We quickly strike Obabim and get some good hits in, after Ape's hits, he starts to grow up to 9 feet, black leathery skin breaking through the human appearance, a forked tail and horns appear, confirming that Obabim is either a devil, or a devil faked being Obabim.
Obabim tries to hit me but thanks to Ape's guardian spirits they protected me from the damage, but because of that, Obabim turned his attention to Ape and knocked him down, but thankfully Malaphor came back from wherever Obabim had sent him.
A long and very close battle with Obabim, where Ape was downed twice but when he came back up the second time, he was surging with electrical energy, and he managed the killing blow against Obabim. Obabim started pouring black smoke and flames and gravity seemed to get very heavy and it pulled Obabim into the floor, before he disappeared, he said "No master, I have failed you, please no, I know your scent K...".
Unfortunately Rosin was killed before we even had the opportunity to save him. Unsure how we'll explain this to Polyfayra. On our way to the Keeper's Crest and Polyfayra, we are approached by 3 Peryton Guards who ask us who we have and what's happened, and start to escort us to Polyfayra, likely suspicious of us being the killers.
A long white haired male with long white beard, hair and beard flowing as if in the wind, likely an Air Genasi, Head Master Sigmund Prodeus comes to us at the gates of Polyfayra and asks to see Rosin's face and lets us in and leads us through to a large office space at the top of a tower with long tall windows with a beautiful view of the upper districts.
I hand over the packed scrolls and parchments as a show of good faith. We are asked by the Head Master Sigmund Prodeus to hand over anything related, I hand over the Arca Berry box and Austar hands over the white wooden box with the pocket dimension, but I keep Artefact 17 to myself. Raskin asks about getting an Arcane License in return for helping and bringing back Rosin's body, the Head Master Sigmund Prodeus gives us 5000 gold and also gives me a hand written note providing me access to The Lorden Athenaeum to do some research on Moradin.
Back at the Round Archer's Inn, I head straight to my room and cast identify on the cube.
Seems like a very old magical item, and my spell doesn't reveal much about it. Uturen Vault Puzzle Box. Magically made to store an item within it. Immense sense of magical energy within it. Trying to mess around with the runes, I can move about and press them down, seems like I need to find the correct combination to open. Strange sense of inner power within myself when trying to push, pull and click different sections of this cube.
I manage to move things around and manage to cause 2 runes to vanish, but I then feel something jam and all the runes disappear and it feels locked.
Ape then knocks on my door, and asks if he can take a look at the cube, and he starts moving the runes into places, he manages to do it 3 times and the cube splits open, the structure of the cube and materials start to transform around Ape's left wrist, made of a mix of stone and metal. At the centre on the back of the hand is a face. Artefact 17, Fracture Fist, he explains what the item does and it seems perfect for Ape to keep.
The next day after we rest, we decide that we'll go to The Lorden Athenaeum before going to Vellsten. Myself, Ape and Malaphor go to the Pinch of Forge to collect our armour that we ordered from Norman while Austar and Raskin go to a magic shop. We pick up our newly created armour and make our way to the Northern gate/exit to wait for Austar and Raskin to finish up whatever they're doing at the shop.