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15th of Morne Yowa

Session 24 - The Manor and Word

by Kaito "Oreson" Brinejaw

On our way back from the Tunset Copse, as we're walking down through the farmland, I notice a multi-coloured spiralling sphere from the top of the tallest tower on the mansion on the hill, the sphere goes into a window and from the room within, a prismatic light comes out of the window.
I then find myself standing still, hands clenched and the subsiding of the element within me trying to get out, 15 feet around me, the toxin spread but didn't go further.
 
We decide to go and see the mansion after we pick up our bounty money.
 
Arriving back in to Trentsigrad, we approach the official looking building that Magistraa Lusterkin came from when she approached us outside The Passage House. We are lead into a room with a double bed, where the Magistraa was sitting at a desk. She gave us 650 platinum for killing the beast. Said we are always welcome in Trentsigrad. Magistraa Lusterkin mentioned the Drummen Manor, the manor on the hillside, abandoned for 70 years. Mentioned the Drummen Family ran the town long before the time of the Magistraa. Berondus, Lady Jesalia, and Isaiac their only child. After a few days of no contact the the Drummonds, people went in to investigate and found no trace of them. There are stories of ghosts/spectres but unsure if true. We decide to tackle the Drummen Manor tomorrow when we're rested, if Arcanist Sishan doesn't arrive in the morning to speak to us.
 
Myself and Ape go to the butchers next door to the Magistraa building but the butcher unfortunately couldn't help us with our request to have the heads treated. We head to the Burners Forge run by Volcon, the blacksmith. In his workshop, is a strange looking blueish anvil, unsure what it's made of.
 
The stone the anvil is made off, is mined in Sansura called Opalizite. Volcon said he would be able to get it done in 2 days time, he'll meet us at The Passage House for drinks and then take our armour to attach the dragon heads to them and meet us in the morning.
 
We headed back to The Passage House and spent the rest of the afternoon and evening drinking. I did a bit of gambling with some farmhands. At the end of the night we headed to The Floating Pillow to go to our private "executive" suite which was paid for by Austar. A giant bath is located in the room, which can fit around 20 people, warm and soapy. We also all have massages given to us.
 
In the morning, I wake first to sounds of birds chirping and sounds of harps, but what wakes me is Arcanist Sishan sitting in the corner of the room, waiting for us. I start to put my armour back on which wakes everyone else.
 
We tell Sishan what we told Curtana the previous day. He seems to believe us and has relieved us of our duty to go to Varleska. Malaphor offered us to provide some information on Chankata as an exchange for being relieve which he was interested in and requested we let him know what's going on when we get there. I suggest he ask the Favoured Few to maybe check in on Varleska which he says they had already been contacted.
 
After a brief downtime where some of the group went to run some errands, we meet in Sunspot Market and proceed on to the Drummen Manor.
 
We check out the small stone building which is found following the path left instead of going to the main manor. In the stone building, is 7 crypts. No specific iconography, the crypts are very old. On one of the crypts it says "Yocasta Drummen". We head back to the main manor and unlock the chains binding the door. As Raskin is opening the doors, I notice on the second story, a young man, short black hair, expressionless face, lips torn at the edges.
 
We enter the manor, and a minute or so later, the secondary front door closes itself. Malaphor opens it again and props a box next to it to stop it closing. We go to the left and find the servants quarters and while there, we hear the door trying to close on the box but failing.
 
Raskin disappears on us, we go back to where I left him and find a dome like structure with a small forest and pond inside. We notice Raskin's footsteps suddenly stop but no sign of him. Malaphor then goes off around the pond to investigate and he doesn't come out the other side. We walk in after him and find his footsteps suddenly disappear as well.
 
We make our way to the largest tower where I saw the prismatic sphere go in, as we climb the tower I see a chest. Inside I find a pair of leathery boots in a chest, as I touch them I get flashes of deep caverns, gems and ores. Millions of Dwarves building cities, the creation of Osterforge, the dwarven chair in Bricor, civilization of the Dwarven people pass my eyes in a matter of seconds. The war between the two main Dwarven families in Eltera.
 
As my identify finishes on the boots, they have an incredibly strong magical aura. I am finally in the possession of one of the Words of Moradin.
 
We carry on checking the second floor as a trio, sticking together trying to find clues. In a cellar type room above a ladder, Austar finds underneath a statue a box, and within that box a golden egg, some ruby's and diamonds. On the chest, is a egg shaped indent, upon putting the golden egg in the indent, a side compartment opens up with a parchment. The parchment discusses Lady Drummen's health and her difficulties with child birth.
 
We find Isaiac's room, and a journal. At the end of the journal is scribbled fantasy's about one the maids and finding somewhere hidden away enough. In the centre on one page, it says over and over again "For the maw". In a box, there are 2 smaller boxes inside. One of them is full with curled black hair. The other box has little bits of weird paper, which we know to be skin. In one of the chest of drawers by his bed, I find a ceremonial like dagger, with very old blood on it. We explore more rooms and head back down to the ground floor. We find a room and in the corner we find a skeleton huddled in the corner with a candle in between it's chest and knees.
 
We found a library that also led to the separated tower, and in the library Austar found a secret switch within a bookshelf, which opened up a secret door behind it, and stone stairs descending down towards the cellar.

Continue reading...

  1. Session 1 - New Beginnings
  2. Session 2 - Drunk and Disorderly
  3. Session 3 - Crossroads and Giants
  4. Session 4 - Lorger's Thicket
  5. Session 5 - Pentareach Beginnings
  6. Session 6 - Pentareach Rumble
  7. Session 7 - Friend of the King
  8. Session 8 - Forgotten Ruins and Mystery
  9. Session 9 - Blacktop's Secret
  10. Session 10 - Depths of the Blacktop
  11. Session 11 - Morgan's Mystery
  12. Session 12 - Visions and a Cleansing
  13. Session 13 - The Long Road
  14. Enemies
  15. Session 14 - Laelos Arrival
  16. Session 15 - A Royal Mistake
  17. Session 16 - Revenge and Truth
  18. Session 17 - Trouble and Research
  19. Session 18 - Lonely Toad and Proposition
  20. Research
  21. Session 19 - Vellsten and Disappearances
  22. Session 20 - Wear-wolves, bears and rats?
  23. Session 21 - Heroes of Vellsten
  24. Session 22 - Raven Queen's Champion
    12th of Morne Yowa
  25. Session 23 - Revelations and a Chaotic Victory
    14th of Morne Yowa
  26. Session 24 - The Manor and Word
    15th of Morne Yowa
  27. Session 25 - Isaiac's Maw
    15th of Morne Yowa
  28. Places of Interest
  29. Allies
  30. Session 26 - Manor Gains and Desert Travels
    22nd of Morne Yowa
  31. Session 27 - Hashal and Partha
    23rd of Morne Yowa
  32. Session 28 - Hashal's Rift Ki
    23rd of Morne Yowa
  33. Session 29 - Sol'Partha
    24th of Morne Yowa
  34. Session 30 - Partha's Mystery
    24th of Morne Yowa
  35. Session 31 - Odror Partha's Fall
    24th of Morne Yowa
  36. Session 32 - Odror's Sentinel VS The Paragon
    1st of Yoweth
  37. Session 33 - Asgorath Revelations & Beast Rescues
    1st of Yoweth
  38. Session 34 - An Exotic Rescue
    1st of Yoweth
  39. Session 35 - Demonic Beast and Desert Travels
    2nd of Yoweth
  40. Session 36 - Malaphor's True Self
    2nd of Yoweth
  41. Session 37 - Triumphant Winnings
    3rd of Yoweth
  42. Session 38 - Sailing the seas and Chankata
    6th of Yoweth
  43. Session 39 - Asgorath's Chosen United
    7th of Yoweth
  44. Session 40 - The Doyen's Teachings
    1st of Uthwix
  45. Session 41 - The Ninefold Rise
    1st of Uthmix
  46. Session 42 - The Ninefold Scatter
    3rd Uthwix
  47. Session 43 - Troll's Denthoum
    3rd of Uthwix
  48. Session 44 - Denthoum's Spectator
    3rd of Uthwix
  49. Session 45 - Talona's Plant
    4th of Uthwix
  50. Session 46 - Diege Entities & New Headings
    5th of Uthwix
  51. Session 47 - Poacher's & Mystery Dice
    5th of Uthwix