(Flavour Text)
Lucerne
Name |
Damage |
Critical |
Range |
Qualities |
Greathammer |
3 |
2 |
Reach 1 |
Disorient-2; Stun-3; Set Defence; Uniweldy; Crushing |
Reach-1:
- A weapon with Range: Reach-1 adds +d to Melee Attacks made against targets with non-Reach weapons.
- A weapon with Range: Reach cannot be used to full effect when Engaged, instead it uses the profile for a Staff, except that it gains the Unwieldy trait.
Disorient-2:
- This weapon can spend aa on a successful melee attack to inflict +d on the target's next Skill Check.
Stun-3:
- This weapon can spend aaa from an attack any number of times to inflict 1 Strain each time. The attack does not need to be successful to do this.
Set Defence:
- When a charging enemy ends their Charge Move within the range of one or more fighters with Set Defence not engaged with any other enemies, one of those fighters makes a Melee Attack targeting that enemy. This attack gains +d for each other unengaged fighter with Set Defence within range of that enemy at any point during their Charge Move.
Unwieldy:
- This weapon is less ideal for defending against attacks. Decrease the difficulty of any melee attacks targeting the equipped model by -d, to a minimum of dd.
Crushing:
- This weapon can spend an additional a when it scores a Critical Hit to score a Crushing Critical Hit instead.
When equipped by a Military Unit a lucerne is one of many kinds of Polearm, adding the benefits of Reach (+
d to Attacks against non-reach enemies; +
d to Defence checks against non-reach enemies) to its Melee Attacks as well as adding +
dd to Defence checks against Cavalry Charge attacks.
Potential Improvements
- Bec-de-Corbin: Some Lucerne can be crafted with a secondary Military Pick built into the reverse of the head. They may make choose to make attacks with the secondary weapon at any time but such attacks are made at -d. The pick-head gains the Reach-1 quality from this weapon.
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