Overview
Nestled amidst the rugged terrain of the
Concordian northern border, Tramor emerges as a bustling trading city, strategically positioned to facilitate commerce between the
Jubal Plains and the
Zalukan Dynasty. Perched upon the stonefair bluffs, its architecture echoes the hues of the surrounding canyons, with rectangular buildings of reddish-yellow hue dominating the skyline.
A Melting Pot of Cultures
Tramor's bustling streets, shrouded in a perpetual haze of dust, teem with life as traders from far-flung lands converge upon its markets. Exotic fabrics flutter beneath vibrant sunshades, while the air resonates with the chatter of diverse tongues. Here, the tapestry of cultures unfolds, with beings of various races navigating the labyrinthine streets alongside exotic creatures ensnared in the city's vibrant trade.
The Grand Bazaar: Heart of Commerce
At the city's core lies the Grand Bazaar, a towering cylindrical edifice that commands the skyline and serves as the epicenter of trade. Within its walls, merchants from distant lands barter for exotic wares, their voices melding into a symphony of commerce that reverberates through the city streets. Here Goblins and Drow from the Zalukan Dynesty trade with the Lizardmen and Gnomes of the Jubal planes.
A Nexus of Opportunity
Originally established as a military outpost following the tumult of the
2nd Plains war , Tramor's strategic location soon transformed it into a thriving trading hub. Its proximity to both the Jubal Plains and the Zalukan Dynasty, coupled with Concordia's lax enforcement of property laws due to the city's lucrative revenue, has fostered an environment ripe with opportunity and prosperity. Tramor stands as a testament to the enduring spirit of commerce and cultural exchange.
History
535ca - Founding
Established originally at the end of the 2nd
Plain wars as a military outpost to keep watch over the
Jubal Plains.
Places of interest
The Grand Bazaar
A Huge building in the center of the city. 16 floors of markets of different types ranging from exotic food to slaves. The layout is like that of a tower with open plan markets in the center with spiral staircases on the edges going up to the top. The top floor is
Temple of the White Pillar
The temple dedicated to the
White Pillar. The only legal deity in
Concordia. The gardens around the temple are luscious and has grass trees and ponds.
Concordian army base
A large complex on the east side of the city completely walled off from the rest. Consists of a main building and many barracks. The
Concordian Army is quite secretive and so only army personal are allowed in.
The Fighting pit
An enclosed arena in the north of the city. Orkish in design and adorned with the bones of great beasts. Many slaves fight here as gladiators for the crowds amusement.
City Cells
A series of cages raised off the ground on small towers. Prisoners are left here to rot, more often then not. Normally only guarded by a couple of members of the
CDF.
The Undercity
A series of caverns below the mountains at the back of the city. lead down to an older city build by the
Drow before the concorida claimed the territory. The undercity is mostly abandoned except by some stray monster's and wanderers.
CDF Headquarters
The Headquarters and main office of Tramors branch of the
CDF .
It consists of a courtyard and a couple of offices. It back onto the CDF housing district where new regiments are put up.
Town Officials
CDF commander - Nurtrak
A no nocence minitor who runs the CDF
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