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Game Timeline

  • 419

    13 Alliance 01:00

    Session 1: The Interrupted Journey(s)

    Bej eats some pancakes. Friend declines the end-user agreement. Parker gets lightly scrambled. Parsnip decides that she is in Hell.

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    Location
    Conflux
  • 419

    13 Alliance 02:00

    Session 2: Que Chévere

    Bej goes trash surfing. Friend plays it safe. Parker finds a new pal. Parsnip becomes the hero of legend.

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    Location
    Conflux
  • 419

    13 Alliance 03:00

    Session 3: New Horizons

    Bej takes the wheel. Friend declares a holiday. Parker makes the save. Parsnip has a bad time.

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    Location
    Conflux
  • 419

    13 Alliance 04:00

    Session 4: Drive It Like You Stole It

    Bej pours her heart (and guts) out. Friend demonstrates the wisdom of delegation. Parker tries spinning - that's a good trick! Parsnip reunites with an old friend.

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    Location
    Conflux
  • 419

    13 Alliance 05:00

    Session 5: Magic Voice

    Bej's waspshakes bring all the amigos to the yard. Friend attempts diplomacy - briefly. Parker changes into something a little more comfortable. Parsnip asks the hard questions.

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    Location
    The Deep Black
  • 419

    14 Alliance 01:00

    Session 6: The Hands of Time

    Bej's true power is unleashed. Friend just wants some peace and quiet. Parker becomes the AI with a thousand faces (or at least four). Parsnip tricks the trickster.

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    Location
    The Deep Black
  • 419

    15 Alliance 01:00

    Session 7: Cömputer, May I Have Some Lööps

    Bej shows her entire ass. Friend is all tsun and no dere, no sir. Parker attains omniscience. Parsnip teaches some advanced chemistry.

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    Location
    The Deep Black
  • 419

    16 Alliance 01:00

    Session 8: This Was A Ruse

    Bej processes her feelings in a healthy way. Friend gets wet. Parker creeps 33% closer to self-determination. Parsnip busts out the Chilton's.

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    Location
    The Deep Black
  • 419

    16 Alliance 02:00

    Movie Night 1: Gremlins 2

    Gremlins 2 is a movie about how rules restrict you from your goals and leave you vulnerable to undesired outcomes and extinction.
    -- Bej-Amel

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    Location
    Sycia
  • 419

    16 Alliance 03:00

    Session 9: Officer Baul Has a Bad Day, part 1

    Bej becomes the night. Friend secures a bounty of nugs. Parker parks. Parsnip gaslights a mall cop.

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    Location
    Sycia
  • 419

    16 Alliance 04:00

    Session 10: Officer Baul Has a Bad Day, part 2

    Bej is back at it again at WegMonalds. Friend offers practical solutions to practical problems. Parker smooths things over. Parsnip ruins the day of a shark and a minotaur.

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    Location
    Sycia
  • 419

    16 Alliance 05:00

    Session 11: What's In The Box?

    Bej enjoys a healthy serving of gorps. Friend finds themselves in familiar territory. Parker engages in jolly cooperation. Parsnip has a sword now.

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    Location
    Sycia
  • 419

    16 Alliance 06:00

    Session 12: Armando's Reckoning

    Bej embarks on a sneaking mission. Friend goes up. Parker prepares for trouble, and makes it double. Parsnip takes a breather.

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    Location
    Sycia
  • 419

    16 Alliance 07:00

    Movie Night 2: Roar

    "When given a choice, consume people quickly and efficiently."
    -- Friend

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    Location
    Sycia
  • 419

    16 Alliance 08:00

    Session 13: Sinkhole Nightlife

    Bej's talent for garbage collection holds true, even in the deep desert. Parker assists a snakeboy with some hardware testing. Parsnip makes a very colorful new friend.

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    Location
    Sycia
  • 419

    17 Alliance

    Movie Night 3: Three Badnesses

    None whatsoever.

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    Location
    Sycia
  • 419

    17 Alliance 01:00

    Session 14: Breaking the Blockade, part 1

    Bej faces the slab and emerges victorious. Parker has a heart to heart with the heart of the Hedron. Parsnip makes a friendly phone call.

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    Location
    Sycia
  • 419

    17 Alliance 02:00

    Session 15: Breaking the Blockade, part 2

    Bej presses some buttons. Parker flies into a region of peril... an area of misfortune... a zone of danger. Parsnip draws upon her past experiences.

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    Location
    Sycia
  • 419

    17 Alliance 03:00

    Session 16: Lair of the Verdant Wyrm
    Metaphysical / Paranormal event

    Bej cuts it footloose. Parker engages Death Blossom mode. Parsnip lights up the night.

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    Location
    Sycia
  • 419

    17 Alliance 04:00

    Session 17: This House is Clean

    Bej becomes the sector's next top (adult) model. Parker downloads a ghost! Parsnip's green thumb takes to the field once more.

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    Location
    Sycia
  • 419

    17 Alliance 05:00

    Movie Night 4: Wild Wild West

    "Never run out of leg juice."
    -- Tank

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    Location
    Sycia
  • 419

    17 Alliance 06:00

    Movie Night 5: Cats
    Disaster / Destruction

    Not Applicable

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    Location
    Sycia
  • 419

    18 Alliance 01:00

    Session 18: Beach Interlude

    Bej conquers Slab 2: The Sequel to Slab. Parker cools off at the beach... and heats up the stage. Parsnip is sentenced to a grim fate: relaxation.

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    Location
    Sycia
  • 419

    18 Alliance 02:00

    Session 19: Mall Crawl, part 1
    Expedition

    Bej gets deep into books - and vice versa. Parker fires up a dedicated server. Parsnip definitely knows which end the laser comes out of.

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    Location
    Sycia
  • 419

    18 Alliance 03:00

    Session 20: Mall Crawl, part 2
    Expedition

    Bej opens up the Sphere Grid. Parker shares the traditional fashions of their people. Parsnip dies.

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    Location
    Sycia
  • 419

    18 Alliance 04:00

    Session 21: Au Revoir

    Bej gets a new fan! Parker is slated for retirement. Parsnip would like to speak to the manager.

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    Location
    Sycia
  • 419

    18 Alliance 05:00

    Movie Night 6: The Man With The Iron Fists

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    Location
    The Deep Black