiend
- Tasha's Otherworldly Guise
- True Seeing
7th Level
- Crown of Stars
- Dream of the Blue Veil
- Etherealness
- Finger of Death
- Forcecage
- Plane Shift
- Power Word: Pain
8th Level
- Demiplane
- Dominate Monster
- Feeblemind
- Glibness
- Maddening Darkness
- Power Word: Stun
9th Level
- Astral Projection
- Blade of Disaster
- Foresight
- Imprisonment
- Power Word: Kill
- Psychic Scream
- Shapechange
- True Polymorph
- Weird
Warlock Leveling Chart
Level | Proficiency Bonus | Features | Cantrips | Spells Known | Spell Slots | Slot Level | Invocations Known |
---|---|---|---|---|---|---|---|
1st | +2 | Otherworldly Patron, Pact Magic | 2 | 2 | 1 | 1st | - |
2nd | +2 | Eldritch Invocations | 2 | 3 | 2 | 1st | 2 |
3rd | +2 | Pact Boon | 2 | 4 | 2 | 2nd | 2 |
4th | +2 | New Feat | 3 | 5 | 2 | 2nd | 2 |
5th | +3 | -- | 3 | 6 | 2 | 3rd | 3 |
6th | +3 | Otherworldly Patron Feature | 3 | 7 | 2 | 3rd | 3 |
7th | +3 | -- | 3 | 8 | 2 | 4th | 4 |
8th | +3 | New Feat | 3 | 9 | 2 | 4th | 4 |
9th | +4 | -- | 3 | 10 | 2 | 5th | 5 |
10th | +4 | Otherworldly Patron Feature | 4 | 10 | 2 | 5th | 5 |
11th | +4 | Mystic Arcanum (6th Level) | 4 | 11 | 3 | 5th | 5 |
12th | +4 | New Feat | 4 | 11 | 3 | 5th | 6 |
13th | +5 | Mystic Arcanum (7th Level) | 4 | 12 | 3 | 5th | 6 |
14th | +5 | Otherworldly Patron Feature | 4 | 12 | 3 | 5th | 6 |
15th | +5 | Mystic Arcanum (8th level) | 4 | 13 | 3 | 5th | 7 |
16th | +5 | New Feat | 4 | 13 | 3 | 5th | 7 |
17th | +6 | Mystic Arcanum (9th Level) | 4 | 14 | 4 | 5th | 7 |
18th | +6 | -- | 4 | 14 | 4 | 5th | 8 |
19th | +6 | New Feat | 4 | 15 | 4 | 5th | 8 |
20th | +6 | Eldritch Master | 4 | 15 | 4 | 5th | 8 |
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