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Corsairs of the Violent Tides

Plot points/Scenes

Act one: The Fouling

The city-state of Pelgar stands tall along the coast of Fogcrossing, a bastion of civilization in the wilds near the sea. Due to its location on the island Pelgar is known for its Alchemists guild, known as the Flask watchers. Its port serves merchants and travellers from across The Violent tides, and ships laden with cargo from Losaria or Thereus often dock in its harbours prior to making their way south to Achra-Zarkan or east to the Auralian Empire. One such trader is a man named Kazamov Volga. A black-market smuggler turned nobleman, he deals in items of an exotic nature, frequently bringing home gifts for his beloved nephew from halfway across the world. On his most recent business trip he came back with a small drake. Although he intended it to be a pet and friend to the young boy, the boy’s mother, Ferra, had no desire to care for the thing and, unbeknownst to Kazamov, tossed it down the storm drain while telling the boy it ran away. After weeks of gorging itself on alchemical waste and filth, it has grown to nearly the size of a man. It has built a nest in the sewers causing the city’s waste to build up and overflow. “The Fouling” as the townsfolk have dubbed it, has forced all inside as the overwhelming odour that permeates the streets renders all who inhale it violently ill. Fearing for their city, the Council of Nine, the ruling body, has ordered a reward for anyone who can end The Fouling once and for all.

Act Two: Journey to Mithril Isles

The party is tasked with finding an informant known only as The Sphinx , who may hold further intel on the growing threat of The Branded Whip. The Sphinx was last located in Grefir or the surrounding land. The party is tasked with sailing across the Violent Tides to the Mithril isles and find the Sphinx and get in his good graces as they might hold info on the rise of The Branded Whip. They will be approached by a halfling upon entering the city, he will hand them a letter by the Sphinx. Detailed in the letter is the location of a local sect within the Cult, to prove their trust they have to get rid of the sect. Upon commpletion he will ask them to go to a warehouse in Grefir for a meetup. Arriving at the warehouse the Halfling is shown to be the Sphinx himself in disquise.

Themes

Rising up, From the Rubble to the Ritz, Rags to Riches, World comes crashing in, gathering enemies or allies.   Cult seeking to unleash paragon of evil onto the seas, cults, haunted crews and islandsofmalice
Plot type
Overall plot dnd campaign
Related Characters
Related Locations

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