Okamura Kaguya
Okamura Kaguya
Species: Human. Age: 24. Clan: Matsumoto. XP: ???. Rank: B-5. Village: Kirigakure. Bounty: 30,000.
Personality: Patient, Level-headed, easily offended, sassy.
Description: Tall, muscular, long brown hair, turqoise eyes, self inflicted and otherwise received wounds/scars.
Chakra nature: Wind, Blood. Combat style: ???. Background: Medical Student. Saving throws: Dexterity, Intelligence. Skill Proficiencies: Chakra Control, Crafting*, Medicine*, History, Insight, Persuasion, Religion, Sleight of Hand*, Survival*, willpower. Ryo: ???.
Weapon proficiencies: ???. Armor proficiencies: ???. Tool proficiencies: ??? Vehicle proficiencies: ???. Game proficiencies: ???. Musical Proficiencies: ???.
Hit die: 16d6. Max HP: 250. Chakra die: 16d12. Chakra capacity: 298. AC: (21). Speed: 75ft. Proficiency bonus: +5.
Initiative: +14. Inspiration: ???. Factions: ???. Death Save DC: 10 +1 everytime the user falls to 0hp and begins to make death saving throws.
Equipment: ???. Head: (B) Epic Nurse's Hat, +5 int and +5 medicine. Body: (B) Light Armor, +5 dex, resists piercing. Bonus 1: The user heals targets for an extra +10 points whenever using healing techniques or otherwise restoring HP to a target. Bonus 2: The user can activate a charge to body flicker away from an area/opponent free of charge. 2 charges per day. Left arm: ??? Right arm: ???. Accessory 1: ???. Accessory 2: ??? Accessory 3: ???
Backpack: ???
Stats & Skills:
Power: 17 (+4).
Athletics: +4.
Endurance: +9.
Grapple: +4.
Dexterity: 18 (+4). [23 (+6)]
Acrobatics: +4 [+6]
Sleight of hand: +14 [+16]
Stealth: +4 [+6]
Wisdom: 18 (+4).
Animal handling: +4
Chakra Control: +9
Insight: +9
Nature: +4
Perception: +4
Sensory: +4
Survival: +15
Intelligence: 22 (+6). [27 (+9).]
Crafting: +16. [+19]
History: +11. [+14]
Investigation: +6. [+9]
Medicine: +16. [+19]
Religion: +11. [+14]
Tactics: +6. [+9]
Tracking: +6. [+9]
Charisma: 13 (+2).
Deception: +2
Diplomacy: +2
Intimidation: +2
Performance: +2
Persuasion: +7
Seduction: +2
Combat abilities: 40.
Animal combat: 0. Fuinjutsu: 0. Genjutsu: 0. Insect use: 0. Jinchurikki: 0. Kenjutsu: 0. Kinjutsu: 5. Magic: 0. Medical: 15. Ninjutsu: 10. Puppet: 0. Senjutsu: 0. Sexjutsu: 0. Space-time: 0. Taijutsu: 10.
Main actions: 3. Minor actions: 3. Reactions: 1. Attacks: 2.
Transformations: ???.
Resistances: Necrotic, Toxic, Slicing.
Feats: 6.
Adaptable Biology: When the user is knocked unconscious by a new damage type and passes their death saving throws, they can gain a resistance to that damage type. The user can only gain a number of resistances this way equal to their proficiency bonus. The user can exchange one of their resistances for a different type at the end of a long rest.
Alchemist: The user gains proficiency in brewer's supplies, alchemy kits, poison kits, smith kits and herbalism kits. Gain proficiency in crafting. In place of scrolls you can use potions to release techniques once you've imbued the technique into the potion. Posions you make deal an extra +5 damage and medical supplies you craft heal +5 HP.
Crazed Scientist: +2 intelligence, proficiency in Crafting. Creatures, Constructs or Puppets you create deal an extra die of damage when making attacks and gain +1 feator resistence.
Grudge Holder: You hold a near unnatural hatred against a specific type of enemy you may pick two types of enemies, such as beasts, plants, undead or celestic, or two different humanoid races or certain nations or regions. When recalling information about the selected creatures, foes or areas that are chosen, you may roll with advantage. When attacking a foe of the chosen type, you may activate this ability to double the damage you do on your next attack or technique. You may only use this ability once per day.
Regenerating Body: The user recovers 1d8 + Power + Medicine HP at the end of each of their turns.
Supreme Healer: When restoring HP to a target, always heal for the maximum amount you can currently heal with all relevant modifiers and hit die.
Gain proficiency in intelligence saving throws.
Can use scrolls as a minor action.
Gain advantage on hit die rolls.*
Gain advantage on chakra die rolls.
You can heal yourself as a reaction for 1 hit die + medicine HP.
Status effects you cause deal maximum damage.
Unarmed strikes now deal 1d4+proficiency bonus + wis/dex modifier.
You can craft D-rank supplies and equipment.
If you expend an action to heal an ally from the dying state they can be restored to 3 hit die+ medicine+ endurance mod HP.
You have learned how to exchange chakra for health, you can trade either resource for the other.
Double the damage for status effects you cause.
You may add your chakra control skill modifier to total damage on any ninjutsu you use.
You may add your chakra control skill modifier to saves you make against enemy ninjutsu.
If you successfully make an unarmed attack against a target you can make another strike as a minor action.
Your unarmed attacks deal 1d4 +pow/dex mod + proficiency bonus damage.
If a target makes a melee attack against you, you can use your reaction to block 1d6+pow mod damage.
If you use your reaction to block an attack you make your next melee attack against that target with advantage.
Techniques known: 91
E: 30. 3 hit combo, Achille's Slash, Acid Shot, Blade of Wind, Blinding Technique, Blood Bullet, Blood Pillar Jutsu, Blood Propulsion Technique, Blood Puppet Jutsu, Blood Slash, Body Flicker Technique, Bungee Gum, Cell Tear Technique, Clone Jutsu, Concussion Crash, Gale Fist Technique, Energy Blast, Injection shot, Limb Transplant Technique, Mega Drain, Necrosis Technique, Pain Enhancement technique, Pain split technique, Poison bullet jutsu, Pursuit, Pressure Damage Jutsu, Repulsion jutsu, Spleen Shatter, Stun Cure, Substitution Jutsu.
D: 18. 5 hit combo, Air Blades, Air Slash, Bare-Handed Blade block, Blade of Wind Barrage, Blood burst jutsu, Bloody Dance, Blood Steal, Bloody Aura, Chakra scalpel, Gale Kick, Eye Removal Technique, Eye Transfer Technique, Rib Bash, Self healing technique, Spinal Disruption, Substitution Strike, Surface Walking Technique, Tendon Severance Technique.
C: 33. 100 Foot Punch, 10 hit combo, Acid Clone, Air Cutter, All Out Pummeling, Blood Boil, Blood Chill, Blood clone jutsu, Blood Drowning Jutsu, Blood Portal Technique, Bloody Smash, Bone Crusher, Breakthrough Stream, Cell Destruction Jutsu, Chakra anesthesia injection, Disease injection jutsu, Full power enhancement, Great Healer's Palm, Healing jutsu, Intersection method, Observation Haki, Organ Dissection Technique, Organ Repair Technique, Organ Transplant Technique, Poison Robe, Sight destruction technique, Skull Bash, Substitution Flurry, Vampiric Bite, Water Walking Technique, Wind Scythe jutsu, Wind Step Jutsu.
B: 10. Airless World, Amputation Cut, Blood hail jutsu, Blood Imprisonment Technique, Bloody Aphrodisiac, Brain dead technique, Chakra dissection blade cruelty, Land of Death, Lung Burst, Super Strength Strike Combo.
A:
S:
Techniques available: 4.
Mission Record:
E:
D:
C:
B:
A:
S:
Memories:
Mental characteristics
Gender Identity
Male.
Sexuality
Closeted Homosexual.
Alignment
Chaotic Neutral
Current Location
Age
24
Children
Current Residence
Kirigakure
Pronouns
He/Him
Sex
Male
Gender
Man
Presentation
Masculine
Hair
Long, sleek, brown
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