Year 1: The Year of Dragons. Valine is created and populated with the chromatic and metallic dragons. Popularly referred to as a "year", most Valinians understand that this era happened over a long period of time.
The generally accepted history of major world affecting events on Valine.
Year 14: The Year of Thinning. The dragonborn, eldest of the humanoid races, are overthrown by the dragons they had previously led. Unaware that the dragons viewed their submission to the dragonborn as more akin to slavery than leadership, the dragonborn were all but wiped out when turned upon by the dragons. In the wake of the Dragon Cull, the Dragonborn, banded together in tribes, for the most part sticking to their own color. The event set back their development while the other elder races thrived and it led to the widespread belief that dragonborn were descended from dragons. The Year of Thinning is generally considered to be the point at which the "years" of recorded history began to largely match an actual calendar year.
Year 87: The Year of Schism. Disagreement among the gods leads to division. Gama and Eruer decree that those who wish to influence Valine more directly shall have their divine powers limited. The gods split into the Greater and Lesser Deities. While most of the Greater Deities stay indirectly involved with Valine, the Lesser Deities take more of a direct approach with the developing races. Gama and Eruer withdraw from direct influence, ruling the other deities and influencing matters from afar.
Year 99: The Year of Melding. For the first time, two of the races - the elves and dwarves - begin interbreeding.The first dwelves are born.
Year 113: The Year of Shackles. Nivian is sealed into the Book of Dreadful Shadow. Bulir leads an army of fiends against the mortal races of Valine. The gods unite to drive him back and create The Asylum to house Bulir and his demonic army. The fey retreat to the Feywild, but leave a number of hidden ways in and out of their self-imposed realm of exile.
Year 121: The Year of Fortification. As tribal warfare and banditry become increasing problems, several dwarven tribes band together and build the first walled settlement on Valine. Other tribes and species soon follow suit and cities spring up across multiple cultures.
Year 167: The Year of Doctrine. Despite many of the gods attempting to correct their followers, different doctrines flourish throughout emerging societies, leading to holy wars and dominant doctrines emerging over the next few years. The strongest of the faiths begin to spread globally and their deities work to subtly change the faiths from within over an extended period.
Year 189: The Year of Peaceful Rest. Astus and Khydar form an uneasy truce regarding the souls of the dead and Khydar is elevated to the role of a Greater Deity overseeing the realm of the undead. The twenty year reign of undead terror throughout Valine comes to an end, but several conditions, such as vampirism have been unleashed upon the world.
Year 212: The Year of the Purge. A virulent plague ravages Valine killing 4% of the planet's total population.
Year 245: The Year of Enslavement. The gith leader Munak sells his entire race into slavery for 20 generations in search of immortality. The entire gith race is pulled into The Asylum, enslaved by demons, and do not emerge for 600 years.
Year 321: The Year of Progression. A new sentient species emerges on Valine and over the next 50 years spreads incredibly fast to every corner of Valine, breeding - and dying - at a rate never before seen. Within three generations they are the dominant species on the planet, with a population to match that of any other sentient species on Valine, and growing at a frightening pace.
Year 346: The Year of Beseigement. With the aid of gnomish ingenuity, the first siege weaponry is developed.
Year 380: The Year of Colonization. Improvements in nautical technology allows for longer sea voyages and a rapid expansion in coastal settlements. The first colonization attempt of the island of Cerulea by an alliance of goliaths, elves and humans collapses following a bloody confrontation between the human and elven leaders.
Year 417: The Year of Piracy. Piracy blossoms as colonization expands. The most feared pirate band on the seas are the Sea Dogs, a mostly caniic crew led by a saurian captain known only as "The Wild". During the dark of Undhar, the Sea Dogs vanish without trace. Their vast treasure hoard has never been found.
Year 418: The Year of Bonding. Sigeweard of Stankeld unites the ten tribes of the Isle of Mithlerien, centralizing government and establishing the Kingdom of Mithlerien, becoming King Sigeweard, First of His Name. Though controlling the majority of the Isle of Mithlerien, some smaller kingdoms such as the Kingdom of Periezar held out against the larger kingdom under an uneasy truce for centuries, some even remaining nominally independent, but eventually even these became effective vassal states.
Year 593: The Year of the Hag. The most virulent disease ever known infects nearly half the souls on the planet, driving those who catch it into a violent fever rage. Cultures and societies fall and the population of Valine is decimated, with more than 1 in every 10 individuals a victim to either the disease or the violence that it causes. The source of the disease is eventually traced to a coven of hags on Atrain that worship Qyrad and aimed to wipe the sentient species from the world entirely. A coalition army of two dozen different species marches to destroy the coven utterly. The site of the resulting battle remains an area of mutation and disease that few dare to tread more than 400 years later.
Year 593: The Year of the Hag. A coalition army of two dozen realms from across Valine meet the hag coven and their army of monstrous followers at Apocalypse Falls on Atrain to destroy the source of the Coven's Rage plague unleashed on the world by the coven. The hags are defeated but the area is left blighted by intense bursts of wild magic, mutated animal and plant life, and disease.
Year 640-690. Dubbed Bulir's Vengeance, although the demigod had nothing to do with it, fifty years of unprecedented volcanic activity drove much of Valine's population into underground settlements for the best part of half a century. On the back of the Tears of Ades, much of the surface of Valine was left uninhabitable for decades, although pockets of population on the surface were maintained and some areas left relatively unscathed, whether through the protection of their natural location, the favor of the gods, or the use of powerful magic. The remnants of this period (now claimed as lairs by myriad beasts, monsters or societal outcasts) litter Valine and lie below ground as the "dungeons" that adventurers make a living from exploring and looting.
Year 720: The Year of Rebirth. Following three decades of recovery on the surface, the sentient species of Valine have rebuilt societies. Decades of interdependence has led to greater integration of the species. New kingdoms and empires begin to expand their influence. Known as The Silver Kingdom, Mithlerien takes the lead in establishing the beginnings of a global trade economy, backed by the largest fleet of ships in the world.
Years 734: The Year of Putresence. The third great pandemic strikes Valine. Sickening a plurality of humans but killing the majority of non-humans that contract it, millions are killed and humanity becomes a pariah species across Valine. Blamed for the spread, Mithlerien is isolated, it's ships and foreign assets seized and it becomes a quarantined kingdom for nearly half a century. Troll's Mark is never fully eradicated and humans from Mithlerien retain a reputation as plague carriers even within Mithlerien itself, where they are housed in internment camps for over twenty years after the general quarantine is lifted.
Year 801: The Year of Fracture. A great earthquake rends the Sufshaw Peaks in the small Fiefdom of Periezar, releasing a giant pulse of wild arcane energy across thousands of miles. Periezar's capital city of Poheath is shattered into four pieces that are held aloft above the mighty rift formed by the quake.
Year 846: The Year of Liberty. Little more than legends after six centuries in The Asylum, the gith are given their freedom and return to Valine, a broken and divided race that scatter throughout the world and largely isolate themselves from other races.
Year 867: The Year of Good Humor. Clonns start appearing in major settlements throughout the world. No longer persecuted, though widely misunderstood, they integrate into societies and are tolerated by other races, though still viewed with some suspicion by many.
Year 891: The Year of the Worthy. The Godtouched Legion is formed. Independent of any kingdom, empire, or nation, they develop branches of the Legion in most major municipalities and attract legionnaires of all species to their ranks. By the middle of the next century, their combined fighting force is the largest on Valine. Though spread over the entire world, and therefore somewhat fragmented, they nonetheless wield immense political power and influence.
Year 921: The Year of the Golem. The first Advanced Operation Golems are created in Poheath. Mindless automatons designed to serve the rich. The leaders of Poheath pour the city's resources into improving their lucrative inventions.
Year 922: The Year of Triumvirates. The Zukdin appear within major powers across Valdine and quickly insert themselves into military affairs, being appointed as everything from military advisors to generals with astonishing alacrity. Once the small groups of Zukdin were established in positions ofpower and influence, more Zukdin began appearing and inserting themselves into other influential positions. In less than a decade, this newly arrived sentient species wields power completely unbalanced from their history and population.
Year 959: The Year of Black Salt. Gnome technologist Felcryn the Valiant invents the first firelance, fundamentally altering warfare and ushering in an new era of advanced, if as yet unreliable, weaponry.
Year 983: The Year of Emergence. Advanced Operation Golems, now referred to as AOGs unexpectedly develop sentience. The leadership of Poheath convene an emergency council at which it is decided that they are free beings. Many other cultures in Valine follow suit, and the AOGs are widely, if grudgingly, recognized as the first species created, not by the gods, but by mortals. The shockwave of this event echoes across the world, causing existential crises, questioning of faith, and widespread introspection.
Year 999: The Year of Thresholds. Art, technology, industry and magic blossom and advance under new thinking and innovation. Valine is on the cusp of a new era.
Year 1000: The Year of Wild Magic. Pockets of Wild Magic erupt across Valine, leading to speculation that Tehsus has lost control of their domain. The stability of arcane magic is under question and arcane spellcasters are viewed with increasing suspicion and, sometimes, outright hostility. Larger population centers restrict or outright ban arcane spellcasting. In some places, even divine spellcasting is regulated. The climax of the year, particularly the dark days of Undhar, are approached with great trepidation. When they pass uneventfully, its as if the entire world breathes a sigh of relief.
Year 1001: The Year of the Fire Plague. Religious extremism rises, particularly in Imrus and Fea, as a reaction to the Wild Magic events of the year before. Originating in a gathering of thousands of Gama worshippers in southeastern Fea, a respiratory plague spreads through Fea, Imrus, and Iosse that causes sufferers to spontaneously breathe lines of fire akin to those that some dragonborn can breathe naturally. The virulent disease is rarely fatal, but causes significant property damage in populated areas.