Bryn Shander
Bryn Shander was the biggest of the Ten Towns and was known for being a trading center in Icewind Dale. It was the gateway to its fellow towns of the dale, as well as their lifeline to the rest of civilization to the south.
“What's Bryn Shander like, ye ask? It's sixy score humans, packed together like fish in a barrel an' smelling about as sweet. Its roads are paved with the muck o' the cart horses ye're constantly rubbing shoulders with, an' its alehouses are filled with scoundrels that no other city in Faerûn would have. An' after three weeks on Ten Trail. you'll swear there was no lovelier sight!”
— Beorne Steelstrike
Demographics
Human, Orc, Shield Dwarf
All manner of folks who sought to find a life for themselves settled in Icewind Dale, from fishermen, fur-trappers and merchants, to mercenaries, criminals, and other less-reputable types.
Defences
Because of its defensive location, residents of cities east of Bryn Shander often took refuge within the city walls during wartime.
The town's security was overseen by its sheriff and their deputy. They maintained a small town guard of twenty militiamen and could rally a force of about 400 in dire times of need. Additionally, the sheriff was granted powers to hire on adventurers to complete any tasks that ensured the safety of Bryn Shander's people and secured its trade interests.
Industry & Trade
Bryn Shander was considered the heart and mercantile hub of the Ten Towns. Folks from all around the surrounding settlements gathered in the Tenth Town to sell their goods, primarily consisting of scrimshaw made from the bones of knucklehead trout.
Merchants from the lands south of the Wall brought in goods that could not be found in the Frozenfar, such as spices, fruits, wines and hardwood lumber, from as far away as the Heartlands.
Infrastructure
The circular walled town itself was placed upon a hill, with snowy plains stretching in all directions. There were three gates: north, south, and east. City Hill sat just outside the wall to the northeast of the city.
History
Bryn Shander was last of the Ten Towns to be founded. Only a single cabin stood in the town's location, used as a stopover by those traveling to other settlements of the dale. At some point, craftsmen began to sell scrimshaw outside the cabin, and other scrimshanders from other towns followed their lead.
The town expanded rapidly, and new buildings and trading posts were built in succession to accommodate all the new businesses. The traders brought with them their long-standing rivalries and feuds from their hometowns, and violence erupted. Eventually the folks of Bryn Shander settled their differences, which led to the system of representation that continued for years after.
14th Century
In the Year of the Crown, 1351 DR, the Ten Towns were attacked by the barbarians of Icewind Dale. With the aid of Drizzt Do'Urden and Bruenor Battlehammer, the horde was defeated at the gates of Bryn Shander. Some years later, the town was besieged by the forces of Akar Kessell, until a reinforcement of Dwarf troops led by Bruenor as well as a unified horde of barbarians under Wulfgar arrived. Around Year of the Worm, 1356 DR, Bryn Shander was under the leadership of spokesman Cassius.15th Century
In the fall of Year of the Mages in Amber, 1466 DR, the drow warrior Tiago Baenre defeated the returned demon Errtu on a plain outside Bryn Shander, endearing himself to the city. In commemoration of that event, a statue of him was erected on that spot, which consisted of a wide black circle. The statue depicted Tiago with a sword and shield. The plaque read: "On this spot did Master Tiago slay the demon. And the snows will cover it nevermore."Points of interest
Inns & taverns
- Bloodril's Snug Haven
- Faelfaril's Inn, an old and drafty boarding house
- Geldenstag's Rest, the longstanding inn that lacked a bit in the way of luxury and convenience.
- Hooked Knucklehead, the inn preferred by craftsmen and business people alike
- Kelvin's Comfort, a tavern that was popular among caravaneers
- Northlook, the inn that catered to sellswords and adventurers
Landmarks
- The armory, located at the edge of the Market Square.
- Council Hall, the meeting place of the Ten Towns spokesmen.
- Market Square, a bustling marketplace located in the center of town and featuring knucklehead trout, scrimshaw, vegetables, reindeer meat, and handicrafts.
- Town hall
Shops
- Blackiron Blades, a small shop and Smithy north of the town square that made the cheapest weapons in Ten Towns.
- Rendaril's Emporium, the largest trade house in the city, famous for its fine merchandise that included dwarven weapons from Kelvin's Cairn and more.
Residences
- Speaker's Palace, the private residence of Bryn Shander's Speaker.
Temples
- House of the Triad, the city's temple dedicated to Tyr, Torm, and Ilmater.
- Shrine of Amaunator, a small place of worship overseen by the devout follower Mishann.
Geography
The city was the only one of the Ten Towns not located on the shores of either Maer Dualdon, Redwaters, or Lac Dinneshere. Instead, it was located on top of a hill south of Kelvin's Cairn.
The Eastway connected the city to the town of Easthaven in the east. An unnamed trail connected the city's North Gate to the village of Targos, and the Caravan Trail left the city to the southwest towards the Spine of the World, where it was called the Ten Trail.
Type
Capital
Population
1,200
Location under
Included Locations
Owning Organization
Characters in Location
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