Void Bomb* ()
Note
Discoveries marked with an asterisk (*) do not stack—only one such discovery may be applied to a single bomb.
Prerequisites
Drow,
Alchemist 6
Benefit
By combining the spores from strange fungi with slivers from extradimensional voids, some drow alchemists create bombs that cause bursts of gravity capable of crushing those inside. Void bombs deal 1d4 points of bludgeoning damage, plus 1d4 points of bludgeoning damage for every 2
Alchemist levels beyond 1st, instead of 1d6. A creature hit by the bomb must succeed at a
Reflex Save against the bomb’s DC. If they fail, they are knocked
Prone and can’t get up for 1 round. If they succeed, all of their movement speeds are reduced to 5 feet for 1 round. Other creatures within 5 feet of the bomb’s target take no damage, but must succeed at a
Reflex Save against the bomb’s DC or have all their movement speeds reduced to 5 feet for 1 round.
Comments