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Triton

Ah, The Tritons. Imagine, if the Elves spent a few centuries far beneath the sea, where their arrogance and pretension could grow undisturbed. At least the tritons spent that time fighting sahuagin and worse, so you know you can count on them in a fight. -Brego Stoneheart, sea captain
  Tritons guard the ocean depths, building small settlements beside deep trenches, portals to the elemental planes, and other dangerous spots far from the eyes of land-bound folk. Long-established guardians of the deep ocean floor, in recent years the noble tritons have become increasingly active in the world above.  

Triton (Race)

Ability Score Increase Strength +1, Constitution +1, and Charisma +1
Size Medium
Speed 30ft Walking, 30ft Swimming

Control Air and Water: A child of the sea, you can call on the magic of elemental air and water. You can cast fog cloud* with this trait. Starting at 3rd level, you can cast gust of wind* with it, and starting at 5th level, you can also cast wall of water* with it (see the spell at the bottom). Once you cast a spell with this trait, you can't do so again until you finish a long rest. Charisma is your spellcasting ability for these spells.   Emissary of the Sea: Aquatic beasts have an extraordinary affinity with your people. You can communicate simple ideas with beasts that can breathe water. They can understand the meaning of your words, though you have no special ability to understand them in return.   Guardian of the Depths: Adapted to even the most extreme ocean depths, you have resistance to cold damage, and you ignore any of the drawbacks caused by a deep, underwater environment.

Languages. You can speak, read, and write Common and Primordial.   Triton Quirks: d6 Quirk

  1. You phrase requests as orders that you expect to be obeyed.
  2. You are quick to boast of the greatness of your civilisation.
  3. You learned an antiquated version of Common and drop “thee” and "thou" into your speech.
  4. You assume that people are telling you the truth about local customs and expectations.
  5. The surface world is a wondrous place, and you catalog all its details in a journal.
  6. You mistakenly assume that surface folk know about and are impressed by your people's history.

Genetic Ancestor(s)
Related Organizations

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