Settlements and the Timeskip
Settlements which are managed by players will have one 'settlement' session per year, instead of per month during The Timeskip.
Where that Action would targets a specific territory, such as with the Oppose Crime action, or an individual like the Tutor action, they may choose up to four targets for that action.
Alternatively, where an Action might produce a product, such as the various Attract Courtier actions or the Train Military Unit action, it will produce up to four times the usual products, or up to ten months' worth or products, whichever is lesser.
In order to streamline this process, Income cannot be redistributed from a player's seat as it usually would be - a settlement can send money 'up' the chain, but not back 'down'.
Finally, if a settlement has Trade Deals in place they affect the settlement for the entire year instead of for a single month.
Council Actions
Each Council member will choose one action that represents their *main* focus for the year. While it is unlikely that a Justicar will spend the whole year Opposing Crime, for example, if that is the chosen Action it represents their main success over the course of the year.Where that Action would targets a specific territory, such as with the Oppose Crime action, or an individual like the Tutor action, they may choose up to four targets for that action.
Alternatively, where an Action might produce a product, such as the various Attract Courtier actions or the Train Military Unit action, it will produce up to four times the usual products, or up to ten months' worth or products, whichever is lesser.
Vassal Income
Just as with Settlements, each Vassal makes ten consecutive sets of Income rolls and tithes the amount their liege demands of them from the total each year. Tithes are paid directly to the liege's seat (so will not be able to be spread amongst the player's holding until the end of the year).Vassal Advancement
Before making rolls, a player may decide that one of their Vassals will be focussing on the development of one of their settlements. The DM may also trigger this by spending a Story Point. They choose one settlement in the Vassal's lands, or create a new one. Then they deduct an amount from each of the ten Income rolls depending on the current level of the chosen settlement (2 for a new settlement, 1 for a Hamlet, 2 for a Village, 3 for a Town, 4 for a City). At the end of the year, so long as this does not result in the Vassal's Income (before tithes) being negative, the settlement increases to the next category (a Hamlet becomes a Village, a Village a Town and so on). If the Vassal's Income does become negative their liege will either have to make up the defecit for them or the upgrade will fail - allowing a Vassal's development to fail is likely to cause friction with their liege. Tithes are paid based on the total Revenue left after these deductions.Settlement Income
Each Settlement makes ten consecutive sets of Income rolls. They have this amount (minus any tithes they are required to pay), and a maximum of twelve 'months' to spend. Any remaining income is sent to the Settlement's tithing target, or added to its Coffers.In order to streamline this process, Income cannot be redistributed from a player's seat as it usually would be - a settlement can send money 'up' the chain, but not back 'down'.
Finally, if a settlement has Trade Deals in place they affect the settlement for the entire year instead of for a single month.
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