Explosive Bomb*
Note
Discoveries marked with an asterisk (*) do not stack—only one such discovery may be applied to a single bomb.
Benefit
The
Alchemist’s bombs now have a splash radius of 10 feet rather than 5 feet (see Throw
Splash Weapon). Creatures that take a direct hit from an explosive bomb catch fire, taking 1d6 points of fire damage each round until the fire is extinguished. Extinguishing the flames is a
Full-Round Action that requires a
Reflex Save. Rolling on the ground provides the target with a +2 to the save. Dousing the target with at least 2 gallons of water automatically extinguishes the flames.
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