Atem Kubo

Atem Kubo

Age: 17. Clan: Kubo. XP: 20,000. Rank: C-5. Village: Kusagakure.
  Chakra nature: Tempest, wind. Combat style: ???. Background: Criminal. Saving throws: Dex, end, *int. Proficiencies: *Chakra control, History, Intimidation, *Religion, Sensory, *Sleight of hand, stealth, willpower, Ryo: ???.
  Hit die: 11d8. Chakra capacity: 231. Jinchurikki energy: 115. Chakra die: 13d10. AC: 17. Max HP: 146. Speed: 65ft Proficiency bonus: +4.
  Intiative: +8. Inspiration: ???. Factions: ???.
  Equipment: Great Scythe: +12, 3d12+12 slicing + DC 16 endurance save vs bleeding effect. 20ft reach.
  Stats & Skills:
  Power: 10, 0.
  Grapple: 0.
  Endurance: 20, +5.
  Willpower: +9.
  Dexterity: 17, +4.
  Sleight of hand: +12.
  Stealth: +8.
  Wisdom: 15, +3.
  Animal handling: +3.
  Chakra Control: +11.
  Insight: +3.
  Perception: +3.
  Sensory: +7.
  Survival: +3.
  Intelligence: 17, +4, +12.
  Crafting: +4.
  History: +8.
  Investigation: +4.
  Medicine: +4.
  Religion: +12.
  Tracking: +8.
  Charisma: 14, +2.
  Deception: +2.
  Diplomacy: +2.
  Intimidation: +6.
  Performance: +2.
  Persuasion: +2.
  Seduction: +2.
  Combat abilities: 32.
  Animal combat: 0. Fuinjutsu: 0. Genjutsu: 0. Insect use: 0. Jinchurikki: 12. Kenjutsu: 1. Kinjutsu: 7. Medical: 0. Ninjutsu: 11. Puppet: 0. Senjutsu: 0. Space-time: 0. Taijutsu: 1.
  Feats: 3.
  Jashinist: Gain proficiency in Religion. By sacrificing at least 1 human soul in a ritual the user can become immortal for 30 days. Preparing the ritual will take a main action and only lasts for 1 hour, if a soul is not offered in this hour or if the user takes more than 30 days to complete this ritual they will lose all benefits for this feat and 1 soul is added to the user's debt which must be paid to regain usage of this feat.
  Prodigal Asshole: x2. +4 level up points.
  The user gains a secondary chakra supply known as their jinchurikki chakra, techniques can be enhanced when used with this chakra and some techniques may require it. This amount is equal to half the user's chakra capacity.
  Unarmed attacks are 1d8+power+proficiency bonus mods.
  When using jinchurikki chakra for techniques, you ignore resistance to any damage you inflict
  The user can enter a form, knowns as cloak form, where the user is flooded with the energy of their great beast. This form is named after the way the energy of the beasts is cloaked around the user. While in this form all chakra is converted to jinchurikki chakra, AC is boosted by +2 and the user can treat their jinchurikki chakra as extra HP.
  Once per day, when you drop to 0hp you can enter your cloak form.
  If you successfully make a melee attack against a target, you can attempt to grapple them as a minor action.
  Proficiency in improvised weapons.
  While the user is in cloak form they can make an extra unarmed attack each round, and gain advantage on dex saving throws.
  Critical hits are counted on 19's and 20's on the die when an attack roll is made.
  Can use scrolls as a minor action.
  Gain a minor action.
  Targets that strike you with Melee attacks are dealt 1d4+willpower spiritual damage
  You may add your chakra control skill modifier to total damage on any ninjutsu you use.
  You may add your chakra control skill modifier to saves you make against enemy ninjutsu.
  Gain advantage on chakra die rolls.
  Resistance to crushing damage.
  Extra action
  Increase your chakra die by 2.
  Techniques known: 29
  E: 9, Body Flicker Technique, Chakra Lock On, Enraged state, Gale Fist Technique, Pain split technique, Pressure Damage Jutsu, Repulsion jutsu, Substitution Jutsu, Transformation Jutsu,
  D: 10, Air Bullet Jutsu, Bala, Chakra Cloak, Getsugatensho, Great Barrage Strike, Kirisame technique, Paralyzing chakra field , Spirit transformation jutsu, Vacuum Cannon Blast Technique, Violent Whirlwind Jutsu,
  C: 10, Altering Terrain Technique, Bala Barrage, Bursting Compressed Air Technique, Divine Wind Technique, Great beast barrage, Hurricane Gale Technique, V1 transformation, Vacuum Crushing Jutsu, Wind Scythe jutsu, Wind Step Jutsu,
  B:
  A:
  S:
  Techniques available: 25
  Mission Record:
  E:
  D:
  C:
  B:
  A:
  S:

Personality Characteristics

Motivation

To become the harbinger of death.   Wants to learn under daitan.

Likes & Dislikes

Likes: Nature,   Dislikes: Nosy people, sweets,

Virtues & Personality perks

An excellent shinobi.   Easy to work with, very cooperative.   Cares for his brother.

Vices & Personality flaws

Too prideful for their own good.   Vengeful.   Gives in to dark impulses easily.   Scared of losing their brother.

Social

Hobbies & Pets

Enjoys reading and drawing.

Relationships

Takuma Takahashi

Older brother (Important)

Towards Atem Kubo

2
0

Honest


Atem Kubo

Younger brother (Vital)

Towards Takuma Takahashi

5
0

Honest


History

Though they are not related by blood the two are incredibly close and have been since childhood.

Kiyoko Akemi

Team mate (Trivial)

Towards Atem Kubo

-3
-1

Subversive


Atem Kubo

Team mate (Trivial)

Towards Kiyoko Akemi

2
0

Subversive


History

Atem and Kiyoko first met after she had been brought in by Eriku, one of Daitan's subordinates, to work underneath of him. Since their first meeting, Atem has had little success on getting to know Kiyoko as an individual, even only knowing her by her alias, Hancha. Kiyoko felt indifference towards most of Daitan's other subordinates, Atem included, until he and their peers had proven to be just as disastrous as Kiyoko had heard them to be. She now feels a level of disdain towards Atem, yet remains indifferent in her mannerisms around him.

Relationship Reasoning

Both of them work for Daitan

Shared Acquaintances

Daitan, Eriku, Nori, Katsu, Takuma

Alignment
Lawful Evil
Current Location
Age
17.
Date of Birth
13-06-283
Birthplace
Kusagakure
Spouses
Siblings
Takuma Takahashi (Older brother)
Children
Pronouns
He
Sex
Male
Eyes
Dark, square.
Hair
Long, blonde,
Skin Tone/Pigmentation
Pretty fuckin pale
Height
5'9.
Weight
150.
Belief/Deity
Jashinism
Aligned Organization

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