Races of the Stars
The following are the player available races. Each one has a link to its lore and stats page.
Android (+2 Str, +2 Int, -2 Cha)
Complex technological creations crafted to resemble humanoids, androids were originally a servitor race, but they have since broken free. Unlike ordinary robots or ship AIs, androids do not simply respond according to their programming; rather, they have independent consciousnesses and are animated by souls—a distinction crucial to their generally accepted status as people rather than property. Human (+2 to any 1 ability)
Ambitious, creative, and endlessly curious, humans have shown more drive to explore their system and the universe beyond than any of their neighbor races—for better and for worse. They’ve helped usher in a new era of system-wide communication and organization and are admired for their passion and tenacity, but their tendency to shoot first and think about the consequences later can make them a liability for those races otherwise inclined to work with them. Kasatha (+2 Str, +2 Wis, -2 Int)
Originally from a planet orbiting a dying star far away, the four-armed kasathas maintain a reputation as a noble and mysterious people. They are famous for their anachronistic warriors, ancient wisdom, and strange traditions. Lashunta (+2 Cha and either +2 Str/-2 Wis OR +2 Int/-2 Con)
Idealized by many other humanoid races and gifted with innate psychic abilities, lashuntas are at once consummate scholars and enlightened warriors, naturally divided into two specialized subraces with different abilities and societal roles. Shirren (+2 Con, +2 Wis, -2 Cha) Once part of a ravenous hive of locust-like predators, the insectile shirrens only recently broke with their hive mind to become a race of telepaths physically addicted to their own individualism, yet dedicated to the idea of community and harmony with other races. Vesk (+2 Str, +2 Int, -2 Cha)
Heavily muscled and covered with thick scales and short, sharp horns, the reptilian vesk are exactly as predatory and warlike as they appear. Originally hailing from a star system near the civilized worlds, they sought to conquer and subdue their stellar neighbors, as they had all the other intelligent races in their own system, until an overwhelming threat forced them into a grudging alliance with the civilized worlds—for now Ysoki (+2 Dex, +2 Int, -2 Str)
Small and furtive, the ysoki are often overlooked by larger races. Yet through wit and technological prowess, they’ve spread throughout the solar system, giving truth to the old adage that every starship needs a few rats. Dwarf (+2 Con, +2 Wis, -2 Cha)
Dwarves are a stoic but stern race that originated in the subterranean passages of the human home world. More than any other race, the dwarves have acquired a reputation as dour and humorless craftsmen. Elf (+2 Dex, +2 Int, -2 Con)
Elves are easily recognized by their pointed ears and pupils so large that their eyes seem to be all one color. Possessed of an inherent bond with the natural world, they tend to subtly take on the coloration of their surroundings over the course of many years and have a deep spiritual regard for nature. Gnome (+2 Con and either +2 Cha OR +2 Int)
Gnomes are a vivacious people who have adapted to their tumultuous heritage in curious ways, and evolved significantly from accounts found in ancient records. Half Elf (+2 to any 1 ability)
Half-elves are the interracial children of human and elven parents Half Orc (+2 to any 1 ability)
Half-orcs are the interracial children of human and orcish parents Halfling (+2 Dex, +2 Cha, -2 Str)
Halflings are a common race in the civilized worlds and their colonies, having spread nearly as far as humans. Goblin (+4 Dex, -2 Cha)
Goblins are vicious small creatures that have spread to every corner of the cosmos. Its unknown how or why they have managed this, but nearly all terrestrial races know of them. Drow (+2 Dex, +2 Cha, –2 Con)
Drow are leaders of the Luan Empire, but Drow are found across the galaxy. Common drow form the majority of civilian and military forces and are governed by more powerful drow nobles. This strictly matriarchal culture leaves few opportunities for a common male, and training as an enforcer for a noble house or arms dealer is one of only a few ways a drow male can secure a somewhat comfortable life—if not necessarily a long one. Orc (+4 Str, -2 Cha)
Orcs are usually brutish thugs, violent and warlike. Outside the Luan Star Empire they are fairly rare, but some choose a different life or simply adventure and take to the stars. Skittermander(+2 Str, +2 Int, -2 Cha)
Skittermanders have a unique outlook: individualistic without being anarchic, and somehow unable (or perhaps unwilling) to grasp the concept of permanent governance. They understand and enjoy teamwork, and naturally follow a qualified leader to undertake large projects such as the building of domiciles, but once that task has been completed, the leader doesn’t continue to hold sway over the others. Coupled with their unusual life cycle, it would seem as if skittermanders would be very difficult to rule. But such is not exactly the case. Vlaka (+2 Wis, +2 Cha, –2 Int)
Wolflike creatures with thick fur, vlakas hail from an arctic world that is the most distant from its system’s dying star. Life is barely sustainable there, and as its sun grows dimmer, it might be able to sustain an ecosphere for only a few more centuries. Some vlakas respond to this knowledge by building strong communities that can last as long as possible on their home world, but others travel among the stars seeking a longer-term solution. Kobold (+2 Dex, –2 Str, +2 Con)
Scrappy, foul-mouthed, and often ill-tempered, kobolds are short, wiry humanoids whose features are evocative of true dragons. Infamous for their ability to create traps and their obsession with anything they perceive to be remotely of value, kobolds are often looked down upon by other, more influential races much to their chagrin. Aasimar (+2 to any one ability score)
Possessing otherworldly grace and majesty, aasimar are born from the union of mortal humans and celestial beings — from angels to azatas, and agathions to archons. Aasimars never claim direct lineage to an outsider parent — theirs is a faded light that is many generations removed. Kitsune (+2 Dex, +2 Cha, –2 Str)
Willy and capricious, kitsune are fox folk shapechangers known for their trickery and agility. Despite their ability to assume human form, kitsune possess very little of the ambition or materialism that motivates humanity, instead finding satisfaction in lasting legacies such as art, story, song, and companionship. Tiefling (+2 Dex, +2 Int, –2 Cha)
Tieflings are infused with the touch of the fiendish planes, most often through descent from fiends—demons, Yugoloths, devils, evil deities, and others who had bred with humans. Tieflings were known for their cunning and personal allure, which made them excellent deceivers as well as inspiring leaders when prejudices were laid aside. Although their evil ancestors could be many generations removed, the taint lingered. Tieflings were not predisposed to evil alignments and varied in alignment nearly as widely as full humans, though tieflings were certainly devious. Tengu (+2 Dex, +2 Wis, –2 Con)
Curious and covetous creatures, tengu are feathered humanoids known for being scavengers and neigh irrepressible thieves. Traditionally an oppressed people, tengus are known for their cunning, duplicity, and natural ability to take advantage of even the worse situations. Grippli (+2 Dex, +2 Wis, –2 Str)
Excitable and energetic, grippli are frog folk known for their skill in nearly all manner of scientific disciplines. Although they have a reputation for being comely, grippli are fiercely alert and quick to take action when they feel that they or their comrades are being taken advantage of, making them large proponents of justice throughout the planetary systems in which they live. Elebrian (+2 Con, +2 Int, -2 Wis)
Elebrians are very similar to humans, with whom it has been suggested that they may share a common ancestor in the ancient past. A typical elebrian stands slightly over 6 feet tall and has pale skin and large, dark eyes. In order to house their large brains, elebrian craniums are oversized with slightly distended foreheads. Most elebrians are entirely hairless, except for a small minority that grow wispy hair on their scalps and thin eyebrows. Ferran (+2 Con, +2 Int, -2 Dex)
Ferrans are short, squat humanoids with constantly furrowed brows and bald heads. Much of ferran tradition is rooted in science, and as such, they tend to be agnostics and atheists. Draelik (+2 Con, +2 Wis, -2 Cha)
Draeliks are tall, formerly aquatic humanoids with yellow skin. Ikeshti (+2 Dex, +2 Int, -2 Wis)
Ikeshtis are a hardy race of lizardfolk native to deserts and hills, and their convoluted life cycle provides the blueprint for their civilization. The physiology and psychology of ikeshtis shift drastically as they go through childhood, adolescence, mating, and one of three adult paths. Kish (+2 Str, +2 Wis, -2 Int)
Kish are tall gray humanoids with three eyes, sharp mandibles and hairless head. Maraquoi (+2 Con, +2 Wis, -2 Dex)
Maraquoi stand slightly taller than humans on average, and their bodies are covered with silky fur that acts like thousands of tiny antennae, transmitting sound to their sensitive skin. Maraquoi also each have a prehensile simian tail that allows them to manipulate objects. Nuar (+2 Str, +2 Int, -2 Dex)
Nuars are pale, minotaur-like creatures with formidable frames and roughly bovine faces, hooves, and horns. Their skin and hair range in coloration from snow white to cream, light gray, or tan, with eyes that are generally pink or red, though they much more rarely may be bright blue, green, or yellow. Nuars’ bestial appearance often convinces others that the creatures are slow-witted and simple, but this is far from the truth. Reptoid (+2 Str, +2 Cha, -2 Dex)
Reptoids are masters of disguise and deception, who use their shapechanging abilities to infiltrate countless other societies, impersonating influential individuals and seeking positions of power within their target culture. Ryphorian (+2 Con, +2 Wis, -2 Str)
Ryphorians are the dominant humanoid race on a planet known for its highly eccentric orbit, which causes generations-long seasons. These humanoids have adapted to their unusual environment with a peculiar trimorphism Verthani (+2 Con, +2 Int, -2 Str)
Verthani stand 8 feet tall on average, with delicate features and long limbs. Their eyes are pure-black orbs, protruding from their heads in half domes like the eyes of a mouse, and they can change the pigment of their skin at will to have complex patterns. Strix (+2 Dex, +2 Int, -2 Cha)
With their ebon feathers, murky eyes, and massive wings spreading behind them like angels’ pinions, strix are imposing people to anyone not familiar with their kind. Strix tend to keep to themselves.
Complex technological creations crafted to resemble humanoids, androids were originally a servitor race, but they have since broken free. Unlike ordinary robots or ship AIs, androids do not simply respond according to their programming; rather, they have independent consciousnesses and are animated by souls—a distinction crucial to their generally accepted status as people rather than property. Human (+2 to any 1 ability)
Ambitious, creative, and endlessly curious, humans have shown more drive to explore their system and the universe beyond than any of their neighbor races—for better and for worse. They’ve helped usher in a new era of system-wide communication and organization and are admired for their passion and tenacity, but their tendency to shoot first and think about the consequences later can make them a liability for those races otherwise inclined to work with them. Kasatha (+2 Str, +2 Wis, -2 Int)
Originally from a planet orbiting a dying star far away, the four-armed kasathas maintain a reputation as a noble and mysterious people. They are famous for their anachronistic warriors, ancient wisdom, and strange traditions. Lashunta (+2 Cha and either +2 Str/-2 Wis OR +2 Int/-2 Con)
Idealized by many other humanoid races and gifted with innate psychic abilities, lashuntas are at once consummate scholars and enlightened warriors, naturally divided into two specialized subraces with different abilities and societal roles. Shirren (+2 Con, +2 Wis, -2 Cha) Once part of a ravenous hive of locust-like predators, the insectile shirrens only recently broke with their hive mind to become a race of telepaths physically addicted to their own individualism, yet dedicated to the idea of community and harmony with other races. Vesk (+2 Str, +2 Int, -2 Cha)
Heavily muscled and covered with thick scales and short, sharp horns, the reptilian vesk are exactly as predatory and warlike as they appear. Originally hailing from a star system near the civilized worlds, they sought to conquer and subdue their stellar neighbors, as they had all the other intelligent races in their own system, until an overwhelming threat forced them into a grudging alliance with the civilized worlds—for now Ysoki (+2 Dex, +2 Int, -2 Str)
Small and furtive, the ysoki are often overlooked by larger races. Yet through wit and technological prowess, they’ve spread throughout the solar system, giving truth to the old adage that every starship needs a few rats. Dwarf (+2 Con, +2 Wis, -2 Cha)
Dwarves are a stoic but stern race that originated in the subterranean passages of the human home world. More than any other race, the dwarves have acquired a reputation as dour and humorless craftsmen. Elf (+2 Dex, +2 Int, -2 Con)
Elves are easily recognized by their pointed ears and pupils so large that their eyes seem to be all one color. Possessed of an inherent bond with the natural world, they tend to subtly take on the coloration of their surroundings over the course of many years and have a deep spiritual regard for nature. Gnome (+2 Con and either +2 Cha OR +2 Int)
Gnomes are a vivacious people who have adapted to their tumultuous heritage in curious ways, and evolved significantly from accounts found in ancient records. Half Elf (+2 to any 1 ability)
Half-elves are the interracial children of human and elven parents Half Orc (+2 to any 1 ability)
Half-orcs are the interracial children of human and orcish parents Halfling (+2 Dex, +2 Cha, -2 Str)
Halflings are a common race in the civilized worlds and their colonies, having spread nearly as far as humans. Goblin (+4 Dex, -2 Cha)
Goblins are vicious small creatures that have spread to every corner of the cosmos. Its unknown how or why they have managed this, but nearly all terrestrial races know of them. Drow (+2 Dex, +2 Cha, –2 Con)
Drow are leaders of the Luan Empire, but Drow are found across the galaxy. Common drow form the majority of civilian and military forces and are governed by more powerful drow nobles. This strictly matriarchal culture leaves few opportunities for a common male, and training as an enforcer for a noble house or arms dealer is one of only a few ways a drow male can secure a somewhat comfortable life—if not necessarily a long one. Orc (+4 Str, -2 Cha)
Orcs are usually brutish thugs, violent and warlike. Outside the Luan Star Empire they are fairly rare, but some choose a different life or simply adventure and take to the stars. Skittermander(+2 Str, +2 Int, -2 Cha)
Skittermanders have a unique outlook: individualistic without being anarchic, and somehow unable (or perhaps unwilling) to grasp the concept of permanent governance. They understand and enjoy teamwork, and naturally follow a qualified leader to undertake large projects such as the building of domiciles, but once that task has been completed, the leader doesn’t continue to hold sway over the others. Coupled with their unusual life cycle, it would seem as if skittermanders would be very difficult to rule. But such is not exactly the case. Vlaka (+2 Wis, +2 Cha, –2 Int)
Wolflike creatures with thick fur, vlakas hail from an arctic world that is the most distant from its system’s dying star. Life is barely sustainable there, and as its sun grows dimmer, it might be able to sustain an ecosphere for only a few more centuries. Some vlakas respond to this knowledge by building strong communities that can last as long as possible on their home world, but others travel among the stars seeking a longer-term solution. Kobold (+2 Dex, –2 Str, +2 Con)
Scrappy, foul-mouthed, and often ill-tempered, kobolds are short, wiry humanoids whose features are evocative of true dragons. Infamous for their ability to create traps and their obsession with anything they perceive to be remotely of value, kobolds are often looked down upon by other, more influential races much to their chagrin. Aasimar (+2 to any one ability score)
Possessing otherworldly grace and majesty, aasimar are born from the union of mortal humans and celestial beings — from angels to azatas, and agathions to archons. Aasimars never claim direct lineage to an outsider parent — theirs is a faded light that is many generations removed. Kitsune (+2 Dex, +2 Cha, –2 Str)
Willy and capricious, kitsune are fox folk shapechangers known for their trickery and agility. Despite their ability to assume human form, kitsune possess very little of the ambition or materialism that motivates humanity, instead finding satisfaction in lasting legacies such as art, story, song, and companionship. Tiefling (+2 Dex, +2 Int, –2 Cha)
Tieflings are infused with the touch of the fiendish planes, most often through descent from fiends—demons, Yugoloths, devils, evil deities, and others who had bred with humans. Tieflings were known for their cunning and personal allure, which made them excellent deceivers as well as inspiring leaders when prejudices were laid aside. Although their evil ancestors could be many generations removed, the taint lingered. Tieflings were not predisposed to evil alignments and varied in alignment nearly as widely as full humans, though tieflings were certainly devious. Tengu (+2 Dex, +2 Wis, –2 Con)
Curious and covetous creatures, tengu are feathered humanoids known for being scavengers and neigh irrepressible thieves. Traditionally an oppressed people, tengus are known for their cunning, duplicity, and natural ability to take advantage of even the worse situations. Grippli (+2 Dex, +2 Wis, –2 Str)
Excitable and energetic, grippli are frog folk known for their skill in nearly all manner of scientific disciplines. Although they have a reputation for being comely, grippli are fiercely alert and quick to take action when they feel that they or their comrades are being taken advantage of, making them large proponents of justice throughout the planetary systems in which they live. Elebrian (+2 Con, +2 Int, -2 Wis)
Elebrians are very similar to humans, with whom it has been suggested that they may share a common ancestor in the ancient past. A typical elebrian stands slightly over 6 feet tall and has pale skin and large, dark eyes. In order to house their large brains, elebrian craniums are oversized with slightly distended foreheads. Most elebrians are entirely hairless, except for a small minority that grow wispy hair on their scalps and thin eyebrows. Ferran (+2 Con, +2 Int, -2 Dex)
Ferrans are short, squat humanoids with constantly furrowed brows and bald heads. Much of ferran tradition is rooted in science, and as such, they tend to be agnostics and atheists. Draelik (+2 Con, +2 Wis, -2 Cha)
Draeliks are tall, formerly aquatic humanoids with yellow skin. Ikeshti (+2 Dex, +2 Int, -2 Wis)
Ikeshtis are a hardy race of lizardfolk native to deserts and hills, and their convoluted life cycle provides the blueprint for their civilization. The physiology and psychology of ikeshtis shift drastically as they go through childhood, adolescence, mating, and one of three adult paths. Kish (+2 Str, +2 Wis, -2 Int)
Kish are tall gray humanoids with three eyes, sharp mandibles and hairless head. Maraquoi (+2 Con, +2 Wis, -2 Dex)
Maraquoi stand slightly taller than humans on average, and their bodies are covered with silky fur that acts like thousands of tiny antennae, transmitting sound to their sensitive skin. Maraquoi also each have a prehensile simian tail that allows them to manipulate objects. Nuar (+2 Str, +2 Int, -2 Dex)
Nuars are pale, minotaur-like creatures with formidable frames and roughly bovine faces, hooves, and horns. Their skin and hair range in coloration from snow white to cream, light gray, or tan, with eyes that are generally pink or red, though they much more rarely may be bright blue, green, or yellow. Nuars’ bestial appearance often convinces others that the creatures are slow-witted and simple, but this is far from the truth. Reptoid (+2 Str, +2 Cha, -2 Dex)
Reptoids are masters of disguise and deception, who use their shapechanging abilities to infiltrate countless other societies, impersonating influential individuals and seeking positions of power within their target culture. Ryphorian (+2 Con, +2 Wis, -2 Str)
Ryphorians are the dominant humanoid race on a planet known for its highly eccentric orbit, which causes generations-long seasons. These humanoids have adapted to their unusual environment with a peculiar trimorphism Verthani (+2 Con, +2 Int, -2 Str)
Verthani stand 8 feet tall on average, with delicate features and long limbs. Their eyes are pure-black orbs, protruding from their heads in half domes like the eyes of a mouse, and they can change the pigment of their skin at will to have complex patterns. Strix (+2 Dex, +2 Int, -2 Cha)
With their ebon feathers, murky eyes, and massive wings spreading behind them like angels’ pinions, strix are imposing people to anyone not familiar with their kind. Strix tend to keep to themselves.
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