Abandoned town called Morgan in the Besansir Woods is our current objective to find the long lost Raven Queen temple.
6 hours into our journey we now see the Alabasta Pass. A few hundred feet away we notice a caravan troupe passing through. Caravan being pulled by 2 donkeys, and I see 2 people, one man on the front and a set of legs dangling at the back.
The legs at the back are that of the mans daughter who is ill.
The man is called Han and the daughter is called Dalia.
Dalia had a disease of some kind which Malaphor said was a type of pneumonia. I tried casting Lesser Restoration on Dalia to try and cure her and it worked. Han a lot more open with us and thankful. Han mentioned the Besansir Woods is fairly dangerous with various types of beasts in them. Some to stop escaping prisoners from Yendon Prison.
I also gave Han 14 gold and he said we have a place to stay if we ever pass through Bottleden.
We find a place to rest for the night and I identify a cloak Ape picked up earlier and found it to be a Cloak of Elvenkind which Austar is now using.
Ape saw a large shadow walk past us during the night but didn't see the creature in detail.
A few hours into our journey into the Besansir Woods and finally come across a break in the Woods and a stone shack, pretty much all but destroyed, but a slight cobbled path going towards the right back towards the Blacktop's.
A few minutes later we arrived at what we assume is the ruins of Morgan, a cluster of moss covered buildings, having fallen to the woods. 12 buildings in total, any wood originally used now rotted away. The back of the town up against one of the Blacktop.
I notice on the left hand side, raised, a large very intact white and grey stone building. Covered in foliage and much bigger than anything else in the town. Above the entrance carved into it, a porcelain mask of the Raven Queen.
Building seemingly made with a type of marble mixed with limestone.
Indent in the seam between doors at head height, shape of a bird with wings in an upside down V shape.
Opposite the temple, I notice smoke and a tiny bit of light, which indicates a campfire. We sneak our way towards it and see Goblin like creatures. Some in the camp are larger and bulkier than the others. Also notice, stepping out of one of the tents, a better dressed goblin, around it's neck an onyx black carving of the bird, which matches the indent in of the church.
Outside the camp, tied to a trees a small creature, covered in fur, large eyes and covered in rope. Looking kind of like a Goblin, but not quite a Goblin itself, tells us his name is Sailor and he's looking for his family, but the Goblin camp aren't his family and they told him to go away but he wanted to stay.
We attacked the camp and got the symbol off the Goblin Chieftan. We rested at the camp and the next morning made our way back to the temple to place the symbol into the temple door indent.
In the temple, Sailor runs to the room at the end and then runs back as a skeletal minotaur rushes him. Sailor creates two bears to help attack the minotaur. In the rooms either side of myself, Austar and Malaphor. One of them is killed thanks to Destroy Undead which then explodes the skeleton and impales us and it's allies, which sets of another explosion and downs Malaphor. The last one blinds me, and then explodes which knocks me down as well. I get picked up by Raskin and in the main room in the hole in the floor, is a chained up chest which exudes necromantic energy. Austar speaks to a skeleton in the main room who was an Acolyte of the Raven Queen, it told us the chest needs cleansing. I have a way to hopefully cleanse the chest using Holy Water but I need to rest up for the night before I can do that.