Takumi Jikoro

Age: 22. Clan: Jikoro. XP: 500. Rank: E-4. Village: Takigakure.   Chakra nature: Lightning. Combat style: DOT. Background: Criminal. Saving throws: Power, Intelligence, Charisma. Skill Proficiencies: *Chakra control, Crafting, Insight, *Medicine, *Perception, Sleight of Hand, Survival, Ryo: 1,060.   Weapon proficiencies: Throwing weapons, Knives. Tool proficiencies: ???. Vehicle proficiencies: ???. Game proficiencies: ???.   Max HP: 24. Hit die: 2d6. Chakra capacity: 32. Chakra die: 2d12. AC: 19 (15.) Speed: 60ft. Proficiency bonus: +2.   Initiative: +5. Inspiration: 0. Factions: ???. Death Save DC: 10.   Equipment: ???. Head: (E) Ninja Headband - +2 AC. Body: (E) Light Armor - +2 AC. Left arm: ??? Right arm: ???. Accessory 1: ???. Accessory 2: ??? Accessory 3: ???   Backpack: (E) Darts, 10/50ft, +6, 1d4+6 Piercing.   (E) Scalpel, Melee, +6, 1d4+6 Slashing.   Stats & Skills:   Power: 17, +4, +6 saves.   Grapple: +4.   Will: +4.   Dexterity: 16, +3.   Sleight of hand: +5.   Stealth: +3.   Wisdom: 20, +5.   Animal handling: +5.   Chakra Control: +9.   Insight: +7.   Perception: +9.   Sensory: +5.   Survival: +7.   Intelligence: 20, +5.   Crafting: +7.   History: +5.   Investigation: +5.   Medicine: +9.   Religion: +5.   Tracking: +5.   Charisma: 15, +3, +5 saves.   Deception: +3   Diplomacy: +3.   Intimidation: +3.   Performance: +3.   Persuasion: +3.   Seduction: +3.   Combat abilities: 12.   Animal combat: 0. Fuinjutsu: 0. Genjutsu: 5. Insect use: 0. Jinchurikki: 0. Kenjutsu: 0. Kinjutsu: 0. Medical: 7. Ninjutsu: 0. Puppet: 0. Senjutsu: 0. Space-time: 0. Taijutsu: 0.   Main actions: 1. Minor actions: 1. Reactions: 1. Attacks: 1.   Feats: 1.   Poisoner: When you make a damage roll that deals toxic damage, it ignores resistance to poison damage. You can apply poison to a weapon or piece of equipment as a minor action.   Gain resistance to toxic damage.   Gain advantage on hit die rolls.   You can heal yourself as a reaction for 1 hit die + medicine HP.   You can craft E-rank supplies and equipment.   Genjutsu cast on an unaware opponent gains +2 to its save DC.   Gain +2 to breaking out of genjutsu you know.   Status effects you cause deal maximum damage.   Techniques known: 12.   E: 7, Deceptive cooperation genjutsu, False Clone Jutsu, Genjutsu Haze, Healing spit, Poison bullet jutsu, Poison extraction technique, Substitution Jutsu,   D: 5, Chakra scalpel, Genjutsu Break, Poison Cloud, Sludge Shot , Self healing technique,   C:   B:   A:   S:   Techniques available: 0.   Mission Record:   E:   D:   C:   B:   A:   S:   Memories:
Current Status
Torturing Victims
Current Location
Children
Belief/Deity
Will of Water
Aligned Organization

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