Elves: High/Gold

Gold elves commonly have bronze-colored skin, white-pinkish skin being uncommon, and hair most often of copper, golden blond, and black, with red more uncommon but not unheard of. High elves typically have green eyes, though golden ones are also common, often with a liquid appearance, and silver, black, hazel, or copper hues have also been heard of. Out of all the Elven races, they are considered the "leaders" and most common, even moreso than their Moon counterparts, as the elven society favors intelligence and merit above the populists abilities. Many of these elves become magic users, especially wizards, forming the highest number in the elven population and most common appearance outside their homelands. They regard themselves as the pure race, even more than their Silver brethren, as they were favored by Gods and Titans alike and surviving the most tragic moments in history, becoming even stronger because of them. Even the loss of their original homeland didn't stop their tenacity for greatness thus the name High Elf is common usage outside the elven race.  

On Tethys

The High Elves created many wonders in the history of Tethys. Grand nations like the Sulantaar with its High Magic came to existence thanks to their involvement. Most powerful wizards are also of the High Elf variety, cementing their position and allowing them to become prideful (sometimes too prideful, egoism is quite common among the Gold Elves). While they might think they do not look down upon other races, the way they speak, act and gesture says otherwise, while it is natural to them.  

First World

There were many High Elves in the First World and some of the Forgotten Lands say their counterparts are even more egoistic.
Genetic Ancestor(s)

Elf (High)

Ability Score Increase Dex +2; Int +1
Size Medium
Speed 30 ft.

Age. Although elves reach physical maturity at about the same age as humans, the elven understanding of adulthood goes beyond physical growth to encompass worldly experience. An elf typically claims adulthood and an adult name around the age of 100 and can live to be 750 years old.   Alignment. Elves love freedom, variety, and self-expression, so they lean strongly toward the gentler aspects of chaos. They value and protect others' freedom as well as their own, and they are more often good than not.   Size. Elves range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.   Darkvision. Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.   Keen Senses. You have proficiency in the Perception skill.   Fey Ancestry. You have advantage on saving throws against being charmed, and magic can't put you to sleep.   Trance. Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is "trance.") While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
If you meditate during a long rest, you finish the rest after only 4 hours. You otherwise obey all the rules for a long rest; only the duration is changed.   Languages. You can speak, read, and write Common and Elvish. Elvish is fluid, with subtle intonations and intricate grammar. Elven literature is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires.   Elf Weapon Training. You have proficiency with the longsword, shortsword, shortbow, and longbow.   Cantrip. You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it.   Extra Language. You can speak, read, and write one extra language of your choosing.

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