The first Iron lord of the Iron Dominion, Gregor Ferrous, is born into the Ferrous family, who had moved to the Gulf of Faylen from the Arimanus Sovereignty several years earlier. The day is now celebrated as “Ferrous Day” in the Dominion.
This timeline documents the relevant history of the Iron Dominion and its occupation of Chapel Valley
The Colonial Era was the time period when the Faylen Continent was under the control of the Arimanus Sovereignty and the Kingdom of Salvone, and before the Iron Rebellion.
The first Iron lord of the Iron Dominion, Gregor Ferrous, is born into the Ferrous family, who had moved to the Gulf of Faylen from the Arimanus Sovereignty several years earlier. The day is now celebrated as “Ferrous Day” in the Dominion.
In the aftermath of the imperial war between the Sovereignty and the Armada, a young Gregor Ferrous begins a revolutionary war against the Arimanus Sovereignty’s reign over the Faylen Gulf, taking advantage of their weakened state.
The Iron Rebellion era is when the founding fathers and mothers of the Iron Dominion first took up arms against the Arimanus Sovereignty.
In the aftermath of the imperial war between the Sovereignty and the Armada, a young Gregor Ferrous begins a revolutionary war against the Arimanus Sovereignty’s reign over the Faylen Gulf, taking advantage of their weakened state.
Saboteurs in Ferrous’ army successfully destroy a large garrison of Sovereign vessels docked at Midset Atoll. The event earns Ferrous a heroic reputation in the Gulf, and marks the beginning of the Sovereignty’s end in Faylen. In the Dominion, the “Fires of Midset” ceremony is observed as a national holiday.
A treaty is signed between diplomats from the Arimanus Sovereignty and Ferrous’ rebels, turning control of the Gulf over to the Iron Rebellion.
Less than a week after the signing of the Treaty of the Midset, the Iron Dominion is founded by Gregor Ferrous and the Iron Rebels on the day after the Solstice Feast. Gregor Ferrous is chosen to be the first Iron Lord. The day is now celebrated as Founder's Day in the Iron Dominion.
The Era of Dominion is the time after the founding of the Iron Dominion.
Less than a week after the signing of the Treaty of the Midset, the Iron Dominion is founded by Gregor Ferrous and the Iron Rebels on the day after the Solstice Feast. Gregor Ferrous is chosen to be the first Iron Lord. The day is now celebrated as Founder's Day in the Iron Dominion.
3rd of Raindraw, 15 Y.D. - 17th of Amberspell, 21 Y.D. Tensions between the Dominion and the Circles of Icunda came to a head when a great Earthquake destroyed a city within the Dominion. The Dominion blamed the Circles, calling the Earthquake a "druidic terrorist attack". The war lasted for six years, and left many dead. At the end of the conflict, the Circles of Icunda were dissolved, and the remaining loyalists to the Circles fled into the Eastern Wildlands.
The Iron Dominion begins an official exploration of the Northwest Corridor, paving the way for settlement of the region.
Though many unofficial expeditions had already pressed into the Central Highlands of the Faylen Continent, this was the first official expedition sponsored by the Dominion.
Following years of setbacks in the settlement of the Central Highlands, the Iron Dominion chose to abandon its settlements in the highlands. Most of the settlers are relocated back into the Dominion proper, with some choosing to stay in the territory, despite knowing that they will no longer receive Dominion protection.
The Iron Dominion sponsors the first official exploration eastward across the Continent of Faylen. Though humanoids from the Dominion, Jhatur, Salvone, and the Sovereignty have already set foot in the Eastern territories of Faylen (including Chapel Valley), the official exploration of 170 Y.D. makes available the first maps, geographic surveys, and documentation of wildlife of the Eastern expanse of the continent.
Not wanting to lose their Northern settlements in the same way as their highland settlements, the Iron Dominion launches a risky, but ultimately successful military campaign to eradicate the dangerous monsters, creatures, and megafauna of the Northwest Corridor. The effort took 6 years, and many soldiers of the Iron Regiment were lost in the effort. However, in the end the first Great Hunt was made the Northwest Corridor much safer for the burgeoning province of the Iron Dominion.
Explorers from the Dominion become the first citizens of the Dominion to discover the Chapel’s unique magical properties when they view the solstice through the ethereal plane on the day of the Lively Solstice.
13th of Newgrowth, 193 Y.D. to 27th of Flamecrest, 195 Y.d.
Following the success of the First Great Hunt in the Dominion's expansion northward into the Northwest Corridor, the Iron Dominion launches a Second Great Hunt into the newly explored territory of Chapel Valley. Thousands of Dominion soldiers are mobilized and sent into the Valley to find and exterminate a number of dangerous beasts, monsters, and megafauna native to the Valley to make way for Dominion settlement.
The Second Great Hunt ended with the slaughter of Undrag, an enormous Ancient Dragon who made its home in the Great Dune Sea. Some say that Undrag's skeletal remains can still be found among the sands of the Dune Sea.
What would become the greatest city of Chapel Valley, Beacon, is founded as a small settlement just beyond the shores of the Ironloch.
Shortly after the founding of Beacon, Birmingham Transport receives a commission from the Iron Lord to build a railway along Shadowmountain Run on the Western edge of Chapel Valley.
The small, port side town of Settler's Point is founded to assist in the settlement of Chapel Valley along Shadowmountain Run.
The second settlement of the Valley, Lochport, is founded on the edge of the Ironloch lake in the Northern end of the Valley, just Southwest of Beacon.
The settlement of Idlehill is founded by a group of settlers making their way to Lochport. Local legend says that they became lost after taking a short rest off the main highway, and were guided to a sheltered alcove beneath the hills by an aspect of Luumis.
The city of Hellford is founded by an enterprising Tiefling called Cornelius Plunk. The town is named Hellford in homage to his infernal ancestry.
Less than a month after the founding of Hellford, the settlement of Bigmountain is founded beneath the Gracewall range.
The first railway in Chapel Valley is finished, connecting Beacon directly to Lochport. A train called the Blackreach is constructed to ride the rails between the towns.
In anticipation of a future railway, a group of settlers financed by the Birmingham Transport company found the settlement of Richbanks along the Shadowmount Run. Construction of an extension to the Birmingham Line soon follows.
Following in the footsteps of the settlers of Richbanks, the settlement of Starkwater is founded. Though it begins as a major settlement, it is eventually renamed Starkwater Crossing, being diminished to a passthrough town by its younger sister-town, Midriver, which is founded later the same year.
The town of Midriver is founded along the western banks of Shadowmountain Run, just south of Starkwater Crossing. Midriver eventually becomes an important port for riverboats, military vessels, and settlers looking to make their way to Basinvale.
The city of Coldridge is founded at the terminus of the Shattered Plains beneath the ridgeline and along the Broken Brook.
14 years after its introduction to the Valley, the Blackreach is destroyed while carrying settlers to Lochport by a saboteur by the name of Joseph Dawn, nicknamed the “Butcher of the Blackreach'' thereafter. The event leads to a greater Dominion military presence in the Northern end of the Valley and significantly curtailed freedoms.
After years of evading the authorities, Joseph Dawn and a group of Shadows were discovered in the small plains town of Hellford by a patrolling garrison of Dominion soldiers. The garrison lay siege to the town, and massacred nearly every living soul, including Dawn. The town remains abandoned to this day; folks who have visited the ruins claim that it's haunted by the ghosts of the Dominion’s victims.
The settlement of Sanctuary is founded by a group of archeologists seeking to better understand the ruins of the Great Dune Sea. The settlement is centered on one of only a handful of oases in the entire Dune Sea.
The small trading post of Crossroads is founded by settlers making their way along the Settler's Highway, as well as refugees from the destruction of Hellford. The size of the settlement has waxed and waned over time, and it is currently little more than a trading post.
Settlers of the Dominion rediscover what remains of Puerto Rojo. Over the next 17 years, the settlers would rebuild the port and turn it into an important center of commerce and military transport for the Dominion
The town of Glinlow is founded among the Glinlow Mire, just West of Puerto Rojo. The town is still in its infancy, but is already showing signs of wear and decay from the mire. Folks have begun leaving Glinlow, claiming that the surrounding swamps are mighty haunted. If nothing is done, Glinlow will be a ghost town in a very short amount of time.
A great wildfire spread through the forests between Beacon and Lochport, causing enormous harm to the forest, the surrounding region, and the railroad connecting the two cities.
The small town of Far Harbor is founded at the Southern edge of the Valley along the base of the Silverridge Range. The founders of Far Harbor are hoping to capitalize on the progress of the Stevenson Line by giving them a reason to continue the railway all the way down the Valley.