East Nether Vales
Some lands are blessed by those who dwell in them, like
the lands of the Elves, and some are made wonderful by
long toil, like the cities of the Dwarves. Others, though,
are naturally blessed with fertility and temperate weather
and beauty. The Shire of the Hobbits is one such place.
So too are the East Nether Vales — of all the lands of the river north of Rauros, these regions are perhaps the most
beautiful and the richest.
Many wars were fought for their possession; these Vales
were part of the Kingdom of Rhovanion, and were then
conquered by the Wainriders out of the East. Later, the
attacks of the Balchoth were so vicious that the Nether
Vales were wholly depopulated and abandoned, but in
the centuries that followed the victory at the Fields of
Celebrant, they were re-colonised. Unfortunately, these
new settlers soon fell under the shadow of Dol Guldur.
The dread fortress of the Necromancer lies only a few
miles within the forest, and its darkness leeches into the
surrounding territory. Those who stayed here were forced
to choose — swear fealty and pay tribute to Dol Guldur,
or leave. Today, people still dwell in the East Nether Vale;
in fact, this might be the most densely populated part
of the Vales of Anduin, although that says little in these
empty times.
All those who live here, however, chose to bow to the
Shadow. The beauty and bounty of the land seems
unnatural, and all that they achieve is somehow empty.
Most of the inhabitants live in a village called the Toft, in
a land of wooded hills and fertile plains. The Toft supplied
many of the needs of those who dwelt in the fortress of
Dol Guldur when the Necromancer was there. Now that
the Hill of Sorcery is empty, the folk of the Toft look to
the future with trepidation, for they have become used to
servitude and dread.
The northern region, near Rhosgobel, is called the Run,
and it is an empty land. It looks welcoming at first glance,
but bands of Orcs often emerged from the Narrows of the
Forest to despoil it. Now, the land is claimed by the men
of the Tyrant’s Hill, a fortress that lies just inside the forest
eave.
West of the Run is the Neck. A ridge of steep-sided hills
dominates this land, running between the Forest and
the River. Marshes pool at the feet of these hills. It was
here that Isildur fell in battle, and the Ring was lost in the
waters of the Great River.
The southern toe of the land, closest to Lórien, is called
the Strifelands. No men dwell here. Huge flocks of crows
circle endlessly over the broken, rocky landscape, save
only when a storm blows down from the north. On stormy
days, it is as though two giants made of lightning and
thunder strive against each other, one on the west side of
the river and one — darker and more terrible — reaching
out of the east.
Wildlife
The western Vales are home to cattle and horses, as well as thousands of swans in the marshy Neck running along the east bank opposite the Gladden Fields. That region is also home to alarming Swarms of blood-sucking or stinging Insects that rise up in huge clouds to beset travellers. The wandering Erringmen carry fire-pots full of stinking incense when they must pass through this region. The southern Vales show something of the taint of Mirkwood. Many animals in that region have jet-black fur or feathers. Huge black cats prowl the grasslands and prey on the sheep and cattle of the folk who dwell here. (Sometimes, they also prey on children and lone travellers, but it is well known that a man who pays proper tribute to the Necromancer is safe from animal attack, for all the wild beasts in this land are in his thrall). The eastern edge of the Vales are even more dangerous, as creatures from Mirkwood prowl here. Boars, bears and even some spiders can be seen in this land; all of them black as night, except for the spiders that glow with an unnatural luminescence like rotten moonlight.
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