Gulg's Tinctures
The human rogue who runs this place is quite happy with Zeech's reign, as he can now sell his beloved poisons without fear of punishment.
Name | Price | Description |
---|---|---|
Assassin's Blood | 150 gp | Ingested. The victim makes a DC 10 Constitution save, taking 1d12 Poison damage and becoming Poisoned for 24 hours on a failure. On a success, the creature vomits, taking half damage and avoiding poisoning. |
Burnt Othur Fumes | 500 gp | Inhaled. The victim must succeed on a DC 13 Constitution save or take 3d6 poison damage. It may repeat the save at the start of each turn. On each failure after the first, the target takes an additional 1d6 poison damage. Three successful saves are required to end the effect. |
Crawler Mucus | 200 gp | Contact. The target must succeed on a DC 13 Constitution saving throw or be paralyzed for one minute. The target can repeat the save at the end of each turn, ending the effect on a success. |
Drow Poison | 200 gp | Injury. The creature wounded with this poison must succeed on a DC 13 Constitution saving throw or be poisoned for one hour. If the saving throw fails by 5 or more, the creature is also Unconscious while poisoned in this way. The creature wakes from unconsciousness if it takes damage or if another creature uses an action to wake it up. |
Essence of Ether | 300 gp | Inhaled. The target must succeed on a DC 15 Constitution saving throw or become unconscious for 8 hours. It wakes up if it takes damage or another creature uses its action to wake it up. |
Malice | 250 gp | Inhaled. A creature subjected to this poison must succeed on a DC 15 Constitution saving throw or become blinded for one hour. |
Midnight Tears | 1,500 gp | Ingested. A creature that ingests this poison suffers no effect until the stroke of midnight. If the poison has not been neutralized by then, the creature must succeed on a DC 17 Constitution saving throw, taking 9d6 poison damage on a failure, half on a success. |
Oil of Taggit | 400 gp | Ingested. A creature subjected to this poison must succeed on a DC 13 Constitution saving throw or become unconscious for 24 hours. The creature wakes up if it takes damage. |
Pale Tincture | 250 gp | Contact. A creature subjected to this poison must succeed on a DC 16 Constitution saving throw or take 3 (1d6) poison damage and become poisoned. The poisoned creature must repeat the saving throw every 24 hours, taking 3 (1d6) poison damage on a failed save. Until this poison ends, the damage the poison deals can’t be healed by any means. After seven successful saving throws, the effect ends and the creature can heal normally. |
Purple Worm Poison | 2,000 gp | Injury. A creature subjected to this poison must make a DC 19 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one. |
Serpent Venom | 200 gp | Injury. A creature subjected to this poison must succeed on a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. |
Torpor | 600 gp | Ingested. A creature subjected to this poison must succeed on a DC 15 Constitution saving throw or become incapacitated for 4d6 hours. |
Truth Serum | 150 gp | Ingested. A creature subjected to this poison must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour. The poisoned creature can’t knowingly speak a lie, as if under the effect of a Zone of Truth spell. |
Wyvern Poison | 1,200 gp | Injury. A creature subjected to this poison must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one. |