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Campaign 1: Fate's Warriors

Seventeen years ago a new continent was discovered with no mortal life, yet covered in ruins from a distant civilization of various divine worship. Soon it would be discovered that the world would soon be in danger, as the "divine" responsible for both the elimination of life there and the continent's discovery tips the last few dominos leading to the end of the Barren's story.  

Rewriting the Narrative

At the end of the first campaign, the universe had gone through a reset that changed many of its aspects. For example, the Barren originally had a pantheon made up of Greek, Norse, and Egyptian gods - replaced by the Barren's own unique pantheon after the rewriting (members including the party of Fate's Bane). The reset also sped up the Barren's development to have the end of the campaign take place at the start of the year 100, the campaign originally ranging between the years 1578 to 1579.  

The Players

Fate's Bane - Arceaus Longthorn, Corrin, Isac Arno Obenslauter, and Layla Witherspoon traveled through continents and realms, fighting with magic and blade. They were originally on the side of fate- when she was using them as her pawns. Lady Fate wanted Fate's Bane to kill Scias as her need for him was over, but when realizing the party's own risk wanted Scias to live long enough to kill them. When Scias did die at the hands of Corrin, Fate revealed her true colors to the party, starting Fate's Bane's quest to defeat her.  

Fate and her Warriors

Due to enchantment, Lady Fate couldn't leave her shrine in the heavens, requiring her to create the group of Fate's Warriors, trusted allies that acted as her hands when she needed to interact with a place out of her reach. Wanting the utmost efficiency while keeping the risk of her true ideals a secret, she only trusted five people at a time to be a part of this group. While on their quest to defeat Fate, the party had to go against many aligned with fate, some of which were these members.  

Major Events and Changes to the Barren

To understand the impact of Campaign 1, see its timeline for more information [Campaign 1: Fate's Warriors].

  • 98 AG

    3 Late-Summer

    Creation of Dragon's Keep
    Founding

    The party of Fate's Bane (before they adopted that title) arrives on the continent of Novus and secures a ruined castle for a dragon to rule the nearby region. The castle was promptly called Dragon's Keep which soon after created a trade route through the settlement of Slywick and to the Delvan hamlet which was also secured by Fate's Bane.

  • 99 AG

    9 New-Spring

    Destruction of Iterlin
    Disaster / Destruction

    As a result of Fate's Bane killing Scias, Lady Fate sent an army of angels to Iterlin to kill them before they could cause any more damage to her plans. The angels slaughtered citizens and burnt homes, leaving the settlement devastated.

  • 99 AG

    25 New-Spring

    Invasion of Aekminur
    Disaster / Destruction

    A portal to purgatory opens up in Aekminur, causing forces meant to protect the realm to exit it and attack the city. The disaster killed many and caused a period of reconstruction sometime after it was dealt with.

  • 99 AG

    1 Late-Spring
    99 AG

    2 Mid-Summer

    The War of Eethill
    Military: War

    Urmany, under the magical control of Peter Obenslauter threatens to spread that magical control to the rest of Great Eethill. Several groups led by Fate's Bane fought Urmany before any major damage could be done.

    Additional timelines
  • 100 AG

    1 Mid-Winter

    Fall of Fate
    Life, Death

    The party of Fate's Bane kills Lady Fate and stops her plans of destroying the Barren and returning the universe to be an endless void of monsters. This caused a blast of magical light to explode from her corpse and consume the Barren's entirety, causing all sorts of magical mishaps around the universe.

    C1

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