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Taliesin

The most powerful of the Namerian kingdoms, Taliesin is the home of the Namer Maeveen, of the music, the song, and the dance. It is also the main setting of the tale. The magic of Taliesin is a mixture of that of all the other Namerian kingdoms, condensed into Marks specific to the warrior who bears it. Taliesin is the most powerful voice on the Inter-Namer Council.

Structure

Ruled by a queen. The queen has two lieutenants, who take the roles of High Commander of the Armies and Chief Diplomat. There is also the Captain of the Queen's Guard. The Council helps the queen make major decisions, and offers advice, but can be vetoed as the queen sees fit.

Assets

The iriel-magical horses, the warriors of Taliesin, the ships of Morgance

History

Founded by the Namer Maeveen after the Founding Wars, Taliesin took on a role as the defender of the myriad realms shortly after. Involved in every major war afterwards, and the key battleground of the War of the Enemy, and later the War of the Firebird.

Military

Largest military of all the Namerian kingdoms. Extremely well-trained, highly skilled, and well equipped. A formidable fighting force feared across the worlds. Led by the High Commander. Divided into four main units called maives, which can be further divided into maievetes, then karlisses, and finally cohadres.

Technological Level

Fairly high technological level, though most is imported from Cadman. Does play a role in day-to-day lives, and a minor role in the army.

Foreign Relations

Usually quite good. Is closely allied with the other members of the Inter-Namer Council, and as a kingdom was almost singlehandedly responsible for the formation of the Inter-World Alliance. Frequently in conflict with the kingdom of Bricriu, but otherwise foreign relations tend to go well.

Agriculture & Industry

Agricultural and industrial power. Farms in the south provide food, though not enough to trade in large amounts. The iriel are bred in the north, in Zavinia and Morgance. Ships are built in Morgance. Some metals are mined in the Soaring Mountains, near Copperville.

Trade & Transport

A main road across the kingdom allows for easy travel. The iriel provide a means of transportation. Ships enter and leave the port city of Morgance. Trade caravans come from Kennocha up the road.

Education

The population as a whole is extremely well educated

Infrastructure

A single vast road across the entire kingdom allows for easy travel. Each major city is surrounded by a towering wall.

Gorchai ka loaiset (Defend the Worlds)

Founding Date
Year 0
Type
Geopolitical, Country
Capital
Demonym
Taliesinian
Leader
Head of State
Head of Government
Government System
Monarchy, Absolute
Power Structure
Autonomous area
Economic System
Mixed economy
Currency
Silver coins (worth twenty gold coins), gold coins (worth fifty bronze coins), bronze coins (worth thirty copper coins), copper coins
Major Exports
The iriel, ships, metals, food supplies, some technology
Major Imports
Technology, weapons, clothing and fabrics, jewels and jewelry, food supplies
Legislative Body
The queen, the Council
Judicial Body
The queen, the Council, on occasion high-ranking warriors
Parent Organization
Location
Related Ranks & Titles
Related Professions
Neighboring Nations
Related Items
Organization Vehicles
Related Ethnicities
Related Myths

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  • 0

    1 /1 07:00

    Claiming of the land
    Construction beginning/end

    The six Namers who survived the Founding Wars without turning traitor were given a choice of the different lands surrounding Zalimar Island to call their own and found their kingdoms upon.

    More reading
    Taliesin
  • 0

    3 /1 11:00

    The Building of the Cities
    Construction beginning/end

    The Namer Maeveen and her two friends-Fianna Kelwyn and Elsha Daelond-used magic to raise the three cities from the earth, sending them soaring up into the sky.

    Location
    Zavinia
    More reading
    Taliesin
  • 2

    5 /3 11:00
    2

    5 /3 15:00

    Inaugural Council Meeting
    Gathering / Conference

    For the first time, the Namers and those they had chosen to be their nobility were all gathered in the same place, to discuss matters pertinent to all three kingdoms.

    Location
    Zavinia
    More reading
    The Inter-Namer Council

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