Naneth
Creation
Naneth was created within the mortal realm by Eldath and Silvanus, two of the mysterious Eres. Together, they shaped the landmass that would, within time, play host to a multitude of life. This world was named "Veri Adar" (Living World), by the first sentient creations of the Eres siblings; the Eldar. After the initial creation of the world and the birth of it's first inhabitants, Eldath and Silvanus joined with several more members of the Eres, to begin shaping Naneth into a diverse hub of life and beauty. Among them were Sandrum and Armok; the creators of water and mountains respectively. Sandrum created the vast oceans and shallow lakes, toppling waterfalls and still pools. She filled them with all types of aquatic life, big and small. Armok spent his time creating the towering peaks of stone and iron. He shaped great passages into the ground, delving deeper into Naneth than any before. These creations were watched over closely by Eldath and Silvanus, as they wished to keep a perfect balance of life, peaceful and without strife. When Armok wished to created his own race of creatures to delve into Naneth, to harvest the bounties of the mountains, Eldath and Silvanus approved. So it was that the Dwarves of Armok were birthed into Naneth. Time passed and the Age of Creation moved forward. The world was now filled with all types of life. Beasts of all shapes and sizes; flying, walking, swimming or otherwise roamed the vast wild lands of Naneth. However, other Eres soon wished to make their mark upon this new creation. Eres such as Bane, Bhaal, Myrkul and others that harbored a darker disposition towards life and beauty. Angered that they had not been part of Naneth's original creation, they began to work hidden away from the watchful eyes of the other Eres. They began to create lands of vast ash and dust, devoid of natural life, as a stark contrast to the beauty Eldath had created. In these lands they crafted horrible beings, monsters of extreme hunger and malice. Furthermore, they stole and corrupted a large portion of the Eldar; Eldath and Silvanus' most prized creations. They took the elves and shaped them into a horrid creation of their own; the Orc. This event would later be known as The Betrayal. It was this event that would lead into the conflict of the Eres and the eventual banishment to the Underblaze for Bane, Bhaal and Myrkul, now known as The Dead Three. But it would also end up giving life to Humans, as a reward to Torm for his valor in the conflict against the three evil Eres. With the conflict now finished, Eldath and Silvanus decided to abandon direct intervention in the affairs of Naneth. Their collective vision of a peaceful world was shattered. So the Eres withdrew their physical forms from Naneth, retreating into the far reaches of the mortal plane, or farther. The idea was to give Naneth control over it's own fate and the chance to flourish, away from the protection of the gods. With that, the Age of Creation ended and the Age of Fire began. For the first time, mortals would be ensured with the stewardship of Naneth.Geography
The Northeast
The original cradle of creation and the birthplace of all sentient life upon Naneth. The northeast of Naneth and present day Atmora features vast plains of grass tundra, treacherous reaches of mountains, quiet pine forests, and frigid arctic waters. Notably, this area contained:- The Teeth; an impassable range of mountains situated on the eastern coast of the region. This area is considered horribly dangerous to travelers, as many ill folk and creatures call the mountains home. However, it's winding caves and peaks have made it the ideal location for dwarven mines.
- Pinetrost Woods; A large pine forest in the north. It creates a barrier between the east and west reaches of the region, situated atop the Venerath Plains. Because of the thick tree cover here, limited plant-life still grows upon the forest floor, protected by the snow above.
- Venerath Plains; This field of tundra grass and open air starts on the western coast of the region, touching Royal's Bay, then ends in the east, upon the slopes of The Teeth.
- Naneth's Tip; This large island lies to the far north and contains the Elder Forest. Naneth's Tip is considered to be the northernmost point in the world.
The Southeast
This region is widely considered the most dangerous and merciless area on Naneth, as it is now the present day location of the The Quaan Empire. Deserts of red dust and ash dominate most of this region, finally ending on either the cliffs of The Teeth or the toxic swamps to the west. The climate here is warm and dry, with hotter and more humid temperatures in the western reaches of the area. Notably, this region contained:- The Red Wastes; A vast and endless desert of low valleys, plateaus, and solitary mountains. The Red Waste makes up almost the entirety of the southeast region on Naneth. Only overtaken by The Teeth in the east, the Skuzlok Swamp to the west, and Naneth's Deep to the south.
- The Teeth; Shared with Atmora and the northeast region above, The Teeth mountain range continues down the eastern coast of this region, finally petering off into Naneth's Deep.
- Vivovar Mountain and Myrkul Mountain; Standing as solitary peaks among the Red Waste, these two mountains provide many with a home in their underground caverns.
- Skuzlok Swamp; A toxic swamp that stands on the outlying reaches of the Sunrise Jungle. The mixing of fresh jungle water, ocean water, and the minerals of the Red Wastes has given this region an extremely unique identify in relation to the rest of Naneth. There are creatures living here that are found nowhere else in the world.
The Southwest
This region of Naneth is dominated by hot and humid temperature, tropical waters and devastating storms. Now present day Meridian and Chult, this region contains some of the most beautiful examples of the gods' creation. Notable areas of this region:- The Sunrise Jungle; The second largest forest on Naneth, dwarfed only by the Ironwood to the north. The Sunrise Jungle is home to thousands of diverse species of animal and plant-life. In fact, this may be the largest collection of life in a single place in all of Naneth. It stretches from the south coast of Royal's Bay, to Elfblood Bay's northern coast.
- The Isle of Chult; A massive tropical island off the south coast of Meridian. This island is famous for it's dangerous tropical storms, vast jungles, and it's unique inhabitants. Chult is home to Dinosaurs, the children of Ubtao.
- The Great Dust Plains ; This large, hot, area of white beach sand runs along the eastern coast of Gullet's Bay. Plant and animal life is fairly sparse on the land in this region, with the only life being present in the warm coastal waters of the bay.
- The Dragoon Range ; Situated on the western coast of the Cragmaw region, the Dragoon Range is the largest mountain range in the southwest.
- The Spur Savannah and Brightspire Mountains; These two features make up the heel of the southwestern landmass. The savanna features plains of long, dry, white grass. The Brightspire Mountains line the northern coast of Meridian's heel.
- Gullet's Bay; This body of water sustains an entire country, it's warm coastal waters providing food to the elf dominated civilizations. The bay's white beaches line Meridian's coasts, giving way to rock and mud around the Cragmaw region.
The Northwest
This is the largest region in Naneth, stretching from the frigid water of the Sea of Ghosts, all the way down to the tropical Gullet's Bay. Because of this, the region of present day Astora contains several different changes in climate. Notable areas in this region;- The Ironwood Kingdom ; The largest forest in all of Naneth. The Ironwood runs from coast to coast, from the northern coast of Gullet's Bay, to the feet of the Vilmyr and Royal Mountains. This forest contains a deep connection to Eldath as it contained the largest kingdom of elves at one point.
- Vilmyr Plains; Situated in between the Vilmyr and Royal mountain ranges, separating them from the Ironwood Forest. The climate here is a lush tundra of grass and sparse trees.
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Vilmyr Mountains and Royal Mountains; These two mountain ranges lay parallel to each other on opposite coasts of the Astora region. Separating them is a large mountain pass, connecting the Vilmyr Plains to the Wilderlands of the north.
- The Wilderlands ; Laying in far north of the region is The Wilderlands. It is a vast open tundra of snow and rock, home to only the most hardy of creatures. This area is separated from the rest of Astora by two mountain ranges, making travel to this area very limited.
- The Rust Mountains and Red Rock Gulch; Situated just north of the Cragmaw region, the Rust Mountains and Red Rock Gulch is an interesting region named after the appearance of the rust colored dirt and rock in the area. The climate here is arid, making this the only desert area in the Astora region.
- The Royal's Bay; Situated between the Astora and Atmora regions, the frigid waters of Royal's Bay serves as a busy trading hub, with hundreds of shipping lanes. These water stretch from the Sea of Ghosts all the way south to the warmer waters of Meridian.
Inhabitants
Naneth and the The Mortal Plane was home to several distinct races of higher intelligence, as well as hundreds of lesser races of beasts and other creatures. First to call Naneth home was the mysterious race of the gods; the Eres. They initially created Naneth and gave birth to all life upon it. After the Eres, came the Eldar or elves as they would later be called. They were created by the gods to become the shepherds of Naneth. Dwarves, created by Armok would follow soon after. Created to dwell deep beneath the earth, living within the mountains of Naneth. Soon after these initial creations, The Dead Three betrayed their Eres brethren, giving way to the creation of several races, intended to be evil in their dispositions. Included were the bloodthirsty Orc and the mysterious Tiefling. Soon after, the defeat of The Dead Three at the hands of Torm the True led to the creation of Humans. For his role in the conflict, Torm was granted permission from the other Eres to create a race of his choosing. Dragonfolk or Dragonborn are known as the "Children of Bahamut" and were created at some point after The Betrayal. It was Eldath that created the Dragonborn, as a gift to Bahamut for his role in the war against evil. Other races including Haflings, Tabaxi, Aaracokra, and others were initially created by the Eres as beasts. But through the years, proved their dominance and higher intelligence over other creatures on Naneth, emerging as true higher races, joining the others in civilization.General Information
Type World Other Names Veri Adar Regions Astora, Atmora, Meridian, The Red Wastes, ChultPeople
Inhabitants Men, Elves, Dwarves, Haflings, Orc, Dragonfolk, Teifling, others Demonym Nethians Gods The EresLunar
Moons Talyeh (Moon of the Dawn), Vespera (Moon of the Eve) Moon Of Asteria (The Sun) Day Length 24 Hours Year Length 365 DaysRemove these ads. Join the Worldbuilders Guild
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