Team lead Keiko Tamura
Age: 22. Clan: Tamura. XP: 20,000. Rank: C-5. Village: Kirigakure. Bounty: 1,500.
Chakra nature: Wind, Water. Combat style: ???. Background: ???. Saving throws: ???. Skill Proficiencies: Crafting, Insight, Medicine*, Survival*. Ryo: ???.
Weapon proficiencies: ???. Tool proficiencies: ??? Vehicle proficiencies: ???. Game proficiencies: ???
Hit die: 11d8+POW+proficiency. Chakra capacity: 132. Chakra die: 11d10+POW+proficiency. AC: 27. Max HP: 143. Speed: 80ft. Proficiency bonus: +4.
Initiative: +9. Inspiration: ???. Factions: ???. Death Save DC: 10 +1 everytime the user falls to 0hp and begins to make death saving throws.
Equipment: ???. Head: (C) Light Armor, AC +4 AC Body: (C) Light Armor, +4 AC. Left arm: ??? Right arm: ???. Accessory 1: ???. Accessory 2: ??? Accessory 3: ???
Backpack: ???
Stats & Skills:
Power: 14 (+2).
Grapple: +2.
Will: +2.
Dexterity: 20 (+5).
Sleight of hand: +8.
Stealth: +5.
Wisdom: 22 (+6).
Animal handling: +6.
Chakra Control: +9.
Insight: +9.
Perception: +6.
Sensory: +.
Survival: +12.
Intelligence: 14 (+2).
Crafting: +5.
History: +2.
Investigation: +2.
Medicine: +8.
Religion: +2.
Tracking: +2.
Charisma: 9 (-2).
Deception: -2.
Diplomacy: -2.
Intimidation: -2.
Performance: -2.
Persuasion: -2.
Seduction: -2.
Combat abilities: 30.
Animal combat: 0. Fuinjutsu: 0. Genjutsu: 0. Insect use: 0. Jinchurikki: 0. Kenjutsu: 0. Kinjutsu: 0. Medical: 7. Ninjutsu: 10. Puppet: 0. Senjutsu: 10. Sexjutsu: 0. Space-time: 0. Taijutsu: 3.
Main actions: 2. Minor actions: 1. Reactions: 1. Attacks: 1.
Feats: 3.
Critical Targeting: You may lower the die requirement for critical hits by 1. (if it was 20, 19's on the die now count as crits) Those who are struck by one of your critical hits lose 10ft of movement.
Keen Mind: Increase your Intelligence score by 1. You always know which way is north. You always know the number of hours left before the next sunrise or sunset. You can accurately recall anything you have seen or heard within the past month.
One handed seals: Gain proficiency in sleight of hand. Jutsu signs can now be formed using a single hand instead of both hands allowing the user to equip a weapon or shield in their free hand while still performing ninjutsu. Requirements: Proficiency in Chakra control, sleight of hand.
Gain resistance to toxic, spiritual damage.
Gain advantage on hit die rolls.
You can heal yourself as a reaction for 1 hit die + medicine HP.
You can craft E-rank supplies and equipment.
Status effects you cause deal maximum damage.
You may add your chakra control skill modifier to total damage on any ninjutsu you use.
You may add your chakra control skill modifier to saves you make against enemy ninjutsu.
Gain advantage on chakra die rolls.
You can harness nature energy by staying motionless, nature energy must be tracked separately and is a finite resource. You can match half your chakra capacity with nature energy.
When using a technique with your nature energy you overcome ignore resistance.
You can enter a Senjutsu transformation in which you are boosted with high stats and have nature energy flowing through your body. In this state your any of your techniques ignore resistance, users may pick their senjutsu transformation.
You can speak to animals.
While in a senjutsu transformation you can add +2 to your Power or Dexterity.
You can charge your chakra as a reaction.
When you hit 0hp you may use a reaction to enter your senjutsu transformation.
While in your senjutsu transformation you can exchange health and chakra and can only be defeated when both are at 0.
If you successfully make an unarmed attack against a target you can make another strike as a minor action.
Techniques known: 60.
E: 24. Chakra bandage technique, Chakra enhanced strength, Chakra share technique, Poison Coating Technique, Danger Sense, Ki Blast, Sage Art Dust Cloud, Gale Fist Technique, Wind Gust Jutsu, Blade of Wind, Protective Wind Wall, Hidden Mist Jutsu, Instant Water Technique, Protective Water Sphere, Water Pillar Thrust, Body Flicker Technique, Chakra Suppression Technique, Clone Jutsu, Object Extraction, Substitution Jutsu, 3 hit combo, Dragon fang, Leaf drop, Pressure point strike.
D: 23. Chakra blanket, Chakra scalpel, Heal Bite, Leech Life, Paralysis cure technique, Spare the dying technique, Jet boost jump, Ki blast barrage, Ki cannon, Ki wave, Spirit Gun, Great Wind Wall Jutsu, Gale Kick, Air Bullet Jutsu, Afterimage Clone, Senbon Shot, Substitution Strike, Surface Walking Technique , Tool Creation Technique, Binding Syrup Chains, Water Bullet Jutsu, Water Prison Jutsu.
C: 9. Spirit Shotgun, Swift Wind Wall, Wind Step Jutsu, Whirlwind Drop Jutsu, Air Bubble Technique, Sticky Trap Jutsu, Scroll Communication Technique, Substitution Flurry, Water Walking Technique.
B:
A:
S:
Techniques available: 4.
Mission Record:
E:
D:
C:
B:
A:
S:
Memories:
Relationships
History
In the year 195, Shirohebei Kaguya was marked as a shinobi for Kirigakure and had been appointed to work with Keiko Tamura. Despite Shiro's harsh and cold nature, she had proven to be a useful shinobi with a surprising amount of intelligence. This earned Shirohebei a bit of a liking from her leader.
Nicknames & Petnames
Shiro
Relationship Reasoning
Student and Sensei
Commonalities & Shared Interests
Both of their clans come from Kirigakure. They both would do anything to protect their village.
Spouses
Siblings
Children
Sex
Female
Gender
Woman
Presentation
Feminine
Comments