Sleeper Agent

Sleeper Agent

Prerequisites

Alchemist 12
 

Benefit

The Alchemist learns how to create a sleeper agent, whom they release back into their original society none the wiser. The Alchemist can create a sleeper agent in a ritual that takes 1 minute; the target must be Unconscious for the ritual’s duration. At any time during the next year, as long as they are within 1 mile of the sleeper agent, the Alchemist can activate the agent’s programming.
  When the sleeper agent is activated, treat them as if they were the target of a Dominate Person spell with a Caster Level equal to the Alchemist’s level at the time the sleeper agent was created. If the sleeper agent is killed or the Dominate Person effect’s duration expires, the sleeper agent is permanently released from the Alchemist’s control.
  The Alchemist can also release any sleeper agent as a Free Action. The Alchemist can have one active sleeper agent for every 6 Alchemist levels they possess.

Discoveries

Acid Bomb*
Air Lung
Alchemical Simulacrum
Alchemical Zombie
Anarchic Bombs*
Anguish Bomb*
Aromatic Extract
Awakened Intellect
Axiomatic Bombs*
Bitter Pill
Blackstar Bomb*
Blinding Bomb*
Boneshard Bomb*
Bottled Ooze
Breath Weapon Bomb*
Celestial Poisons
Change Alignment
Change Alignment, Greater
Cognatogen
Collective Memory
Combine Extracts
Concentrate Poison
Concussive Bomb*
Confusion Bomb*
Constructive Dyes
Cursed Bomb*
Cytillesh Bomb
Defoliant Bomb
Delayed Bomb
Demolition Charge*
Designer Poison
Dilution
Directed Bomb
Dispelling Bomb
Divine Inks
Doppelganger Simulacrum
Dread Bomb
Ectoplasmic Bomb*
Elemental Mutagen
Elixir of Life
Enduring Toxin
Enhance Potion
Eternal Potion
Eternal Youth
Explosive Bomb*
Explosive Calligraphy
Explosive Missile
Extend Potion
Fast Bombs
Fast Healing
Feral Mutagen
Fey Mutagen
Flesh-Eating Bomb*
Force Bomb*
Frost Bomb*
Gills
Glimmering Infusion
Grand Cognatogen
Grand Fey Mutagen
Grand Inspiring Cognatogen
Grand Mutagen
Grand Rasugen
Grease Bomb*
Greater Alchemical Simulacrum
Greater Cognatogen
Greater Constructive Dyes
Greater Divine Inks
Greater Fey Mutagen
Greater Inspiring Cognatogen
Greater Mutagen
Greater Rasugen
Grounding Goo
Healing Bomb*
Healing Touch
Hellfire Bomb*
Holy Bombs*
Immolation Bomb*
Improved Divine Inks
Incendiary Charge
Inferno Bomb*
Infuse Mutagen
Infusion
Inspired Bomb
Inspiring Cognatogen
Intuitive Understanding
Lasting Tinctures
Lingering Spirit
Living Pigment
Madness Bomb
Malignant Poison
Material Mastery
Melancholy Bomb
Method to the Madness
Monstrous Graft
Mummification
Mutagen
Nauseating Flesh
Neutralizing Bomb*
Nostrum
Ooze Blight*
Parasitic Twin
Penetrating Charge
Phantom Limb
Pheromones
Philosopher’s Stone
Pickled Quasit
Plague Bomb*
Plague Vector
Poison Bomb*
Poison Conversion
Poison Touch
Precise Bombs
Precise Poison
Preserve Organs
Profane Bomb*
Promethean Disciple
Psychoactive Bomb*
Psychokinetic Tincture
Purging Mutagen
Ranged Baptism
Remedy Extract
Remote Detonation Bomb
Sandstone Solution
Shock Bomb*
Siege Bomb*
Sleeper Agent
Smoke Bomb*
Solid Ground
Spell Knowledge
Splitting Mutagen
Spontaneous Healing
Sticky Bomb
Sticky Poison
Stink Bomb*
Strafe Bomb
Substantiating Bomb*
Subsumed Spirit
Sunlight Acclimation
Sunlight Bomb*
Syringe Stirge
Tainted Infusion
Tanglefoot Bomb*
Tentacle
Thorny Bomb
True Mutagen
Tumor Familiar
Vestigial Arm
Void Bomb*
Volumizer
Webbed Extremities
Wet Coat
Wings

Contents


Comments

Please Login in order to comment!
Powered by World Anvil