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Death

Should a player fall in Combat and not be able to revive from Critical Failure or fail to Extract before their Guardian Frame loses Battery Charge, they will incur several penalties.   Secured gear and Bound items cannot be looted and are instantly removed from the player’s body. Secured gear is removed from the instance while Bound items are despawned. All other unsecured gear or items in their Pack or Belts become able to be looted by another player.   Any Secured items lost are held for six hours at which point they are transferred to the player's Transmission Center. Items can then be reacquired, but they will no longer be Secured. Players may choose to Secure them again within a Safe Zone. They may also increase the speed of returns with optional purchases through The Emporium.   Any Quest items that required extraction will be lost as well and must be reacquired. Any quest progress that requires survival will be reset as well.   All gear that was equipped suffers 10% Durability loss.   Players will respawn at the nearest Medical Bay after paying 5% of their current Astrals for the service.