Age: 23.
Clan: Madirame.
XP: 2,500.
Rank: E-1.
Village: Kusagakure.
Bounty: ???.
Chakra nature: Fire.
Combat style: ???.
Background: Ninja Apprentice.
Saving throws: Power, Intelligence.
Skill Proficiencies: chakra control, sleight of hand, crafting, history, religion, sensory and willpower.
Ryo: ???.
Weapon proficiencies: ???.
Tool proficiencies: ???
Vehicle proficiencies: ???.
Game proficiencies: ???
Hit die: 5d12.
Chakra capacity: 70.
Chakra die: 7d6.
AC: 22 (18).
Max HP: 65.
Speed: 80ft.
Proficiency bonus: +2.
Initiative: +5.
Inspiration: ???.
Factions: ???.
Death Save DC: 10 +1 everytime the user falls to 0hp and begins to make death saving throws.
Equipment: ???.
Head: E Headband, +2 AC.
Body: -E- Kusa Armor , +2 AC.
Left arm: ???
Right arm: ???.
Accessory 1: ???.
Accessory 2: ???
Accessory 3: ???
Backpack: ???
Stats & Skills:
Power: 20 (+5).
Grapple: +5.
Will: +8.
Dexterity: 17 (+4).
Sleight of hand: +6
Stealth: +4
Wisdom: 17 (+4).
Animal handling: +4.
Chakra Control: +6.
Insight: +4.
Perception: +4.
Sensory: +6.
Survival: +4.
Intelligence: 22 (+6) (+8).
Crafting: +8.
History: +8.
Investigation: +6.
Medicine: +6.
Religion: +8.
Tracking: +6.
Charisma: 11 (+1).
Deception: +1.
Diplomacy: +1.
Intimidation: +1.
Performance: +1.
Persuasion: +1.
Seduction: +1.
Combat abilities: 18.
Animal combat: 0.
Fuinjutsu: 0.
Genjutsu: 0.
Insect use: 0.
Jinchurikki: 0.
Kenjutsu: 10.
Kinjutsu: 5.
Medical: 0.
Ninjutsu: 3.
Puppet: 0.
Senjutsu: 0.
Sexjutsu: 0.
Space-time: 0.
Taijutsu: 0.
Main actions: 1.
Minor actions: 2.
Reactions: 1.
Attacks: 3.
Feats: 1 per rank.
Chakra Reservoir: The user gains +2 chakra die, increasing the size of their chakra pool.
Resists: Intoxication while wearing
-E- Kusa Armor.
Twice per day you can compel an enemy to duel you, those in compelled duels focus only on attacking you and vice versa. In a compelled duel each competitor makes only melee weapon attacks or other weapon based abilities/techniques. If someone from outside interferes in your compelled duel, the duel and all benefits from it disappear. this can be used on two targets at once or one target at two separate times. While in a compelled duel you gain resistance to piercing, slashing and bludgeoning damage from normal weapons.
Add +2 to your rolls when attacking with a melee weapon.
You can dual wield two one-handed weapons of your choice.
You can craft D rank weapons & equipment.
Can use scrolls as a minor action.
You may add your chakra control skill modifier to total damage on any ninjutsu you use.
Techniques known: 25/25
E: 17. Blazing Shuriken Dance, Burning Embers Technique, Exploding Flame Formation, Flame Weapon Creation, Ember, Flame Needles, Substitution Jutsu, Battojutsu, Covert Cut, Reverse Slash, Acid Trap Hole, Kunai Flurry, Weapon Concealment Technique, Low Cut, Night Shade, Payback, Pursuit.
D: 8. Getsugatensho, Weighted Boulder Strike, Deception Slice, Kunai Barrage, Flash Slash, Hilt Strike, Night Slash, Rhythm Echo.
C: 2. Afterglow Technique, Deadly Dart.
B:
A:
S:
Techniques available: 25
Mission Record:
E:
D:
C:
B:
A:
S:
Memories:
Comments