Age: 34.
Clan: Takowa.
XP: 200,000.
Rank: B-2.
Village: Kusagakure.
Bounty: ???.
Chakra nature: Earth, Lightning, +1.
Combat style: Close Range.
Background: Shinobi Family.
Saving throws: Power, Dexterity.
Skill Proficiencies: Crafting, Chakra Control, Grapple, Intimidation, History, Sleight of Hand, Stealth.
Ryo: ??? (rich bitch).
Weapon proficiencies: ???.
Tool proficiencies: ???
Vehicle proficiencies: ???.
Game proficiencies: ???
Hit die: 18d10.
Chakra capacity: 340.
Chakra die: 20d8.
AC: 42. (28.)
Max HP: 324.
Speed: 140ft.
Proficiency bonus: +5.
Initiative: +14.
Inspiration: ???.
Factions: ???.
Death Save DC: 10 +1 everytime the user falls to 0hp and begins to make death saving throws.
Equipment: ???.
Head: B, heavy armor, +7 AC, -25ft.
Body: B, heavy armor, +7AC, -25ft.
Left arm: B, great Jutte, +20ft reach, +21, 5d8+21 bludgeoning.
Right arm: B, great Jutte, +20ft reach, +21, 5d8+21 bludgeoning.
Accessory 1: ???.
Accessory 2: ???
Accessory 3: ???
Backpack: ???
Stats & Skills:
Power: 25 (+8) (+13).
Grapple: +13.
Will: +8.
Dexterity: 21 (+6).
Sleight of hand: +6.
Stealth: +11.
Wisdom: 19 (+5).
Animal handling: +5.
Chakra Control: +5.
Insight: +5.
Perception: +5.
Sensory: +5.
Survival: +5.
Intelligence: 12 (+1).
Crafting: (+6)
History: (+6)
Investigation: (+1)
Medicine: (+1)
Religion: (+1)
Tracking: (+1)
Charisma: 9 (-1).
Deception: (-1)
Diplomacy: (-1)
Intimidation: (+4)
Performance: (-1)
Persuasion: (-1)
Seduction: (-1)
Combat abilities: 46.
Animal combat: 0.
Fuinjutsu: 0.
Genjutsu: 0.
Insect use: 0.
Jinchurikki: 0.
Kenjutsu: 15.
Kinjutsu: 0.
Medical: 0.
Ninjutsu: 16.
Puppet: 0.
Senjutsu: 0.
Sexjutsu: 0.
Space-time: 0.
Taijutsu: 15.
Main actions: 4.
Minor actions: 1.
Reactions: 1.
Attacks: 4.
Feats: 4.
Taijutsu Expert: If you would receive damage from using Taijutsu you can reduce that damage by half. End saves targets make against your Taijutsu have disadvantage.
Heavy Armor Expert: You gain proficiency with heavy armor. While you are wearing heavy armor, bludgeoning, piercing, and slashing damage that you take from weapons is reduced by 5. You can halve the movement penalty from heavy armor.
Dual Wielder: You gain a +2 bonus to AC while you are wielding more than one weapon. Melee strikes when wielding 2 or more weapons gain +5 on their attack and damage rolls.
Kenjutsu Specialist: The user may dual wield two handed weapons at one time, the user gains an additional 10ft reach on all great weapons.
Twice per day you can compel an enemy to duel you, those in compelled duels focus only on attacking you and vice versa. In a compelled duel each competitor makes only melee weapon attacks or other weapon based abilities/techniques. If someone from outside interferes in your compelled duel, the duel and all benefits from it disappear. this can be used on two targets at once or one target at two separate times. While in a compelled duel you gain resistance to piercing, slashing and bludgeoning damage from normal weapons.
Add +2 to your rolls when attacking with a melee weapon.
You can dual wield two one-handed weapons of your choice.
Critical hits on melee attacks inflict the bleeding effect.
Once per day if you hit 0hp you can choose to drop to 1hp instead, you can then take a -5 penalty on your next weapon attack but deliver max damage.
You can create C rank weapons & equipment.
You can wield a number of weapons equal to your proficiency modifier.
You may add your chakra control skill modifier to total damage on any ninjutsu you use.
You may add your chakra control skill modifier to saves you make against enemy ninjutsu.
Gain advantage on chakra die rolls.
Resistance to one damage type of your choice Thunder dmg.
Gain advantage on insight checks on how techniques work.
When hit with a ninjutsu you can negate up to two die of damage if you know the technique.
You can teach others techniques you know, so long as they can use the proper chakra nature.
You can imbue your chakra into weapons or items you possess.
If you successfully make an unarmed attack against a target you can make another strike as a minor action.
Gain advantage on hit die rolls.
If a target makes a melee attack against you, you can use your reaction to block 1d6+pow mod damage.
If you use your reaction to block an attack you make your next melee attack against that target with advantage.
You have resistance to bludgeoning damage.
Your unarmed damage is now 1d6+modifiers.
If you successfully make an unarmed strike against a target you may attack at advantage as a minor action.
Critical hits on melee attacks inflict the bleeding effect on target's you strike.
19's on the die also count for the sake of critical hit
Techniques known: 106.
E: 23.
3 hit combo,
1st breath,
Agonizing Thorn Technique,
Battojutsu,
Body Flicker Technique,
Boomerang Blade,
Chakra Suppression Technique,
Clone Jutsu,
Double Slap,
Dynamic action,
Electric Jolt Technique,
Eye jab,
False Swipe,
Hammer shot,
Hidden Mole Jutsu,
Karate Chop,
Low Cut,
Mud shot Technique,
Road House,
Shoulder charge,
Stone Shuriken Technique,
Substitution Jutsu,
Thunder Trap Jutsu,.
D: 28.
5 hit combo,
2nd breath,
3rd breath,
Air Lightning Strike,
Bare-Handed Blade block,
Chakra Punch,
Chakra Weapon Enhancement,
Cloud strike combo,
Earthquake Slam,
Electromagnetic Murder Technique,
Fury Cut,
Ground Shaking Technique,
Hilt Strike,
Improvised Shuriken Technique,
Low Kick,
Mega Punch,
Revenge Counter,
Seismic Toss,
Shattering Palm,
Shotput Technique,
Stone Bullet Jutsu,
Stone Fist Jutsu,
Substitution Strike,
Surface Walking Technique ,
Thunder Bullet Jutsu,
Thunder Rays Technique,
Weighted Boulder Jutsu,
Weighted boulder strike, .
C: 30.
100 Foot Punch,
10 hit combo,
4th breath,
Afterglow Technique,
Arhat fist,
Bomb Thrust,
Brute Force,
Bullet punch,
Cannon ball strike,
Chidori,
Headhunter Jutsu,
Full counter,
Heaven Collapse,
Intersection method,
Lightning Armor,
Lightning Impulse,
Lightning Net Technique,
Lightning Rod Technique,
Lightning Signal Technique,
Low blow,
Meat Tornado,
Mud clone jutsu,
Ryodan,
Scroll Communication Technique,
Sinkhole Jutsu,
Slobber knocker,
Stone Sandwich Technique,
Substitution Flurry,
Water Walking Technique,
Wire Cage Jutsu.
B: 26.
20 hit combo,
5th breath,
Brutal Slash,
Chakra Disguise Technique,
Chakra Weapon Infusion,
Chidori Spear,
Destructive barrage,
Dropkick,
Dropping Lid Technique,
Hiding in Surface Technique,
Jaw Splitter,
Lariat,
Lightning Armor Discharge,
Lightning Beast Running Jutsu,
Mud Dragon Bullet,
Nutbreaker,
Rampart of Soil,
Rising Bomber,
Rockfall Technique,
Silent Killing Technique,
Stone Skin Jutsu,
Super Rock Fist Technique,
Super weighted boulder strike,
Thunder Clone Technique,
Thunder Panther Technique,
Wire Bind Jutsu.
A:
S:
Techniques available: 4.
Mission Record:
E:
D:
C:
B:
A:
S:
Memories:
Comments