Raiden Hayashi

Age: 18. Clan: Hayashi. XP: 225. Rank: E-4. Village: Tsukigakure.   Chakra nature: Lightning. Combat style: ???. Background: Monk raised. Saving throws: *int, wisdom, Skill Proficiencies: will, *chakra control, *insight. perception stealth, history, crafting, survival, medicine. Ryo: 80.   Weapon proficiencies: Exotic, Fans, throwing weapons, swords, knives. Tool proficiencies: ??? Vehicle proficiencies: ???. Game proficiencies: ???   Hit die: 2d12. Chakra capacity: 19. Chakra die: 1d6. AC: 14. (18) Max HP: 24. (26) Speed: 45ft. (35ft) Proficiency bonus: +2.   Initiative: +9. Inspiration: 1. Factions: ???. Death Save DC: 10.   Equipment: ???. Head: (E) Cloak, +1 wis, +1 end. Body: (E) Hide armor, +3 AC, -10ft speed. Left arm: War scythe, +6, 2d8+6, slashing 10ft reach. Right arm: War scythe. Accessory 1: (E) Scarf, resistance to cold damage. Accessory 2: ??? Accessory 3: ???   Backpack: 2 (E) War fans, 10/40ft, +6, 1d6+6 piercing.   (E) Bolas   (E) Binding cloth   Stats & Skills:   Power: 17, +4.   Grapple: +4.   Endurance: 16, +3. (17, +4)   Willpower: +5.   Dexterity: 13, +2.   Sleight of hand: +2.   Stealth: +4.   Wisdom: 16, +3, +5 saves. (17, +4, +6)   Animal handling: +2.   Chakra Control: +6.   Insight: +6.   Perception: +4.   Sensory: +2.   Survival: +4.   Intelligence: 20, +5, +9 saves.   Crafting: +7.   History: +7.   Investigation: +5.   Medicine: +7.   Religion: +5.   Tracking: +5.   Charisma: 12, +1.   Deception: +1.   Diplomacy: +1.   Intimidation: +1.   Performance: +1.   Persuasion: +1.   Seduction: +1.   Combat abilities: 12.   Animal combat: 0. Fuinjutsu: 0. Genjutsu: 5. Insect use: 0. Jinchurikki: 0. Kenjutsu: 0. Kinjutsu: 0. Medical: 2. Ninjutsu: 0. Puppet: 0. Senjutsu: 0. Space-time: 5. Taijutsu: 0.   Main actions: 1. Minor actions: 1. Reactions: 1.   Feats: 1.   Weapon Master: You gain proficiency with four weapon types of your choice. Gain 5ft reach with melee weapons you are proficient with.   Genjutsu cast on an unaware opponent gains +2 to its save DC.   Gain +2 to breaking out of genjutsu you know.   Gain an extra chakra die when you take the charge action.   You can increase the range of all techniques by 1 level.   Techniques known: 14.   E: 13, All Direction Shuriken, Battojutsu, Blade concealed in darkness, Chakra enhanced strength, Clone Jutsu, Dimensional Blade, False surroundings, Front Slice, Portal strike, Reverse Slash, Speed enhancement, Weak portal creation, Zone of Death,   D: 1, Time pause,   C:   B:   A:   S:   Techniques available: 0.   Mission Record:   E:   D:   C:   B:   A:   S:
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