Sooo, shopping trip time with the guard captain
For the ghost lands we might need specialized equipment
Certain types of magic might be ineffective, stuff that is cold/freezing and sapping life, okay general temperature stuff is awful
And it seems like certain creatures can cut divine casters like Melech, Zintris and me off from magic
Yada yada old god war stuff
Most roads are also relatively safe around here
And getting work is decently possible
Also there's all this Luxon business around here
It's less of a being and more of a force or something in between
Is more of a philosophical concept and is theorized to have existed before the other gods
And it is theorized to embody light and a source of life, rebirth and arcane knowledge
Very monastic, yada yada
One of the big things learned is acceptance and valuing of other cultures and people with a lessening of class divides
Also with the rich caring about the poor, because they could be reborn there
Worship of all religions (except betrayer gods) is permitted
Also yada yada consecution where one binds their soul to one of the luxon beacons and they get reborn with a new body
Though it still takes growing and stuff after, so it most often takes to early adulthood to recover memories
Then there's the process of anamnesis, taking the mental block stuff away
The empire stole 2 of these beacons and they're trying to get them back - also the reason for the war from their side
There can also be other luxon beacons they don't know about
Zintris blanks out for a second and then gives Melech a weird look
Quana also hugs Zintris, so stuff about previous life?
Silver and Vera get separate equipment from Essek
Yep Vera was hired by Essek.... curious
Soooo we start shopping stuff
And we start in the firnament shops
First we meet a smith
We get taken to a relatively open workshop
The smith is called Velkyn
Komaria gets herself an anti-ghost spear
A rapier for Zintris & Seb
He also shows off a cutlass (1d8, finesse)
Weapons are ghost-touch, which is magical with +0 enchantment
Some weird elven weapon
They do some sparing
Melech gets another armor
There's the possibility to get special gloves that can help me hit ghosts, but only with fists or claws/hooves, which is a little annoying with me mostly biting things, but it'll probably kind of work, it'll take a couple of days though
The smith was in Den Icozrin
Also new studded leather incoming
Komaria successfully bums a couple of platinum pieces from Quana, officially for 'food'
After that off we go again
And get to another big mansion thingie
After Quana talks with the doorperson, we get inside
Okay seems like a leatherworker
The leatherworker is called Nanau (?) of Den Tasithar (?)
Then get myself measured for nice blackened or gray studded leather armor
Also I'm her first halfling... okay I guess...
I can get it in a couple of days here
And Zintris also will get another suit of studded leather
Before going out I get asked to sample a black kind of leather with a red/pinkish inner side
It's a little tough and warm to the touch and from a hellhound
Well that's fun, sounds like a good material! - Very minor evasion stuff rules wise (fire damage attacks can't crit, if fire damage stuff I have more or less the benefits of evasion)
Also I should dress lightly below it, but thaaaaat's gonna be interesting problem for future me
Then it's some rough info time about our oncoming job
So it's holding an area until a wall is built
There's probably gonna be food and some spell to alert (for about 8 hours)
About 4-8 hours, up to 16 hours max.
Oh and with all the changes to our group I'm the only person with night blindness due to the darkness out there
Vera and Silver head off to talk to Essek
Zintris and Komaria are going to visit Komaria's family
No idea about Melech
Seb and me head back to our temporary housing
When later heading to the cathedral we run a little bit into the other group
Seems like we're getting a different house in the northwest