On our way back from the Tunset Copse, as we're walking down through the farmland, I notice a multi-coloured spiralling sphere from the top of the tallest tower on the mansion on the hill, the sphere goes into a window and from the room within, a prismatic light comes out of the window.
I then find myself standing still, hands clenched and the subsiding of the element within me trying to get out, 15 feet around me, the toxin spread but didn't go further.
We decide to go and see the mansion after we pick up our bounty money.
Arriving back in to Trentsigrad, we approach the official looking building that Magistraa Lusterkin came from when she approached us outside The Passage House. We are lead into a room with a double bed, where the Magistraa was sitting at a desk. She gave us 650 platinum for killing the beast. Said we are always welcome in Trentsigrad. Magistraa Lusterkin mentioned the Drummen Manor, the manor on the hillside, abandoned for 70 years. Mentioned the Drummen Family ran the town long before the time of the Magistraa. Berondus, Lady Jesalia, and Isaiac their only child. After a few days of no contact the the Drummonds, people went in to investigate and found no trace of them. There are stories of ghosts/spectres but unsure if true. We decide to tackle the Drummen Manor tomorrow when we're rested, if Arcanist Sishan doesn't arrive in the morning to speak to us.
Myself and Ape go to the butchers next door to the Magistraa building but the butcher unfortunately couldn't help us with our request to have the heads treated. We head to the Burners Forge run by Volcon, the blacksmith. In his workshop, is a strange looking blueish anvil, unsure what it's made of.
The stone the anvil is made off, is mined in Sansura called Opalizite. Volcon said he would be able to get it done in 2 days time, he'll meet us at The Passage House for drinks and then take our armour to attach the dragon heads to them and meet us in the morning.
We headed back to The Passage House and spent the rest of the afternoon and evening drinking. I did a bit of gambling with some farmhands. At the end of the night we headed to The Floating Pillow to go to our private "executive" suite which was paid for by Austar. A giant bath is located in the room, which can fit around 20 people, warm and soapy. We also all have massages given to us.
In the morning, I wake first to sounds of birds chirping and sounds of harps, but what wakes me is Arcanist Sishan sitting in the corner of the room, waiting for us. I start to put my armour back on which wakes everyone else.
We tell Sishan what we told Curtana the previous day. He seems to believe us and has relieved us of our duty to go to Varleska. Malaphor offered us to provide some information on Chankata as an exchange for being relieve which he was interested in and requested we let him know what's going on when we get there. I suggest he ask the Favoured Few to maybe check in on Varleska which he says they had already been contacted.
After a brief downtime where some of the group went to run some errands, we meet in Sunspot Market and proceed on to the Drummen Manor.
We check out the small stone building which is found following the path left instead of going to the main manor. In the stone building, is 7 crypts. No specific iconography, the crypts are very old. On one of the crypts it says "Yocasta Drummen". We head back to the main manor and unlock the chains binding the door. As Raskin is opening the doors, I notice on the second story, a young man, short black hair, expressionless face, lips torn at the edges.
We enter the manor, and a minute or so later, the secondary front door closes itself. Malaphor opens it again and props a box next to it to stop it closing. We go to the left and find the servants quarters and while there, we hear the door trying to close on the box but failing.
Raskin disappears on us, we go back to where I left him and find a dome like structure with a small forest and pond inside. We notice Raskin's footsteps suddenly stop but no sign of him. Malaphor then goes off around the pond to investigate and he doesn't come out the other side. We walk in after him and find his footsteps suddenly disappear as well.
We make our way to the largest tower where I saw the prismatic sphere go in, as we climb the tower I see a chest. Inside I find a pair of leathery boots in a chest, as I touch them I get flashes of deep caverns, gems and ores. Millions of Dwarves building cities, the creation of Osterforge, the dwarven chair in Bricor, civilization of the Dwarven people pass my eyes in a matter of seconds. The war between the two main Dwarven families in Eltera.
As my identify finishes on the boots, they have an incredibly strong magical aura. I am finally in the possession of one of the Words of Moradin.
We carry on checking the second floor as a trio, sticking together trying to find clues. In a cellar type room above a ladder, Austar finds underneath a statue a box, and within that box a golden egg, some ruby's and diamonds. On the chest, is a egg shaped indent, upon putting the golden egg in the indent, a side compartment opens up with a parchment. The parchment discusses Lady Drummen's health and her difficulties with child birth.
We find Isaiac's room, and a journal. At the end of the journal is scribbled fantasy's about one the maids and finding somewhere hidden away enough. In the centre on one page, it says over and over again "For the maw". In a box, there are 2 smaller boxes inside. One of them is full with curled black hair. The other box has little bits of weird paper, which we know to be skin. In one of the chest of drawers by his bed, I find a ceremonial like dagger, with very old blood on it. We explore more rooms and head back down to the ground floor. We find a room and in the corner we find a skeleton huddled in the corner with a candle in between it's chest and knees.
We found a library that also led to the separated tower, and in the library Austar found a secret switch within a bookshelf, which opened up a secret door behind it, and stone stairs descending down towards the cellar.