Bej eats some pancakes. Friend declines the end-user agreement. Parker gets lightly scrambled. Parsnip decides that she is in Hell.
Bej eats some pancakes. Friend declines the end-user agreement. Parker gets lightly scrambled. Parsnip decides that she is in Hell.
Bej goes trash surfing. Friend plays it safe. Parker finds a new pal. Parsnip becomes the hero of legend.
Bej takes the wheel. Friend declares a holiday. Parker makes the save. Parsnip has a bad time.
Bej pours her heart (and guts) out. Friend demonstrates the wisdom of delegation. Parker tries spinning - that's a good trick! Parsnip reunites with an old friend.
Bej's waspshakes bring all the amigos to the yard. Friend attempts diplomacy - briefly. Parker changes into something a little more comfortable. Parsnip asks the hard questions.
Bej's true power is unleashed. Friend just wants some peace and quiet. Parker becomes the AI with a thousand faces (or at least four). Parsnip tricks the trickster.
Bej shows her entire ass. Friend is all tsun and no dere, no sir. Parker attains omniscience. Parsnip teaches some advanced chemistry.
Bej processes her feelings in a healthy way. Friend gets wet. Parker creeps 33% closer to self-determination. Parsnip busts out the Chilton's.
Gremlins 2 is a movie about how rules restrict you from your goals and leave you vulnerable to undesired outcomes and extinction.-- Bej-Amel
Bej becomes the night. Friend secures a bounty of nugs. Parker parks. Parsnip gaslights a mall cop.
Bej is back at it again at WegMonalds. Friend offers practical solutions to practical problems. Parker smooths things over. Parsnip ruins the day of a shark and a minotaur.
Bej enjoys a healthy serving of gorps. Friend finds themselves in familiar territory. Parker engages in jolly cooperation. Parsnip has a sword now.
Bej embarks on a sneaking mission. Friend goes up. Parker prepares for trouble, and makes it double. Parsnip takes a breather.
"When given a choice, consume people quickly and efficiently."-- Friend
Bej's talent for garbage collection holds true, even in the deep desert. Parker assists a snakeboy with some hardware testing. Parsnip makes a very colorful new friend.
Bej faces the slab and emerges victorious. Parker has a heart to heart with the heart of the Hedron. Parsnip makes a friendly phone call.
Bej presses some buttons. Parker flies into a region of peril... an area of misfortune... a zone of danger. Parsnip draws upon her past experiences.
Bej cuts it footloose. Parker engages Death Blossom mode. Parsnip lights up the night.
Bej becomes the sector's next top (adult) model. Parker downloads a ghost! Parsnip's green thumb takes to the field once more.
Bej conquers Slab 2: The Sequel to Slab. Parker cools off at the beach... and heats up the stage. Parsnip is sentenced to a grim fate: relaxation.
Bej gets deep into books - and vice versa. Parker fires up a dedicated server. Parsnip definitely knows which end the laser comes out of.
Bej opens up the Sphere Grid. Parker shares the traditional fashions of their people. Parsnip dies.
Bej gets a new fan! Parker is slated for retirement. Parsnip would like to speak to the manager.