Flesh-Eating Bomb* (Su)
Alchemists can create bombs that devour living matter.
Note
Discoveries marked with an asterisk (*) do not stack—only one such discovery may be applied to a single bomb.
Benefit
The
Alchemist's bombs deal damage one die step higher than normal (regular bombs deal d8s, concussive bombs deal 1d6, and so on), but they have no effect on inorganic matter. In addition, a creature with at least a +1
Armor Bonus to AC is less likely to be harmed; such creatures in the bomb’s splash radius take no damage on a successful
Reflex Save, and the target of a direct hit can attempt a
Reflex Save against the bomb’s save DC to take only half damage.
Comments