Tarhil

Gameplay

Soak: 1(Brawn), +1(Medium Armour)
Defence: +d(Cutlass)
Wounds: 11
Strain: 13

Mechanical Information

Attributes

Brawn: 1
Agility: 4
Intellect: 2
Cunning: 2
Willpower: 3
Presence: 2
 

Skills

Horse Handling: 3
Survival: 2
Archery: 3
Farriery: 1
Barter: 1
Medicine: 1
 

Knowledge

Geography (Lamas Plains)
Horse Handling
Local Knowledge (Lamas Plains)
Botany

 
 

Notable Possessions

  • Fuego - a Palfrey.
  • Leather Armour: Medium Armour, +1 Soak.
  • A Shortbow
    Name Damage Critical Range Qualities
    Shortbow 5 3 3/5 Linked-3; Ranged;
    Linked-3:
    • This weapon can spend aaa any number of times to perform an additional attack against the target or an adjacent target.
    Ranged:
    • Ranged weapons do not increase their Damage for additional s from Attack rolls. Instead treat each ss as a.
    • Ranged weapons have two Range values. Attacks made within the first range bracket are made as normal. Attacks made within the second range bracket add one b for each additional range band in addition to normal effects and the cost to trigger traits or critical hits increases by 1 for each range band. Attacks cannot be made beyond the second range bracket.

     
  • A Cutlass
    Name Damage Critical Range Qualities
    Cutlass 3 3 Engaged Defensive-1; Pierce-1; Linked-3; Slashing
    Defensive-1:
    • This weapon adds +d to the difficulty of any Melee Attacks that target the bearer.
    Pierce-1:
    • This weapon ignores up to 1 point of Soak.
    Linked-3:
    • This weapon can spend aaa any number of times to perform an additional attack against the target or an adjacent target.
    Slashing:
    • This weapon can spend an additional a when it scores a Critical Hit to score a Slashing Critical Hit instead.

     
  • A Knife
    Name Damage Critical Range Qualities
    Knife 1 3 Engaged Light; Slashing
    Light:
    • This weapon can be equipped very quickly. It can be equipped as part of another manouevre during the turn, or by spending a Story Point outside of the turn.
    • This weapon can be used to make an off-hand attack as part of an Attack action. If the other weapon is also a Light weapon then this attack adds +d, otherwise both attacks add +d.
    • This weapon is less ideal for defending against attacks. Decrease the difficulty of any melee attacks targeting the equipped model by -d, to a minimum of dd.
    Slashing:
    • This weapon can spend an additional a when it scores a Critical Hit to score a Slashing Critical Hit instead.

     
  • A single greave fashioned from the arm-guard of the creature slain on the edge of The Great Waste.

Comments

Please Login in order to comment!