Psychoactive Bomb*
Psychoactive bombs are mixed with neurotoxic extracts that heighten certain sensations.
Note
Discoveries marked with an asterisk (*) do not stack—only one such discovery may be applied to a single bomb.
Prerequisites
Alchemist 6
Benefit
A creature struck by a psychoactive bomb takes a –1 penalty on
Saving Throws against
Charm, emotion,
Fear, and pain effects, and the DC for
Intimidate checks against the victim decreases by 2. This effect lasts for 1 hour per
Alchemist level. These penalties do not stack, and a creature can only be affected by a single psychoactive bomb at a time. A psychoactive bomb deals 1d6 fewer hit points of damage than normal. An
Alchemist must be at least 6th level before selecting this discovery.
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