Settlements and the Timeskip in Greland | World Anvil

Settlements and the Timeskip

Settlements which are managed by players will have one 'settlement' session per year, instead of per month during The Timeskip.  

Council Actions

Each Council member will choose one action that represents their *main* focus for the year. While it is unlikely that a Justicar will spend the whole year Opposing Crime, for example, if that is the chosen Action it represents their main success over the course of the year.
Where that Action would targets a specific territory, such as with the Oppose Crime action, or an individual like the Tutor action, they may choose up to four targets for that action.
Alternatively, where an Action might produce a product, such as the various Attract Courtier actions or the Train Military Unit action, it will produce up to four times the usual products, or up to ten months' worth or products, whichever is lesser.
 

Vassal Income

Just as with Settlements, each Vassal makes ten consecutive sets of Income rolls and tithes the amount their liege demands of them from the total each year. Tithes are paid directly to the liege's seat (so will not be able to be spread amongst the player's holding until the end of the year).
Vassal Advancement
Before making rolls, a player may decide that one of their Vassals will be focussing on the development of one of their settlements. The DM may also trigger this by spending a Story Point. They choose one settlement in the Vassal's lands, or create a new one. Then they deduct an amount from each of the ten Income rolls depending on the current level of the chosen settlement (2 for a new settlement, 1 for a Hamlet, 2 for a Village, 3 for a Town, 4 for a City). At the end of the year, so long as this does not result in the Vassal's Income (before tithes) being negative, the settlement increases to the next category (a Hamlet becomes a Village, a Village a Town and so on). If the Vassal's Income does become negative their liege will either have to make up the defecit for them or the upgrade will fail - allowing a Vassal's development to fail is likely to cause friction with their liege. Tithes are paid based on the total Revenue left after these deductions.  

Settlement Income

Each Settlement makes ten consecutive sets of Income rolls. They have this amount (minus any tithes they are required to pay), and a maximum of twelve 'months' to spend. Any remaining income is sent to the Settlement's tithing target, or added to its Coffers.
In order to streamline this process, Income cannot be redistributed from a player's seat as it usually would be - a settlement can send money 'up' the chain, but not back 'down'.
Finally, if a settlement has Trade Deals in place they affect the settlement for the entire year instead of for a single month.
Minor Vassals
To represent the influence of the Minor Vassals in charge of Towns and Cities, each settlement that is led by an non-Player Character has 20 months of build time available and can perform a single Council Action (the Mayor is essentially acting as the Steward of their settlement). Minor Vassal Council Actions always succeed by the minimum required amount, and can be influenced by spending additional Revenue and/or Story Points for s or aa. Any settlements produced by this will fall under the jurisdiction of the Minor Vassal and direct tithes there. Any military units produced will be under the command of the Minor Vassal if they are a Knight, or under the command of their liege house otherwise. Any other effects produced will be at DM's discretion.  

Redistributing Revenue

Once all other spending is done, the player is likely to have an excess of Revenue in their Seat. For each Bank, Treasury, or similar Wealth Development (not including Tithe Halls or equivalents) within a Settlement the player may send up to a maximum of 5x the Rank of that Development to that Settlement's Coffers, which will be available for them to make use of in the following year's Settlement Session. In the case of a Settlement with no Wealth developments at all, a player may send 6 Revenue (enough to build a Tithe Hall) to their Coffers for the following year.

Resources

Story Points
Military Units
Useful Lists

 

Player Characters

Lady Ophelia Foxworth-Hayford
Lady Terin Gaunt-Foxworth
ser Mattheo Foxworth
Colrin Blest
King Tyon I Cray
Sigrid Ashwood
ser Allon Stormborn
ser Odric Vortane
Lord Tylan Hewlett
ser Callor Perryn
ser Ashtin Phyrefenn
The War For The Foxworth Secession 454KS
 

Player Settlements

The Settlement Creation System
Settlement Management Sessions
Settlement Conquest
Fairstrand
Southbay
Greater Stallken

 

Player Councils

Anatomy of a Ruling Council
Royal Council
The Duchal Council of House Foxworth
The Council of Southbay
The Duchal Council of House Southbay
The Council of Greater Stallken

 

Maps

The Continent of Greland
The Kingdom of Hillhurst
The Kingdom of Rotheval
The Kingdom of Irogonie
The Lamas Plains
The Swamps of Baycotte
The Kingdom of Somercrag
Bayglen
The Foxworth Duchy
Fairdeep
The Blackbar Duchy
The Skanler Duchy
The Gaunt Duchy
The Southbay Duchy
The City of Southbay
The Hayford Duchy
The Continent of Amoth
Tollingbell

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