General
The Dragonfolk are the primary rulers and a plurality of the people of the Federal Republic. They are also the longest living race in existence. Most Dragonfolk die from sickness, magical accidents, war, and other unnatural reasons before old age. Dragonfolk generally live to be 300 – 400 years old, and some have even lived till their 700s. They were once the administrators of the Humans. Before the Humans were killed the Dragonfolk stood at their right hands. Today they are masters of the arcane and incredibly intelligent. Living so long they can learn about arcane over an incredible time. Long ago before the dragons were entombed dragons mated with lesser races and gave birth to the Dragonfolk. Dragonfolk are divided into clans by their color. Each clan (10 clans in total) has its way of recognizing authority and power within the clan. Each clan still holds many of the values of its Elder Dragon. While every Dragonfolk is a member of one of the clans not all of them take active roles in the clans some will go adventuring, seek their own goals, or participate in the politics of the republic. Even if a Dragonfolk does not take an active role in the clan they will still observe and adhere to its rules. The ultimate reasonability of a Dragonfolk is to their clan. Due to this strong focus on the clan a black winged Dragonfolk would be expected to come to the aid of all other Dragonfolk within their clan without question or hesitation. That same Dragonfolk would hold some responsibility and kinship to all Dragonfolk of the same color – regardless of winged status. This Dragonfolk would have a passive positive opinion of all chromatic or metallic Dragonfolk – depending on what group their clan belongs to – and a favorable opinion to all Dragonfolk past that.
Clans
Each clan of Dragonfolk has different priorities and abilities. While all members are these clans are Dragonfolk some are better at things than others. There is little difference between the winged and nonwinged clans of the same color, the main difference being what Elder Dragon they descend from. For more information on
Clan Elders
Black
The Black clans are filled with spies, rogues, rangers, and generally dexterous folk. The leaders are generally people who have blackmailed and threatened their way to the top. The Clan Elders are elected by placing stones into large clay pots, each pot represents a candidate. It is common for the candidate to be standing next to their pot to see who places a stone in it and who does not. Most will keep notes on who votes for them and who does not.
Blue
The Blue clans are filled with nobles, administrators, bureaucrats, and generally charismatic folk. The leaders are selected from prominent families that once served the Humans. Heritage is almost as important as skill. Clan Elders are elected after two weeks of campaigning. Candidates will hold rallies and speeches at some of the nices establishments across the city, it is not uncommon for the one who holds the nicest / most rallies to win. The voting itself takes place in a large convention style. Each family will select a representative who speaks for them and will cast the votes for the whole family. Most large families will be sought after by candidates for their votes.
Brass
The Brass clans are filled with bards, traders, travelers, and generally charismatic folk. The leaders are generally far older than the other clans. Being a Clan Elder is viewed as an honorable retirement for the Brass clans. The elderly who have traveled the world and have stories to tell are see as the leaders of the clan. Clan Elders are elected based on reputation from stories and tales. A renowned traveler or a bard from tales will be more likely to be selected as a Clan Elder. A Brass clansman generally has their stories end with their election if the clansmen are interested in retiring into Clan Eldership. The vote is conducted over a month time frame, as to allow abroad clansmen to send word on who they vote for, and is a simple popular vote.
Bronze
The Bronze clans are filled with sailors, officers of the navy, fishermen, and generally tough folk. The leaders are generally the youngest and tied with the White clan for most fit. The selection of Clan Elders can only occur during the month of King's Fall. The reason for this has been passed down for generations, the Bronze Elder Dragon was challenged to a swimming race and lost during this month. The winner was declared the new Clan Elder and so anyone who wants to be Clan Elder must beat a sitting Clan Elder in a swimming challenge in the moth of King's Fall. It is incredibly rare for a Bronze Clan Elder to die in office and has only happened twice to date.
Copper
The Copper clans are filled with writers, painters, sculptures, and generally charismatic folk. The leaders are the most creative folks inside the Federal Republic. The elections of the Copper clans can easily be mistaken as art auctions because they are. Anyone wishing to be a Clan Elder will bring their best work to the Electoral Auction and try to sell it. The three with the highest earnings will be named candidates and a small group will judge their works and select a winner who will have the honor of serving as the Clan Elder.
Gold
The Gold clans are filled with scholars, mages, scribes, and generally intelligent folk. The leaders are the longest lived folk of anyone in the Federal Republic. Due to the reclusive and far spread of the Gold Clans, there are not many leaders of them. The leaders do not represent physical locations but rather areas of knowledge. For example, the best mathematician, mage, and historian would all be given the title of Clan Elder. This election is done by a small council of Gold Dragonfolk who run the Scholastic Academy. If a clansmen whishes to be a Clan Elder they will submit their papers to the council and once the death or abdication of the Clan Elder of that realm of knowledge occurs they will select a new one.
Green
The Green clans are filled with farmers, ranchers, laborers, and generally strong folk. The leaders are the hardest workers of anyone in the Federal Republic. To be selected as a Clan Elder is the highest honor that the Green Clans can give. This honor is reserved for clansmen who have spent blood, sweat, and tears caring for and maintaining their lands. This title is almost never passed from parent to child. The whole prosses of the election takes four months and as such there are also Vice Elders who can serve during that time if needed. The reason the election takes so long is for a clansman to become a candidate they must have ten people nominate them and give testaments to their character. After nomination the candidate interviews with the siting Clan Elders and upon their approval the clansmen will be allowed to run. Voting is required and concluded on the 31st of Harvest's Bounty. The 31st was selected as it is the last day of bringing in the years harvest and the celebration of
The Day of the Green Gourd. Copies of the testaments to each candidate's character and each candidate's reumes are posted in the town square for review before voting. After reading them the clansmen will take a green gourd and hang it from a handle next to each of the candidate's names. All of these gourds have been hollowed out by children throughout the week, they are normally filled with small rocks or wooden pellets so they make noise when shaken. If someone does not vote by the 31st of Harvest's Bounty there is a fee and an election official is sent to their house. The winner is the person who gets 60% of the vote. Upon winning the whole clan will gather around the winner and shake the green gourds in celebration.
Red
The Red clans are filled with tinkerers, masons, artisans, and generally dexterous folk. The leaders are some of the most productive people within the Federal Republic. Clan Elders also serve as the upper administration of the guilds of the Federal Republic. Each guild has its own Clan Elder. The guild will nominate and vote upon their leader internally. This is normally the best, oldest, and most highly regarded member of the guild. The vote is conducted on the 10th of Turning Leaves.
Silver
The Silver clans are filled with priests, monks, bishops, and generally wise folk. The leaders are well learned and respected within the High Church. These Clan Elders also serve as the upper administration of the High Church and are normally the highest ranked member of the High Church in their city. A priest, abbot, bishop, or other Clan Elder will select two clansmen to be candidates upon the Clan Elder's death. The two candidates will then have an open debate for the viewing of all other clansmen. The winner is named the Clan Elder, the winner is selected by a show of hands of those present.
White
The White clans are filled with fighters, soldiers, guards, and generally strong folk. The leaders are the strongest in the Federal Republic. The clansmen of the White clans are the only ones to have killed their Elder Dragons themselves. Leadership is passed only by a duel to the death can pass the title of Clan Elder from one to another. If someone does manage to hold on to the title until natural death then an open election is held by the people, normally ending with a night full of challenges by the losers.
Timeline
History of the Dragonfolk
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