Immolation Bomb*
Note
Discoveries marked with an asterisk (*) do not stack—only one such discovery may be applied to a single bomb.
Prerequisites
Alchemist 3
Benefit
When the
Alchemist creates a bomb, they can choose to have its substance coat the direct target’s body, causing the bomb to deal its damage over time instead of all at once. The bomb’s effect lasts for a number of rounds equal to the number of damage dice the bomb would normally deal (for instance, a 5d6 bomb lasts for 5 rounds). When the bomb hits the direct target, the bomb deals 1d6 + the
Alchemist’s
Intelligence modifier in damage, and those within the splash zone take damage equal to 1 + the
Alchemist’s
Intelligence modifier. They repeat this damage against the direct target of the bomb each round the immolation bomb lasts, dealing the damage at the start of the
Alchemist’s turn. Splash damage is dealt again to any creature that is adjacent to the direct target when they take damage from the immolation bomb. A creature taking damage from an immolation bomb’s direct hit can attempt to extinguish the flames as a
Full-Round Action that requires a
Reflex Save (DC = 10 + 1/2 the
Alchemist’s level + the
Alchemist’s
Intelligence modifier). Because of the alchemical nature of this bomb, rolling on the ground does not grant a bonus on the saving throw, and dousing a creature with water does not stop them from burning. These bombs can be used underwater.
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