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Kingdom of Newia

The Kingdom of Newia is a nation on Weston that occupies most of the southern region of that continent. Thanks to a moderate climate and fertile soils, it is one of the more populated and developed regions in Weston, although some areas, notably the Frosthill Mountainsin the north of the country, and the Porcom Marsh are still dangerous regions. Newia is also the location of the semi-autonomous Loutiers Province, the only halfling majority area in the world.   The capital, Guilbury, is a relatively new city, built by a previous monarch to be the seat of power and is considered to have some of the best architecture in the human world. The largest city in Newia and the old capital, Orsin, is one of the largest and important ports on Weston.  

Structure

The Kingdom of Newia is traditionally a feudal monarchy, with the Monarch of Newia being in place due to inheritance of the title and the lands that accompany it; in this case the entirety of the lands of Newia. The Monarch then grants portions of land (termed 'Counties') and a title ('Count') to their vassals; they have the right to gather income and manage their lands, and in exchange they offer a portion of that income, and their fealty, to the Monarch. Counts are also obliged to attend Councils when summoned by the Monarch, typically so the Monarch can request more money (usually for military action), or to ask for advice with regards particularly problematic matters of state. Count titles are typically hereditary, although the succession must be approved by the Monarch, and is not always guaranteed.   In turn, Counts parcel out their land to their own vassals, 'Knight of the Shire'; these vassals oversee much of the day-to-day management of the lands, such as land allocation for farming, tax collection, levying soldiers and offering security from criminals or wandering monsters. Knights of the Shire offer fealty to their Count in exchange for the right to retain some of the collected taxes and apply the rule of law as they see fit. Like Counts, the position is hereditary and subject to approval by the local Count .   Other titles existed, but were considered land-less titles. They held a place in the structure, usually between Counts and Knight of the Shire, and held lordship over those under them and had the authority to levy troops, but could not gather taxes, so this was an expensive process. The order of ranking was as such:  
  • King/Queen - ruler of all Newia and, by definition, owner of the lands
  • Duke/Duchess - usually reserved for children of the monarch, but occasionally important military figures
  • Count/Countess- rulers of the six counties
  • Viscount/Viscountess - landless title often given to non-military positions of authority
  • Baron/Baroness - landless title often given to military positions under Counts
  • Knight of the Shire - rulers of parcels of lands granted by the local Count
  • Sheriff - Positions of local authority without land holdings but above freemen
  Underpinning all of this are the peasantry, who are of two types; villeins and freemen. Villeins did not own the land upon which they earned their living and the vast majority were farmers and craftsmen who relied upon the local lord to provide the resources for them to make a living. They were allowed to retain whatever of their produce was left after the obligatory taxes taken by their liege lord; in theory, a productive villein could save up and buy the land on which they worked, but in practice, local tax collection was not set at a fixed amount, but rather a proportion of what was produced, keeping villeins in subsistence levels of income. Most farmers did not farm a single plot of land, but rather were considered a community resource, and were allocated wherever there was need; their income was doled out from the community and often depended on proper obedience being displayed. Freemen did own the land upon which they worked, and whilst some were farmers, most were craftspeople such as smiths, tanners and weavers. Taxes levied on them were more fixed rate, and some can grow to be quite wealthy. Most positions of importance within a noble household were held by either freemen or, if the position was particularly important (such as in the royal household), a freeman may be granted an honorary epithet of 'Sir' or 'Madam'.   Some types of people sat aside from the normal structures, most notably those who worked for a religious organisation such as clerics and paladins, and those who took up with a school of the arts, such as magic users and bards. Whilst typically without a title (although some did have one), they were able to own land and keep their earnings; although were technically obligated to pay a tax if so requested. Most traders and other wandering professions were title-less, although were obliged to pay a tax on their earnings if so decreed, although quite a few of the wealthy manage to buy a title (usually of Viscount or Baron) to match their wealth.   Exceptions did exist, and it was not uncommon for high ranking nobles to grant titles to whomever they wished, usually for services rendered. The only rules strictly adhered to was that there was only one monarch, and only six Counts.  

History

When the Kingdom of Orbach rose from the ashes of the Orsinta Dominion, it originally claimed all the lands previously held by the Dominion, but quickly realised that holding such territory was harder than it first appeared. The region that would become Newia was, at first, relieved to out from under the yoke of the oppressive Dominion, but a number of factions arose who demanded independence from any outside influences; the mixed Duland and Schwarz leadership of Orbach was touted as being more concerned with affairs to the east, and appeasing the elves and dwarves, than properly ruling the lands of the Duland. Ironically, it was those who claimed Orbach was not doing enough to spread influence eastward that would lead to the formation of the Tredonia.   The various factions campaigned for several decades, some violently, but without much success, until the point when the slow coalescence of the factions into one unified opposition suddenly meant that those striving for autonomy from Orbach now had much more power than they realised. The final key to the movement was the admission that the halflings, which until then had been a scattered people, should be granted their own lands. This brought a large movement of the halflings into the region and added their considerable skills to the cause.   History of Newia  

Demography and Population

The majority of the population in Newia are Duland humans, with a significant Halfling minority concentrated in their autonomous province of Loutiers. Other substantial minority groups include Schwarz, dwarves, half-elves and tieflings.
Group Number
Duland 436,733
Halfling(both types) 160,135
Schwarz 58,231
Hill Dwarf 29,116
Half-elf 21,837
Tieflings 8,007
Half-orc 5,095
Durinn 2,184
Others 6,551
Other humans, dwarves and halflings are not treated much different to the Duland majority. Half-elves are well accepted, but face a small amount mistrust, as their ultimate allegiance is always suspected by those who know no better. Dragonborn are generally always feared, especially in rural areas where they are not seen much, but given a reasonable amount of respect. Elves get a lot of awe, but also a lot of mistrust, mainly due to their place in Duland mythology as once-rulers of the lands. Tieflings are discriminated against widely, with many businesses refusing to serve them because of their infernal taint, but their small communities are tolerated, so long as they stay in their place. Half-orcs face the greatest persecution, with many towns refusing to allow them entry without good reason and someone to take responsibility for their actions; the few half-orc communities that exist are isolated and forced to move often when local find out where they are.  

Territories

The Kingdom of Newia stretches across the southern coast of the continent of Weston, from the mouth of the Cudley River to Serceau Point, the most westerly point of Weston. It is predominantly deciduous forest, shifting to temperate rainforests along the very edge of the coast, with taiga forests in the higher altitudes of the Frosthill Mountains which typically rise to over 3500 meters, with a few even surpassing 5000 meters. The only exception to the forests (aside from where they have been extensively cleared for agriculture) is the open grassland of the Holton Basin, a small plateau just south of the Frosthills.   The longest river is the Holton River, at 359 kilometres in length, but there are a dozen or so other rivers of importance, flowing down from the Frosthils to the ocean.  

Religion

Religion plays an important, but not overwhelming part of Newian society. Most citizens pay a socially respectable amount of piety towards the gods, with appropriate devotion given at the right times; harvest, funerals, important social events, etc. Most settlements have at the very least a shrine, and most have a temple, although the majority are ecumenical in nature and served by whatever priests and clerics are available. In the larger settlements like Cleoroughes and Holtonbridge, there are dedicated temples to the more major gods and Orsin can boast several dozen temples, all devoted to a single god.   As with a lot of Duland nations, Tyr, Torm, Selûne and Helm are the main gods, with direct worship of Asmodeus discouraged, but not banned outright. Worship of Bhaal, Bane and Talos is banned, although supplications to Talos are still relatively common in areas with large numbers of sailors, desiring good weather.  

Foreign Relations

The Kingdom of Newia has generally good relations with the Kingdom of Orbach on its eastern border, although this has not always been the case and the region of Newia that borders Orbach is not a county, but called the Orbach March and is traditionally ruled by the Duke of Dalton, the Newian Monarch's eldest child. It has a low population density and many fortified towers and castles, harkening back to older days when Newia's independence was decided by the sword, and not diplomacy. Trade between the two nation is now their most important asset, and Orbach long gave up its claims to the land that is now Newia.   To the northwest is the Principality of Redking, and whilst the two nations have rarely been to war, minor skirmishes over the exact border line west of the Frosthill Mountains are common, and the two nations maintain a mistrustful, yet cordial nature, blaming the occasional fight on over-eager vassals. The two nations have far more in common over the persistent threat of monsters and other unusual occurrences in the Frosthills between them that they do grievances, and both acknowledge that open hostilities would only encourage incursions from opportunistic goblin bands or the like.   Relations with the rest of Weston is generally friendly, it is a vocal supporter of Uyagh in the open, mainly to keep its surrounding nations (that includes Redking) wary of a formal alliance, but privately, there is little love for the Schwarz dominated nation. Many in Newia see Uyagh's rising industrial might as a threat to Duland ascendancy in Weston. Newia maintains good relations with Tredonia, relying on its trade routes and ships to not only keep up the commerce, but also as a source of information about the outside world. Newia has only a small navy, and few trading vessels, so friendship with Tredonia is considered vital.   Further afield, Newia cares little and knows less. It is aware of the presence of an old, powerful yet isolationist Elven empire in the south, and maintains an embassy in the only city where such a thing is allowed, mainly for appearances sake. It is also aware of the rise of the orcish Despotate of Ash, but considers it a distant threat, too far away to be anything of concern. It is openly supportive of the Principality of Sran, in that Duland nations deserve support against the elven nations, but provides little but diplomatic encouragement; Sran is far too distant to offer anything else.   Beyond that, academics may have maps and names to go with them, but little else needs to be known.  

Maps

  • The Kingdom of Newia
Founding Date
450 before present
Type
Geopolitical, Kingdom
Capital
Alternative Names
Newia
Demonym
Newian
Leader Title
Government System
Monarchy, Absolute
Power Structure
Feudal state
Economic System
Traditional
Official State Religion
Location
Controlled Territories
Related Ethnicities

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  • 450

    5

    Foundation of the Kingdom of Newia
    Founding

    After declaring independence and a brief conflict with Orbachian forces, Aelfwyn and her rebel army establish the Kingdom of Newia. At first only a small area in the west, but gradually they expand until Orbach agrees to acknowledge their autonomy. Aelfwyn is crowned the first Newian monarch.

  • 450

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    Aelfwyn The Founder
    Political event

    After the brief independence war, Aelfwyn is crowned the first monarch of Newia at the age of 32. She reigns for 52 years, dying aged 84, and leaves behind a stable and secure nation. She is succeeded by her eldest daughter, Turgiua of Polcarden.

  • 443

    1

    Founding of Loutier Province
    Founding

    In acknowledgement for their help in the foundation of the Kingdom of Newia, Aelfwyn establishes the Province of Loutier, a homeland for the halflings. Human settlement is restricted in the area, by permission of the halflings only, and they were given autonomy of all laws, aside from foreign policy and defence, which was retained by Newia. in exchange, the Burghers of Loutier pledged fealty to the Newian Monarch.

  • 398

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    Turgiua of Polcarden
    Political event

    Polcarden was a wizard's tower in the far west of Newia, at the very tip of Weston. Worried she was unable to conceive, Aelfwyn sought the help of the magic users who lived there and Turgiua was born 9 months later. She succeeded her mother aged 37 years, but reigned for only 5 years. Mistrust over her origins led to her taking her own life in favour of her son. Legend states that the Newian Monarchy has magical origins because of this, often played up for advantage but both supporters and detractors.

  • 393

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    349

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    Maerec the Hinman
    Political event

    Maerac ascended to the throne of Newia aged only 15 after the premature death of his mother. He reigned for 59 years and was succeeded by his eldest daughter, Coelwynn. His epithet was coined by his detractors at first, alluding to Maerac often allowing travellers and traders to stay in the newly completed royal palace in Orsin. Maerac found the name amusing, and insisted it be part of his heritage.

  • 349

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    304

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    Ceolwynn
    Political event

    After being crowned aged 29 years, Ceolwynn reigned for 45 years, dying aged 74 and succeeded by her eldest son, Pilheard. The only event of note during her reign was the centennial celebrations of Newian independence, during which the Kingdom of Orbach formally renounced their claim to the lands of Newia.

  • 304

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    303

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    Pilheard the Miller
    Political event

    Pilheard, crowned age 58, earned his epithet by his desire to see a mill in every settlement across Newia, insisting that each community establish as much self-sufficiency as possible. He never saw his plan come to fruition, as he died the next year fighting against a large-scale goblin incursion from the Frosthill Mountains.

  • 303

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    272

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    Dudemaer the Barber
    Political event

    Dudemaer's epithet of the 'Barber', is thought to be a deliberate, later corruption of 'Butcher' to make his reign sound less bloodthirsty. After his fathers death at the hands of goblins, Dudemaer spent most of his reign leading crusades into Newia's less settled regions in an attempt to wipe out the monsters that he claimed 'plagued the land'. Goblins, lizardfolk, beast people; no group was safe from his actions. He died aged 58, after a 31 year reign, when his endless campaigning roused the attention of the white dragon, Chiovneith. Convinced of his own superiority over non-humans, Dudemaer died in a foolhardy attempt to defeat Chiovneith single-handedly. The final fate of the dragon is not recorded, and it is assumed to have been killed soon after, or left for better pickings elsewhere.

  • 272

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    252

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    Elwyn
    Political event

    Crowned aged 41, ruled for 20 years, dying aged 61 and succeeded by his eldest son, Wigred.

  • 252

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    215

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    Wigred the Disfigured
    Political event

    Wigred was crowned aged 27 and reigned for 64 years, dying age 64 and succeeded by his eldest daughter Baldehuia. He earned the epithet 'the disfigured' as during the sixth year of his reign, the necromancer Tyrwund unleashed his Great Plague. Wigred survived the disease, unlike many, but was forever scarred.

  • 215

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    215

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    Baldehuia
    Political event

    Baldehuia was crowned on the death of her father, aged 39. At that point, despite being married for many years, she had not borne any children and there was a concern that the Great Plague, which had swept through when she was just a child, had rendered her infertile. The point was rendered moot when her younger sister, Alfild, usurped the throne and had Baldehuia executed, just two months into her reign.

  • 215

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    211

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    Alfild the Usurper
    Political event

    Alfild was born during the year of the Great Plague and it is this that is commonly blamed for her evils. She had her older sister usurped and executed, taking the throne herself aged 37 under the pretext that Baldehuia had been corrupted by the plague and rendered infertile. Her short reign was marked by an attempt to ban the worship of all other gods but Talona, the goddess of disease and poison, using cult members she had seeded throughout the land in the years leading up to her taking the throne. Her uncle, Wilgisl, led a rebellion against her reign and the four year civil war ended with Alfild being beheaded by Wilgisl himself, who took the throne.

  • 211

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    159

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    Wilgisl The Great
    Political event

    After a successful rebellion against the heretical Alfild, Wilgisl reigned for 52 years, dying age 93. His eldest son had died during the rebellion, so his second born son, Eadfrith, succeeded him.

  • 159

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    Eadfrith The Mage
    Political event

    Born prior to the heresy of Alfild and his father's rebellion and taking of the throne, Eadfrith had been sent as a child to Kaptur, the capital of Orbach to study as a wizard, as was reasonably common for nobles outside of a direct line of inheritance. He returned after the rebellion was over, and his father was king, as his elder brother had been killed in the fighting, making Eadfrith the heir. He continued his studied until the death of his father and was crowned aged 58 and reigned for 15 years, finally abdicating to resume his studies aged 73. His eldest child and son, Eanlac succeeded him.

  • 144

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    115

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    Eanlac The Pious
    Political event

    Crowned aged 49 years old, Eadlac reigned for 29 years before dying aged 78. He was succeeded by his eldest daughter, Baldehuia. He was perceived both in life and long after his death as being particularly reverent towards Tyr, considering his family's ascension to the throne as justice on the evils of his great-aunt and named his daughter in the memory of a queen who should have reigned longer.

  • 115

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    94

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    Baldehuia The Second
    Political event

    Crowned at the relatively later age of 59, Baldehuia reigned for 21 years, dying age 80. She was succeeded by her eldest daughter, Arild.

  • 94

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    81

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    Arild
    Political event

    Arlid took the throne aged 58, and reigned for 13 years, dying at the age of 71. She was succeeded by her eldest son, Cuthfrith.

  • 81

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    42

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    Cuthfrith The Strong
    Political event

    Cuthfrith The Strong, so named after he personally beat a bugbear chieftain in a wrestling match to end the bugbear's tribe's constant raiding, was crowned at age 50, and reigned for 39 years, finally dying aged 89. He was succeeded by his son, Wulfferd

  • 42

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    Wulfferd of Guilbury
    Political event

    Wulfferd moved the capital of Newia away from Orsin, which despite its size and wealth, was not considered a particularly pleasant place to live, especially in the summer. He began the construction of a new town, Guilbury, whilst still just a crown prince, and established it as his new capital city after his coronation. Construction was not complete when he died aged 78, just 8 years after his coronation. Despite this, he was buried in the new crypts sited there.

  • 34

    3

    Hringwynn The Builder
    Political event

    The current monarch of Newia, Hringwynn has been ruling for 34 years, since her coronation at age 49. She oversaw the final construction of Guilbury and established the laws that keep it as an overwhelmingly Duland town, much to the disgruntlement of Newia's non-human citizens. She has two children, and her eldest, a daughter named Aethelhun, is ready to take over from her aging mother.

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