Portal to Aramanth

A Dungeons & Dragons 5e game In the world of Aramanth
11/22/2020 | Full
Maps

Maps

  • Aramanth
Supporting Cast
  • Aenry Kalia
    Head of the Noble's Council in Caracara, this quiet, emotionally remote half-elf spends his time working to ensure the prosperity of the town, preferably with as little interaction with its people as possible.
  • Captain Kathra Synthfist
    Kathra is a plain-speaking, direct, and no-nonsense dwarf who runs the Tall Maul Militia in Caracara. She was decanted in a moderately sized community of Carkwood near the northern Misty Sea. She is from a gene-line formed with the inclusion of human and orc essence due to a dramatic loss in the town's dwarf population after a particularly devastating margyr attack on the town.
  • Serafine Judge Marta Iathrana
    Marta is a priest of the Resurgant Flame Church, serving in her capacity as a Serafine Judge in the town of Caracara. She is a kind, if reserved person who spends much of her time seeing to the needs of the church or dealing with local matters of arbitration. Her parents served directly under the Holy Martyr Faliara and they instilled in her their leader's teachings from childhood.

Sessions Archive

28th Feb 2021

Session 8: The Singing Monolith

The group stands ready to move on the Singing Monolith and face Urulay, who stands on the verge of raising it from its ancient grave.



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Journals
14th Feb 2021

Session 7: Through the Petrified Forest

The group makes their way to towards the singing monolith amid a massive forest of petrified shapes.



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31st Jan 2021

Session 6: The Cypherwight Attack

A group of decaying cypherwights bears down on the party, threatening not just them, but the townspeople they came to protect. Will the party be able to survive the coming onslaught? There is only one way to find out!



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17th Jan 2021

Session 5: Through the Gallery of the Ancients

Having met safeguard, it seems a new, greater threat as revealed itself, one beyond anything the party could have originally imagined. Urulay seeks to raise the Singing Monolith, a creation of the Ancients that, according to Safeguard's followers, will change the world irreparably should it occur.   They enter pass through a long hidden seal into a strange place, a part of the temple built by the Ancients themselves. A strange creature rises to meet them, one with no head save a swirling mass of energy. It speaks in a voice that sounds only in the party's heads, casually saying were sent to die.   It remains to be seen if this is the case.



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2nd Jan 2021

Session 4: The Cypherwights

The group faces down a new foe, an undead creature fused with tek and capable of raising the dead to fight for it. How will the group fight on to save the villagers? Are there any villagers left to save?



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20th Dec 2020

Session 3: The Sleepwalkers

Somewhere deep beneath the ruins of the Takarar monastery are not only the kidnapped viligers the group has been paid to find, but also clues to the Ancients' cache and the wizard seeking it--or perhaps seeking something much worse. To move forward, however, the group will have to contend with the goblins who have taken up residence in the ruin, goblins who seem to be waging a battle of their own at the behest of somethone, or something, called Safeguard.



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6th Dec 2020

Session 2: Into the Temple of Crooked Sleep

Down into the ruined temple within Crooked Hills the party goes.



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22nd Nov 2020

Session 1: The Crooked Hills pt 1

The area around the remote Lionish town of Caracara is one shied away from by the townsfolk, known only as the home for a particularly strange band of goblins and a cult of prophecy that faded into near obscurity centuries ago. But when the group is drawn to the sleepy town to investigate the strange influx of tek around the town's annual festival, things may indeed turn out stranger, and more dangerous, than they appear.



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8th Nov 2020

Session 0: An Issue of Swords

(This is a kind of preview session to give everyone a chance to get used to VTT and work out any kinks with regards to its use. It will be with 2nd level chars that can be the one's you're using for the main campaign, or different ones if you so wish. The short adventure won't have anything intrinsically to do with the main campaign, but can easily flow into it.)   In a small Commonwealth community near the Lionen border, when word goes quiet from a nearby tek mine, many in town grow concerned. But when one of the miners is found dead only a short distance from town with strange wounds across his body, the local Archon discretely collects a group of local adventures to investigate the issue, an issue with more at stake than many may know.


This story is told by

The Protagonists

Kuno

Safeguard Galdimere

Cicerone of the Silent Ones; Far Speaker Maul-Moir MacMaris

Lawful Good Dwarf (Far Traveler)
Cleric 3
28 / 28 HP
STR
14
DEX
8
CON
14
INT
10
WIS
16
CHA
13