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5th of Uthwix

Session 46 - Diege Entities & New Headings

by Kaito "Oreson" Brinejaw

We make our way to the library where a young scholar Davig is at the door, unlocking the doors with scrolls we assume he is going to place them. He tells us he was told to unlock it, put the scrolls away and lock it back up. He was told to not let anyone in by Elder Zut, the older Verupan who let us take one item each from the vault. He points us in the direction to where we can find information on elemental creatures of significant power.
 
Library Research/i]
Apes Fungus

  • Find a crude drawing of something that looks similar in an apothecary field guide. Calls it a Violet Fungus.

  • Deadly and has a level of sentience above most plant life.

  • Grows in places innately known as being scary or sad.

  • Most cases outside of the Underdark, it is usually found growing atop the graves of stillborns.

  • Connected to the Goddess of Poison, Talona in most cases.

  • No mention of what could be done with parts of this plant.


  • World Spirits
  • Nothing in the Bangol Library about World Spirits.


  • Underdark Information
  • No information available on the Underdark in the the library.


  • Creatures of Significant Elemental Power
    Titans
    We managed to do some research into Diege entities.
     
    Other Diege Entities
  • We also found information on other Diege entities.


  • Find a book called "The Fundamentals on Planes and Occultation". Talks about planes of existence. How under specific circumstances doorways to other planes are possible. Be it man made or naturally. Acts of love, violence, hatred. The professor goes onto the speak on the elemental planes on how they are split into their core energies. Sit further apart from one another to not collide with another, but that part is scribbled out and says "Wrong" on it. Scribbled out other things such as no real intelligence life emerging from elemental chaos.

  • Small diagram showing diagram of the planes. Scribbled on it are arrows that are pointing across from one plane to another. Trying to show directions maybe? Word next to it says "moving". Between each core plane words have been added.
    Quasi planes passages.
    Towards bottom of the page about the plane of fire. Scribbled "Thresholders struggling to survive there, Devils Bane hunts all his legion is endless.
    No information on the "Pre Lands", the place the mountain was seen in the underdark in the vision Raskin had.
     
    With the information we gathered. I propose to Ape and Raskin that maybe our next plan of action is to look into the leads in Lanali. Specifically Silnathriva, ways into the Pre Lands and another Word of Moradin.
     
    Malaphor requested I look into a dragon called Predithicon The Redeemer.
  • Talks about a powerful gold dragon that is famous for saving a town a long time ago.

  • When it starts to talk about another dragon the information is blacked out.


  • The chains Malaphor has from Denthoum, the metal is called Dayorform, known as the metal of the gods. I try to cast Fabricate on it to create a breastplate for Malaphor but I can't will myself to cast the spell. I get a small vision of sparks and loud ringing noises. Maybe implying that Moradin is asking me to forge this. Might need to find an old ancient forge and figure out how to transport the chain there once found.
     
    We go to the Dyjou Inn to find Lady Geller. A blue Grung called Ren cleaning the tables greets us. Remembers Malaphor and fetches Lady Geller for us. Unfortunately the conversation with Lady Geller turned sour quite quickly after Malaphor and Raskin interrogated her about her lies about the monocular just being a family heirloom. We agreed a trade of 20,000 gold and safe passage on a ship to Lanali.
     
    She gave us a letter and told us to speak to Care Sailor Fu'Shen in Janger. Usually found in the Moon Quay. Ren then kicked us out for causing a commotion. We vote as a group to head to Janger and take a ship to Lanali.
     
    As we get to the road leading out of Xiao Shan we see two carts being pulled by large Bulvak's. We approach this caravan of about 7 people. The caravan are only going to Shibet. We're only with them for a few hours before they split off towards Shibet. A few hours later we make camp for the night.
     
    During my watch I see in the distance what looks like torch light, flickering slightly as it seems to move between trees. Doesn't fade or dim. The torch light stayed throughout the night and only disappeared when sunlight came.
     
    The next day we carry on our travel we cross the Bachi River Crossing and hear a loud bang/shot to our right. I send Brokk up in his gaseous form and when he's at 150 feet I see an opening in the forest and see some people trying wrangle giraffe like creatures. They seem to have something on the bottom of their neck. Three or four of them trying to get away into the forest. Bald man shouting orders to others.
    Ape thinks these might be Serafadon. Known as a no no for hunting. Powerful creatures and help keep the jungle clean/safe. Some think they originated from the Fey Wild. They have fruit growing beneath their neck which is sacred to some towns.
     
    We approach the clearing and hear the bald guy shout out "Make sure it's secure". Austar uses major image to create a horrific image of one of these creatures but shadowy and terrifying. We hear one of the poachers shout out "what the fuck is that?!"
     

    Continue reading...

    1. Session 1 - New Beginnings
    2. Session 2 - Drunk and Disorderly
    3. Session 3 - Crossroads and Giants
    4. Session 4 - Lorger's Thicket
    5. Session 5 - Pentareach Beginnings
    6. Session 6 - Pentareach Rumble
    7. Session 7 - Friend of the King
    8. Session 8 - Forgotten Ruins and Mystery
    9. Session 9 - Blacktop's Secret
    10. Session 10 - Depths of the Blacktop
    11. Session 11 - Morgan's Mystery
    12. Session 12 - Visions and a Cleansing
    13. Session 13 - The Long Road
    14. Enemies
    15. Session 14 - Laelos Arrival
    16. Session 15 - A Royal Mistake
    17. Session 16 - Revenge and Truth
    18. Session 17 - Trouble and Research
    19. Session 18 - Lonely Toad and Proposition
    20. Research
    21. Session 19 - Vellsten and Disappearances
    22. Session 20 - Wear-wolves, bears and rats?
    23. Session 21 - Heroes of Vellsten
    24. Session 22 - Raven Queen's Champion
      12th of Morne Yowa
    25. Session 23 - Revelations and a Chaotic Victory
      14th of Morne Yowa
    26. Session 24 - The Manor and Word
      15th of Morne Yowa
    27. Session 25 - Isaiac's Maw
      15th of Morne Yowa
    28. Places of Interest
    29. Allies
    30. Session 26 - Manor Gains and Desert Travels
      22nd of Morne Yowa
    31. Session 27 - Hashal and Partha
      23rd of Morne Yowa
    32. Session 28 - Hashal's Rift Ki
      23rd of Morne Yowa
    33. Session 29 - Sol'Partha
      24th of Morne Yowa
    34. Session 30 - Partha's Mystery
      24th of Morne Yowa
    35. Session 31 - Odror Partha's Fall
      24th of Morne Yowa
    36. Session 32 - Odror's Sentinel VS The Paragon
      1st of Yoweth
    37. Session 33 - Asgorath Revelations & Beast Rescues
      1st of Yoweth
    38. Session 34 - An Exotic Rescue
      1st of Yoweth
    39. Session 35 - Demonic Beast and Desert Travels
      2nd of Yoweth
    40. Session 36 - Malaphor's True Self
      2nd of Yoweth
    41. Session 37 - Triumphant Winnings
      3rd of Yoweth
    42. Session 38 - Sailing the seas and Chankata
      6th of Yoweth
    43. Session 39 - Asgorath's Chosen United
      7th of Yoweth
    44. Session 40 - The Doyen's Teachings
      1st of Uthwix
    45. Session 41 - The Ninefold Rise
      1st of Uthmix
    46. Session 42 - The Ninefold Scatter
      3rd Uthwix
    47. Session 43 - Troll's Denthoum
      3rd of Uthwix
    48. Session 44 - Denthoum's Spectator
      3rd of Uthwix
    49. Session 45 - Talona's Plant
      4th of Uthwix
    50. Session 46 - Diege Entities & New Headings
      5th of Uthwix
    51. Session 47 - Poacher's & Mystery Dice
      5th of Uthwix