(Flavour Text)
Throwing Axe
Name |
Damage |
Critical |
Range |
Qualities |
Throwing Axe |
2 |
4 |
Range-1 |
Thrown; Light; Vicious-1; Slashing |
Thrown:
- This weapon can also be wielded as a Melee Weapon. When doing so it loses all qualities except Light and Thrown.
- A fighter will carry a finite number of Thrown weapons. These must be tracked individually and retrieved before they can be used again.
Light:
- This weapon can be equipped very quickly. It can be equipped as part of another manouevre during the turn, or by spending a Story Point outside of the turn.
- This weapon can be used to make an off-hand attack as part of an Attack action. If the other weapon is also a Light weapon then this attack adds +d, otherwise both attacks add +d.
- This weapon is less ideal for defending against attacks. Decrease the difficulty of any melee attacks targeting the equipped model by -d, to a minimum of dd.
Vicious-1:
- This weapon adds +10 to any Critical Hits it inflicts.
Slashing:
- This weapon can spend an additional a when it scores a Critical Hit to score a Slashing Critical Hit instead.
If a Military Unit's only melee weapon is a throwing axe it is considered to be unarmed, subtracting -
d from its Attacks. However, they add +
t to attacks against the Flank or Rear of an enemy unit.
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