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Fri 19th Nov 2021 12:13

Luxon stuff and a decent bit of shopping

by Marya Silverstring

Sooo, shopping trip time with the guard captain
For the ghost lands we might need specialized equipment
Certain types of magic might be ineffective, stuff that is cold/freezing and sapping life, okay general temperature stuff is awful
And it seems like certain creatures can cut divine casters like Melech, Zintris and me off from magic
 
Yada yada old god war stuff
Most roads are also relatively safe around here
And getting work is decently possible
Also there's all this Luxon business around here
It's less of a being and more of a force or something in between
Is more of a philosophical concept and is theorized to have existed before the other gods
And it is theorized to embody light and a source of life, rebirth and arcane knowledge
Very monastic, yada yada
One of the big things learned is acceptance and valuing of other cultures and people with a lessening of class divides
Also with the rich caring about the poor, because they could be reborn there
Worship of all religions (except betrayer gods) is permitted
Also yada yada consecution where one binds their soul to one of the luxon beacons and they get reborn with a new body
Though it still takes growing and stuff after, so it most often takes to early adulthood to recover memories
Then there's the process of anamnesis, taking the mental block stuff away
The empire stole 2 of these beacons and they're trying to get them back - also the reason for the war from their side
There can also be other luxon beacons they don't know about
 
Zintris blanks out for a second and then gives Melech a weird look
Quana also hugs Zintris, so stuff about previous life?
 
Silver and Vera get separate equipment from Essek
Yep Vera was hired by Essek.... curious
 
Soooo we start shopping stuff
And we start in the firnament shops
First we meet a smith
We get taken to a relatively open workshop
The smith is called Velkyn
Komaria gets herself an anti-ghost spear
A rapier for Zintris & Seb
He also shows off a cutlass (1d8, finesse)
Weapons are ghost-touch, which is magical with +0 enchantment
Some weird elven weapon
They do some sparing
Melech gets another armor
There's the possibility to get special gloves that can help me hit ghosts, but only with fists or claws/hooves, which is a little annoying with me mostly biting things, but it'll probably kind of work, it'll take a couple of days though
The smith was in Den Icozrin
Also new studded leather incoming
Komaria successfully bums a couple of platinum pieces from Quana, officially for 'food'
 
After that off we go again
And get to another big mansion thingie
After Quana talks with the doorperson, we get inside
Okay seems like a leatherworker
The leatherworker is called Nanau (?) of Den Tasithar (?)
Then get myself measured for nice blackened or gray studded leather armor
Also I'm her first halfling... okay I guess...
I can get it in a couple of days here
And Zintris also will get another suit of studded leather
Before going out I get asked to sample a black kind of leather with a red/pinkish inner side
It's a little tough and warm to the touch and from a hellhound
Well that's fun, sounds like a good material! - Very minor evasion stuff rules wise (fire damage attacks can't crit, if fire damage stuff I have more or less the benefits of evasion)
Also I should dress lightly below it, but thaaaaat's gonna be interesting problem for future me
 
Then it's some rough info time about our oncoming job
So it's holding an area until a wall is built
There's probably gonna be food and some spell to alert (for about 8 hours)
About 4-8 hours, up to 16 hours max.
Oh and with all the changes to our group I'm the only person with night blindness due to the darkness out there
 
Vera and Silver head off to talk to Essek
Zintris and Komaria are going to visit Komaria's family
No idea about Melech
Seb and me head back to our temporary housing
 
When later heading to the cathedral we run a little bit into the other group
Seems like we're getting a different house in the northwest

Continue reading...

  1. And so a wild ride began
  2. From rogues, twigs and wolves
  3. Traveling time with Dalmir
  4. It started in a tavern and ended in circus madness
  5. An interesting proposal and the hunt for a "dragon"
  6. Catfights, dead ends and new leads
  7. Hungry wolves and nightly talks
  8. It all could've been resolved with a simple negotiation
  9. Saving a dragon and loads of secrets~
  10. Even more secrets and saving a life thought lost
  11. Finally free
  12. A new fey adventurer, giant bugs and ash zombies
  13. Some little tunnel crawling time
  14. And some more tunnel crawling with big crawlies
  15. Big guys with a big sword
  16. A big fight, getting out of the mines and a goodbye
  17. Sticks and stones may break your bones
  18. Tales of thirsty trees and predatory priests
  19. A quick getaway from a Vecna priests lair
  20. Zadash, city of light, city of magic
  21. Invisible stalkers, planning and magical stuff!
  22. Creepy kids and political intrigue
  23. Zadash, city of coincidences
  24. Now shit is personal - for Melech
  25. Way too much crap going on and more coincidences
  26. Two more people and a funeral
  27. Loads of planning and talking stuff
  28. Meeting Zintris' mom and an almost makeover
  29. We get ourselves a spy
  30. Relocating families and a pet assassin
  31. A relaxed evening in the city that loathes halflings
  32. Meeting a queen in her pjs
  33. Luxon stuff and a decent bit of shopping
  34. Lots and lots of talking
  35. Preparations and talks~
    16th Sydenstar?
  36. Clapping zombies
    16th Sydenstar?
  37. More zombie clapping
  38. Zombies, insects and pie
  39. More insects, saving lives and worm
  40. Just talking to military people
  41. Uhm yeah
  42. On the road again~
  43. Preparation time
  44. Before we go into the belly of beast~
  45. Into the belly of the city
  46. Loads of bugs and a couple of kids
  47. Some more city crawling
  48. Setup for a chase
  49. Escaping forward
  50. Exterminating otherworldlies
  51. Finally a second to relax
  52. Just some decompressing time
  53. We're back!
  54. Back again again
  55. Buggy buggers again
  56. Another dragon deal?
  57. The mercenary pirate place
  58. Aaand out of the city~