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The Requian Coast

The Western Portion of Great Eethill's Southern Coast

The Requian Coast is the region that was unified by the Requian Empire until its fall in 102 A.G. Cliffs line the shores and climb up to a snowy plateau sticking out of the great stretch mountain that touches the west and east ends of the continent. Rivers flow down these cliffs as waterfalls that enter the Vedalion Ocean through forests of palm and teak trees.  

The Greedy, The Holy, and The Fallen

Three major groups have or had major control over the Requian Coast; the Pirate Syndicate which had won a secret war with the coast at the end of the Golden Age of Piracy that let it gain the isles off of the coast, the religious group Sea's Appeal who worships the goddess Shae who uses her sacrifice to save the coast to control the kingdoms on the coast, and the late Requian Empire who once had the kingdoms of the coasts unified under them. As conflict continues in the region, these three forces may gain or lose their power over it. Will the Syndicate absorb the coast, or will Sea's Appeal reclaim the isles afloat on their goddess's domain, or perhaps the Requian Empire will return from its death? Only time will tell.  

Kingdoms of the Coast

The Requian Coast is made up of six kingdoms that had once joined under the Requian Empire: the Kraken Cliffs, the Snowy Plateau, Lake Luster, the Footprints, the Coral Forests, and Kraken's Gulf.  

Kraken Cliffs

The cliffs stand tall, looming over the trade routes of merchants from across Great Eethill and beyond. The city of Seaview sits on its stone throne commanding hundreds of ships to protect not only itself but its allied kingdoms of the coast.  

The Snowy Plateau

A once great lake elevated by the cliffs became frozen over, leaving a fierce and unforgiving landscape. Thankfully it has the Ig-Knights, warriors of the Hearth who uses fire magic to allow ships to move through the area and protect them from frost giants and beasts forgotten in the waters below.  

Lake Luster

Unknown to the mortals who awoken there, Lake Luster had experienced many changes throughout the great slumber, causing many strange magical phenomena to appear on the small islands that dot the water. Factions based on these phenomena have led to turf wars over the islands, the only place where safety can be found for all factions being the city of Syn in its center.  

The Footprints

The first Kraken attack had devastated the flatlands below the cliffs, creating deep marshes and flooded plains in its path. Wanting challenge over practicality, adventurers sought out to reach the ruins of the kingdom's capital and restore it, leading to the creation of New Learbog.  

The Coral Forests

The battle between Shae and the Kraken during its second attack devastated another part of the coast- this time in a magical sense. The blood that poured out of the monstrosity pooled into spots around these forests, turning them into a hybrid of temperate forest and coral forest, containing new creatures derived from land and aquatic animals.  

Kraken's Gulf

What lies under the water is a mystery often feared by land lovers. To the Merfolk of Kraken's Gulf, they see the dangers of these mysteries as mere obstacles to great truths about the Slumber from in the ruins that sleep on the ocean floor.  

The Season's Isles

Off the shores of the coast are isles split into four groups, each named after a season based on the islands' climates. Much like the ruins in Kraken's Gulf, these isles hold secrets to uncover, but unknown dangers lurk in the waters in between the islands, sleep on top of their mountains and hide among their forests.

Maps

  • The Requian Coast
    The western portion of Great Eethill's southern coast.
Alternative Name(s)
The Coined Coast
Type
Coast / Shore
Location under
Included Locations

Pantheon of the Coast

Deity Alignment
Aliphin - The Secret Starved Lawful Evil
Arceaus - The Grand Monstrosity Chaotic Good
Faruk - The Dawnbringer Chaotic Good
Fhieht - The Shadow Stepped Chaotic Neutral
Ina - The Page Collector True Neutral
Nevar - The Princess of Purgatory Neutral Good
S'bark - The Golden Merchant Neutral Evil
Theignk - The Law Keeper Lawful Neutral
Zuchue & Thernet - The Rain Twins Chaotic Good / Lawful Neutral
Shae - The Queen of the Waves  Lawful Good

Articles under The Requian Coast


  • 1 AG

    1 Mid-Winter

    New Dawn
    Era beginning/end

    The mortals of the Barren awaken from their long slumber to a world that has been returned to nature, the only hints of civilization left are in ruin. Now they must rebuild it.

    Additional timelines
  • 4 AG

    6 Mid-Summer
    4 AG

    22 Mid-Summer

    The First Kraken Attack
    Disaster / Destruction

    The Kraken leaves the waves and attacks the Requian Coast. After three weeks of destruction, a holy wizard used magic to enchant the monster and force it back into its slumber. This man was titled the first Kraken Priest.

  • 71 AG

    23 Late-Fall

    Rise of the Requian Empire
    Founding

    After the tyrannical dragons are imprisoned the coast was left in a economic depression as the hoards of stolen treasure had yet to be found or reclaimed. A lawyer named Leigh Danson rose to the occasion, proposing a plan to create trade routes between all the major settlements on the coast, spanning through kingdoms. Once the plan was completed the kingdoms were for the first time in history unified, and in fear that the depression would return decided to become a single body- the Requian Empire, with the first emperor being Leigh Danson.

  • 74 AG

    26 New-Summer
    80 AG

    15 Late-Summer

    The Great Pirate Hunt
    Criminal Activity

    An adventurer named Yerg Yerginsten uncovers a dragon hoard. Hearing this, the Requian Empire requests him to return the stolen treasure to the coast. Yerg disagrees provoking the Empire to send forces to take it from him. This provoked a six-year chase throughout the isles of the coast, eventually ending in Yerg's capture.

  • 80 AG

    15 Late-Summer
    89 AG

    14 Mid-Fall

    The Golden Age of Piracy
    Era beginning/end

    Inspired by Yerg Yerginsten's avoidance of the Requian Empire, thieves and bandits from all over the coast turned to a life of piracy, beginning a new era in the region.

  • 81 AG

    7 Mid-Fall

    Creation of the Requian Navy
    Founding

    To combat the great number of pirates, the empire creates the Requian Navy

  • 89 AG

    14 Mid-Fall

    End of the Secret War
    Gathering / Conference

    The The Pirate Syndicate meet with the Requian Empire. They make a deal stating that the pirates will leave the coast be as long as they keep the isles as their territory. The Empire agreed as long as they kept their secrecy and be allowed to claim the Golden Age of Piracy as a victory for the coast. Both parties agreed, ending the secret war between them and the Golden Age of Piracy.

  • 99 AG

    1 Late-Spring
    99 AG

    2 Mid-Summer

    The War of Eethill
    Military: War

    Urmany, under the magical control of Peter Obenslauter threatens to spread that magical control to the rest of Great Eethill. Several groups led by Fate's Bane fought Urmany before any major damage could be done.

    Additional timelines
  • 99 AG

    9 New-Fall
    100 AG

    1 Mid-Winter

    The Angelic Invasion
    Disaster / Destruction

    Lady Fate sends an army of Angels to the Mortal Realm, no longer caring who learns of her true intentions. The army attacked every nation on every continent, many lives were lost to these holy warriors.

    Species
    Angel
    Additional timelines
  • 100 AG

    1 Mid-Winter

    Fall of Fate
    Life, Death

    The party of Fate's Bane kills Lady Fate and stops her plans of destroying the Barren and returning the universe to be an endless void of monsters. This caused a blast of magical light to explode from her corpse and consume the Barren's entirety, causing all sorts of magical mishaps around the universe.

    C1
  • 100 AG

    4 Mid-Winter
    106 AG

    12 New-Summer

    The Second Kraken Attack
    Disaster / Destruction

    The magic created by Lady Fate's death broke the enchantment over the Kraken, freeing it from the Kraken Priest's control. If the first attack could be described as the Kraken's destructive wandering, this attack would be its apocalyptic rampage fueled by nearly a century of enslavement.

  • 102 AG

    5 Late-Summer

    Fall of the Requian Empire
    Disaster / Destruction

    After two years of fighting against the Kraken, the weakened empire from the Angelic Invasion finally falls to the Kraken.

  • 106 AG

    12 Late-Summer

    Shae's Intervention
    Religious event

    The goddess Shae appears in the coast to stop the Kraken's rampage, sacrificing herself to seal both of them within the ocean. With the disaster over and the empire fallen, Sea's Appeal forms to use Shae's name and sacrifice to religiously unify the coast.

  • 138 AG

    4 Late-Winter

    Assassination of King Leigh II
    Life, Death

    The second king of the cliffs is assassinated during a ball, leaving the throne to be with Sea's Appeal (Crynline Castaway) until his son comes of age. The plot was set up by Castaway, hiring a member of the Gulls (Luthor Mellowcash) to accomplish it.

    Location
    Seaview
    Additional timelines
  • 138 AG

    18 Late-Winter

    "Kidnapping" The Prince
    Life, Crime

    After the King's assassination, the queen (Lilith) and the prince (Hew) were sent to a safe house in Seaview's People's District. Their position was compromised, however, and the two were placed in danger with Tempest's End needing to intervene. Lilith realized Hew wasn't safe under the government's protection and couldn't fight back against Castaway's rule while on the run; she entrusted Hew's protection to the adventuring party who saved them out of desperation. When Castaway learned of Hew's taking she framed it as a kidnapping and increased the bounties on the party's heads.

    Location
    Seaview
    Additional timelines
  • 138 AG

    22 Late-Winter

    The Syndicate War
    Military: War

    Once Sea's Appeal took control over the Requian Navy, they sent ships into restricted waters. The restricted waters were in reality the Pirate Syndicate's territory and this crossing of borders violated the peace treaty they made with the Requian Empire at the end of the Secret War during the Golden Age of Piracy. The War officially began once the Syndicate attacked the Merchant District of Seaview.

    Additional timelines
  • 138 AG

    5 Late-Fall

    The Struggle of Seaview
    Financial Event

    The Continental Trade, controlled by the Golden Society of Seaview, was under strain during the Syndicate War. Ships began to cease their journeys and imports became scarce. It wasn't until Tempest's End destroyed the Golden Society that the trade fell apart altogether. Most nations of the Mortal Realm had entered an economic depression that had greatly changed several aspects of the average life- most importantly the normality of magic which had now become scarce with the lack of both education and resources that were obtained through the continental trade.

  • 138 AG

    6 Late-Fall
    139 AG

    7 Late-Winter

    Shae's Wave
    Religious event

    After the Struggle of Seaview began, the Syndicate War had broken tension and entered full-blown combat. During this time Tempest's End and the settlement of Nameless had begun using their limited resources to expand their territory and take islands from the Pirate Syndicate. This eventually led to a battle in the pirate capital of Shipwreck where Clyde Cloudeyes (the Pirate Syndicate's Captain) agreed with Tempest's End to help silently invade Seaview and defeat Castaway. The final showdown between Castaway and Tempest's End proved Castaway to not be a true follower of Shae as her attempt to prove her piety with the goddess ended up with a tsunami that engulfed the city, harming no one but Castaway. With the return of Lilith Danson, temporary control of the coast was taken by Lilith, and Castaway was sent to Waerytomb Prison along with her accomplice Harper Starswollow.

    Additional timelines
  • 139 AG

    12 Late-Winter

    The Dispersing of the Revenant Storm
    Metaphysical / Paranormal event

    The source of the Eldritch Storms in the Requian Coast, the Revenant Storm, was approached by the navies of the coast led by Tempest's End. In the eye of the storm was its controller Strenia Imblwarf (a previous member of the adventuring party possessed by a madness and the spirits that make up the storm). After some time Strenia was freed from its control and the storm clouds broke apart and scattered across the Mortal Realm in smaller less destructive bursts.

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