Character Creation
1) Species
Choose or roll for species to determine your species: Human, Halfling, Dwarf, High Elf or Wood Elf. Use the table “Random Species Table”If you roll for species. Gain 20 XP if you roll and accept the first result.
Species Table
Roll 1d10001-89 Human
90-93 Halfling
94-97 Dwarf
98 Special (Gnome/Ogre)
99 High Elf
100 Wood Elf
2) Class & Career
Roll for a random Class and Career on the table “Random Class And Career Table ”. Gain 50 XP.Or roll twice more, giving you a total of three choices. Gain +25 XP.
Or choose Class and Career.
3) Characteristics
Step 1:Roll 2d10 for each Characteristic and add number according to the “Attribute Table”. If you stop here gain +50 XP.
Step 2:
Rearrange the ten numbers rolled above, assigning each to a different Characteristic until you are satisfied. If you are happy gain 25 XP. If not go to step 3.
Step 3:
Roll again or simply divide 100 points among the ten Characteristics, assigning from 4 to 18 points to each. Gain no additional XP.
Advance Characteristics:
Look at the page describing your class/career (Chapter 3 in the rulebook).
- Allocate 5 advances between the three Characteristics marked with a “+”.
4) Star Sign
This step is Optional, however if you roll 1d100 and stick with the result it gains you a further 25xp. You may also choose a Star Sign, but gain no additional xp.5) Skills and Talents
Species Skills and Talents:Consult the “Species Skill and Talents Table”
Select 3 skills listed for your species and gain 5 advances in each.
Select 3 other skills listed for your species and gain 3 advances in each.
Gain each talent listed for your species. If a choice is given, choose one talent (ie. “Savvy or Suave”, choose either Savvy or Suave). If “Random Talent” is listed, roll on the “Random Talents Table”.
Career Skills and Talents:
Look at the page describing your class/career (Chapter 3 in the rulebook). From the first Tier:
- Allocate 40 advances between the 8 skills listed, with a maximum of 10 advances in any one skill.
- Choose a single talent.
6) Trappings
Look at the page describing your class/career (Chapter 3 in the rulebook). You get all trappings listed in addition to the trappings listed in the table “Class Trappings”.Additionally, you start with monetary wealth based on your Status Tier and Level – “Wealth Table”.
If you want to buy more (or sell what you already have!), refer to Chapter 11: Consumers’ Guide.
7) Adding Details
- Character Name - (Name Generator)
- Physical Details: Age, Eye Colour, Hair Colour, Height (roll on the appropriate tables).
- Ambitions: Short-Term and Long-Term.
8) Party
- ▪ Party Ambitions: Short-Term and Long-Term
- Ambitions: Short-Term and Long-Term.
9) Bringing Your Character to Life
Ten Questions- Where are you from?
- What is your family like?
- What was your childhood like?
- Why did you leave home?
- Who are your friends?
- What is your greatest desire?
- What are your best and worst memories?
- What are your religious beliefs?
- To whom, or what, are you loyal?
- Why are you adventuring?
10) Advancement
If you accumulated any experience during character generation, you may now spend them to increase the 3 Characteristics, 8 Skills and/or 4 Talents available to your career.Remove these ads. Join the Worldbuilders Guild
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