Name: Meiji Nii.
Gender: Male.
Sexual Orientation: Homosexual.
Body Type: Tall, lean.
Appearance: Red Hair with two pointed tufts that have been shapened and colored to resemble cat ears, prisoner attire, long and cat-like nails, Cat-like pupils.
Age: 17.
Clan: Nii.
XP: 400.
Rank: C-5.
Village: Kumogakure.
Chakra nature: Fire, Beast.
Combat style: Hit and Run.
Background: Criminal.
Saving throws: Dex, Cha.
Proficiencies: persuasion, seduction, sleight of hand*, chakra control, stealth, Investigation.
Ryo: 25.
Hit die: 11d6.
Chakra capacity: 132.
Chakra die: 11d12
AC: 17.
Max HP: 66.
Speed: 75 ft.
Proficiency bonus: +4
Intiative: +14.
Inspiration: ???.
Factions: ???.
Equipment: ???.
Power: 15 (+3).
Endurance: 17 (+4).
Dexterity: 19 (+5).
Wisdom: 8 (-1)
Intelligence: 9 (-1).
Charisma: 16 (+3).
Combat abilities: 30.
Animal combat: 15.
Fuinjutsu: 0.
Genjutsu: 0.
Insect use: 0.
Kenjutsu: 0.
Medical: 0.
Ninjutsu: 7.
Puppet: 0.
Senjutsu: 0.
Taijutsu: 10.
Feats: 3.
Resistance to piercing damage.
Acrobat: +2 to dexterity and gain proficiency in acrobatics.
Fast healer: +1 con. When you roll a Hit Die to regain hit points you can double your constitution modifier.
Lucky: Twice per session you can get advantage on any roll you make.
You have a bond with an animal of your choice, this animal fights alongside you and is not just a pet but also an extension of yourself, this animal companion will level and grow alongside you, following the usual level up guide. This animal gets its own turn in combat but acts on your initiative.
If your animal companion is within 5ft of you or an enemy you wish to attack gain +2 to your attack roll.
Through your animal companion you have learned how to speak with animals and can gain proficiency in animal handling.
You can control a number of animals equal to your proficiency modifier.
Your senses have grown significantly stronger making you an excellent tracker gain proficiency in survival and all tracking checks are made with advantage if you have an item from the target, have met the target before or are in any other manner familiar enough with its scent/presence or any other sensing ability.
Your animal companions can use techniques from their own chakra pool.
Animal companions you control can impose disadvantage on attacks against allies they are next to, however if the attack hits it deals critical damage against the animal.
Increase your dexterity score by 2 when within 40ft of one of your pets.
Pets under your control gain access to 1 Chakra nature they can use.
You have become attuned to your pets and can feel their life force as well as chakra amount so long as they are within 200ft of you.
When you make a melee attack within 10ft of your pet they can immediately attack at advantage.
Gain proficiency in insight while within 100ft of one of your pets.
Pets and characters make their death saving throws at advantage if they are within 50ft of each other.
You can make two melee attacks per turn, this includes using techniques.
Ninjutsu can add chakra control skill modifiers to total damage.
When hit with a ninjutsu you can add your chakra control modifier to any save you may make.
Gain advantage on your chakra die rolls.
If you make an unarmed strike you can make another as a bonus action.
Gain an extra attack per round when making a melee attack.
Gain advantage on hit dice rolls.
Your unarmed attacks deal 1d4 +str/dex mod + proficiency bonus damage.
If a target makes a melee attack against you, you can use your reaction to block 1d6 damage.
If you use your reaction to block an attack you make your next melee attack against that target with advantage.
+1 Main Action
Techniques known: 34.
E: 12. Substitution Jutsu, Clone Jutsu, Body Flicker Technique, 3 Hit Combo, 1st Gate, Burning Slap of Youth, Animal Transformation Technique, Claw Enhancement, Fang Enchancement, Shoulder Charge, Leaf Drop, Four Legs Technique.
D: 11. Afterimage Clone, Chakra Transfer Technique, Improvised Shuriken Technique, 2nd Gate, 3rd Gate, 5 Hit Combo, Beast Combo Strike, Beast Substitution Strike, Dynamic Marking, Dragon Claw.
C: 11. Water Walking Technique, 4th Gate, 10 Hit Combo, Crushing Knee, Primary Lotus, Slobber Knocker, Cat Genjutsu, Combination transformation, Fang Over Fang, Low Blow, Intersection Method.
B:
A:
S:
Techniques available: 34.
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