Monstrous Race: Hobgoblin

Hobgoblins are a larger, stronger, smarter, and more menacing form of goblinoids than goblins, but not as powerful as bugbears. By and large hobgoblins, like their kin, are considered evil creatures and often meet this expectation. While Goblinoid society is cruel and harsh, some individuals escape it to carry on lives of virtue, though fewer such individuals are hobgoblins than true goblins. Those few who do take this risk and succeed often meet cautious praise and acceptance from outsiders. Those that do are, however, continuously plagued by their nature. Though hobgoblins are not necessarily evil they are prone to violence and hot tempers and find it difficult to be truly altruistic. When provoked, which is often easy, hobgoblins are vindictive creatures who take glee in causing pain to those that injured them. Those hobgoblins who overcome this nature often do so because of the rewards they find in serving good, rather than evil.   Hobgoblins follow the fate of the Goblin to the continent of Sailan. The scattered goblin tribes ran amok around the dragons during the Second Age, Godswar. Seeing an opportunity, the Oni sought the goblins, took them for themselves and experimented, creating the now known hobgoblin race. While the race is widely known in Sailan, it spread all around the world. During the Dragonswar they helped the Jadeite Empire invade the Old World, which was their ticked to spread their vile natures. However, mainly in the dragon continent, they are very organized, forming towns, cities, and even nations. While in other places, the most they create are tribes and clans that work as mercenaries.  

On Tethys

There are many, small hobgoblin tribes all around the world. While they work in groups, they are mostly considered an evil race, thus hunted down. Some try to break that reputation by becoming mercenaries. In Sailan, however, things are different. Many of the hobgoblins are civilized but lack the rights that other races have in Jadeite Empire. They can be mostly found in Giunsan, where they work for their Oni masters, or in their nation of Buyant.  

First World

Hobgoblins in the First World Theory were an experiment of the father of giants, who needed fodder in his army, thus he mixed the blood of Dwarves to create them. However, they quickly rebelled against their creator.

Hobgoblin

Ability Score Increase Con +2; Int +1
Size Medium
Speed 30 ft.

Age. Hobgoblins mature at the same rate as humans and have lifespans similar in length to theirs.   Alignment. Hobgoblin society is built on fidelity to a rigid, unforgiving code of conduct. As such, they tend toward lawful evil.   Size. Hobgoblins are between 5 and 6 feet tall and weigh between 150 and 200 pounds. Your size is Medium.   Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.   Martial Training. You are proficient with two martial weapons of your choice and with light armor.   Saving Face. Hobgoblins are careful not to show weakness in front of their allies, for fear of losing status. If you miss with an attack roll or fail an ability check or a saving throw, you can gain a bonus to the roll equal to the number of allies you can see within 30 feet of you (maximum bonus of +5). Once you use this trait, you can't use it again until you finish a short or long rest.

Languages. You can speak, read, and write Common and Goblin.

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