Harmony Cross
Ruler: Marchion Eollém Ruonór
Economy: Mining of ores and gems, metal refining and crafting.
Militia: 950 men mounted on ponies in summer and trained rothe in winter. Merchant families maintain house guards, adding another 500-foot soldiers in times of dire need.
Points of interest: The Fire Halls, The Underground Gate, The Underground
One of the only non-dwarf held mining centers in the North is a cold, gray stone city, surrounded by mines, quarries, and talus. Over 19,000 grim men and 4,000 grimmer independent dwarves crowd its unadorned streets. Richest of the cities north of Freehaven, its mines provide vast amounts of most known metals, fine gems, and high-quality metal goods from its ever-hot forges. The Cross Council of meets each fall in the Harmony Hall to determine where and when to sell their metal, mindful of who will use it to forge weapons to make war on whom and balancing this against the agreements made from the Adamant Throne.
Merchant families of Harmony Cross are very competitive. House guards often battle openly when mines accidentally connect, or when two ore caravans meet on trade roads. The merchants of Harmony Cross own many ships based in Saelz but resent the High Captains threats to cut Harmony Cross off from the coast if their constantly increasing harbor fees are not paid up for years in advance. Marchion Eollém Ruonór makes a point of traveling south to warmer climes before the onset of winter, to negotiate trade agreements with rulers who have many luxuries, but little metal. His three score of bodyguards wear platinum plate mail and are commanded by his four former days of adventuring companions named Djassar, Hulmm, Kriiador, and Turvon.
Type
City
Location under
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